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Mohenjo Daro

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Posts posted by Mohenjo Daro

  1. There should be a file called "Eclipse Renewal Server.exe" and you want to run that. If it's not there then your antivirus may have deleted it or something weird happened. Try redownloading the engine if it's missing.
  2. Did you start the server? If not, then open the server folder and start the server.exe (it might be named differently depending on what engine you're using).

    The server needs to be running when you use the client. If the server is on a different computer, you will have to port forward, and someone else will have to help you with that (I haven't done it so I'm not much help port forwarding).
  3. Language files are done and working, here's a preview of the changes (I know the pirate lang needs work, thank goodness that the community will be able to improve the files).

    ![alt text](https://s26.postimg.org/twh6jdkt5/Languages.png)

    Remember that the languages in the list are updated when you click the Language button based on what languages are in the folder.
  4. Update time! There been more code improving and optimizations, but that isn't something that's very visibly.

    What I'm currently working on is much more visible: Language support. The ultimate plan for language support is to host the best (most correct/polished) language files so they can be easily downloaded with EC, as well as support any language the user wants.

    Currently I've written English.lang and am working on Pirate.lang (to make sure all the controls are changing their text). I still haven't tested non-English characters, but I'll be getting to that in due time.

    The rest of this post is going to be about the lang files, so feel free to stop reading if you don't care ;)

    ***
    ***

    The .lang files can be opened with notepad or any text editor. The files have a custom layout that's easy to read (it's just the control's name with an = and the text of the control).

    Eg. (English and Pirate) (These are in separate files)
    lblMyPackages=My Packages
    lblMyPackages=Me Booty

    The areas of file are divided by the Form the controls are on and what types of controls they are. This is for ease of reading and not for EC. If you want to change the order of the controls, say by the text on them, then you can; EC will have no problem reading the file.

    ***

    Some of the control names have a _# at the end

    Eg.
    btnUpdate_0=Launch
    btnUpdate_1=Update

    This is because the button/control has multiple texts it can display.

    ***

    Each language will have its own .lang file. This is to keep the clutter per file down to a minimum. This also means it's easier to show all the files in the folder when you click on the language menu. Each language in the folder will be displayed. The skin selector uses the same system.
  5. In my opinion, there are too many different trees. I see 8 or 9 different types of trees, it creates too much going on and becomes less pleasing to look at. Try picking 3 trees and using those on the map.

    The little pillar looks out of place. If this is a mountainous region, then try having a lot more changes in ground height/level. A pillar will normally look out of place because it's breaking 2 very important rules: no straight lines, and no right angles. A pillar has only straight lines and right angles, try adding more turns to it.
  6. Hiya, everyone! It's been awhile since any news has been said about ER 1.8.3 (check this thread to see why there's been a lack of updates https://www.eclipseorigins.com/topic/86235/er-reason-for-lack-of-updates)

    Now for what I've done in the past 3 months with ER... I can't say I've done much, but I have fixed and changed a few things.

    Bug fixes:
    - Quest bug: Thanks to SolidLink and Andur Engine, I found the cause of the quest crash when talking to an NPC. There was an endless loop causing the issue.
    - Changed the directional block click area to be quarters of the tile cutting it diagonally (the area will be an X cross area)
    - Fixed the button aligning on the main gui

    And that's about it for now. Once I finish bug fixing EC, I'll be working on ER again. ERCS should be out after this update (ER community server).
  7. More under the hood updates. I'm still reorganizing the code and changing how how things are done. Currently I'm breaking more things tan I'm fixing, but it is coming along.

    One issue with EC is that it can't see what you have in spoilers on the site (this has to do with how the spoilers work and not with EC), so avoid using spoilers with EC version histories.
  8. @solidlink He's using ER 1.7, but SetPlayerExp looked like this. The code shown is missing a line.

    Sub SetPlayerExp(ByVal Index As Long, ByVal exp As Long)
    Player(Index).exp = exp
    If GetPlayerLevel(Index) = MAX_LEVELS And Player(Index).exp > GetPlayerNextLevel(Index) Then
    Player(Index).exp = GetPlayerNextLevel(Index)
    End If
    End Sub
  9. Finished the skin selecting code. It now saves which skin you chose (if that skin is deleted then it will use the default skin).

    Also finished the saving code for files.

    I was busy today and wasn't able to do a whole lot, I should have more time on monday to do bigger changes, but I'll do the smaller ones this weekend.
  10. Finished the selecting system for the skins :) I still have to add the saving, but changing is working

    ![alt text](https://s26.postimg.org/4vz3q0xax/Skin_Preview.png)

    There's a quick preview for ya'll. Other than that, I've just been moving and reorganizing code.
  11. Currently I'm still reorganizing and rewriting code. Originally I was trying to get EC to work and get it released quickly, so the code wasn't organized at all, now I'm organizing it better.

    I'm also redoing how certain values are retrieved which should help with preventing bugs in the future.

    ***

    Once I'm doing with EC's update, I'll be bringing its code over to the updater to help that fix the bugs with that. It will also mean I have less edits to do as I update both since the codes will be so similar.
  12. This will be Eclipse Connect's official bug list by version. Please report any bugs you find here.

    When making a bug report: Please give as detailed a description as you can about
    - What the bug does
    - When the bug occurs
    - What you did to get the bug
    - If you've been able to reproduce the bug
    - A video or picture would be great

    You don't need all of this when making a bug report, but the more information I have on the bug, the faster and easier I can narrow down and find the cause.

    ***

    Current bugs:

    Version 1.0.2:
    - Incorrect package is downloading
  13. This is the suggestions thread for Eclipse Connect, so if you have something you want to see added, let me know here and I'll see what I can do :)

    Current list:
    - Cross platform
    - OS selector to find games that can run on your system (will be added later when EC is cross platform)
    - Engine archive engine list (not high on the to do list but history is always nice)
  14. First off, we have our own section of the forum now, this means more threads dealing with EC such as bugs and suggestion, and now version progress :)

    My current list of things to tackle in this update are as follows:

    - ~~Search bar~~ ***Done***
    - ~~Skin selector~~ ***Done***
    - ~~Language files~~ ***Done***
    - Runtimes button
    - Changelog viewer

    There will also be some bug fixes and code layout changes (these won't be as noticeable).

    If you have a suggestion you want to see added, head over to: https://www.eclipseorigins.com/topic/86254/ec-suggestions

    ***

    What all's been done:
    - Gave text stuff its own module
    - Fixed an issue where clicking a package in the list view might send you to the wrong game
    - Added a search bar that works with the Featured option
    - Search bar works with my packages
    - Skin selector now loads what skins you have when clicked, so you don't need to close EC to add or remove a skin from your folder
    - Skin selection now works
    - Changed the config language file to xml
    - Added a GUI file that uses xml
  15. You're able to have both editors open at the same time in Skywyre last I knew.

    And the map editor shows the picture after you place the resource/NPC and save the map. You normally want to know what it will look like before placing it.

    And you only know what NPCs are what if you made the NPCs. If you're working with a team then you probably won't know what everything looks like and how it's balanced without looking. You might have 5 different graphics for 1 NPC but each fits a different style map (a black bat for caved and red bad for dungeons. You don't want to name then "Red Bat" and "Black Bat" because the users will see the name as well).

    I've worked as a mapper on a few different team, knowing what I'm placing makes my job 5x easier instead of guessing which "Oak Tree" out of the 5 to choose from is the one I want.
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