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Mutedwar

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Posts posted by Mutedwar

  1. Alright guys fixed the screenshots (postimage.org is crap don't use it)

    Also some features were taken from the "horror engine that I think your talking about". One thing I would like to know which one came first the horror or cs:de because clearly someone copied the other.

    Thanks for the feed back guys :)
  2. ![](http://50.63.53.84/images/warfrontonline.jpg)

    Alright guys, finally decided to throw this up here and see what you guys with more experience have to say. Maybe even pick up some team members and some testers. I'm doing this project for my gaming community which runs just over 200 strong. Games now a days are getting a bit boring so I thought it would be fun to get a bunch of people together to make our own so here it is! It's still in Alpha testing so some things may be off just report anything here or on my forums.

    This was done using CS:DE.

    :star:**Features:**

    >! -Warfront Battles (Warfront Battles will be were random bosses spawn on the Warfront Map and reek havoc amongst the players. Here you will be able to find some of the best items in the game that may only be obtained here.)
    -WF Vouchers (Warfront Vouchers drop from only bosses and can be used to buy special gear and misc items.)
    -Buffs (You can buff your char to give it a boost of stats, aura on your char will last the duration of the buff)
    -Contested Areas (These areas are were two separate factions of monsters are fighting each other and will attack you also if you get in there way.)
    -Male & Female Selection
    -Weather System
    -Moving Skybox
    -Banks
    -PvP
    -Paperdolls
    >! **Features still being implemented:**
    -Randomized Item Stats on Drop
    -Customization System for Players Characters
    -Randomized Dungeon System
    -Quest System
    -Maybe Pet System
    -Maybe Guild System
    -Maybe Minimap
    >! **Website & Game Features:**
    -See who is online & Playing
    -Live World Map
    -Weekly awards Most Monster Kills get WF Vouchers Etc.
    -Armory (Under Development)
    >! The main goal of the game is to introduce a fun fast paced game that is full of action.

    :star:**Screenshots:**

    >! **Ingame Screenie**
    ![](http://50.63.53.84/images/a1.jpg)
    >! **Some items**
    ![](http://50.63.53.84/images/a2.jpg)
    >! **Randomz**
    ![](http://50.63.53.84/images/a3.png)

    :star:**Storyline:**

    >! Have not done a story line yet still in the making. But the basics are: There was a great Mage she specialized in fire along her journey she found a very rare energy source. She was then presented a deal sell her soul and become the most powerful of magics. Now her soul is possessed by an evil entity that is using her to rain a fiery hell of inferno among the land.  Yay kinda gay I know have not had time to write an official story yet since I've been the only one doing all of the development.

    :star:**Team:**

    >! Lead Developer: Me
    Lead Graphics Artist: Need One
    Lead Script Writer: Need One
    Lead Mappers: Need One
    Mappers: **ILiketoDraw**
    Need Testers

    :star:**Credits:**

    >! Engine: **Robin**
    Tilesets, Sprites & Items: **Murdoc**

    :rstar: Alright guys thanks for taking your time and checking it out, please post back any criticism or feedback any were I can improve would help out a lot!

    If you would like to join the Alpha testing visit our website!
    [www.warfront.us](http://www.warfront.us)
  3. **Info:**
    I'm currently working on a small project for my gaming community, I'm using CS:DE, I see that the Banks & Trading are coded but not working yet, all it needs is a front end or rendering of the bank window & trade window. I'm looking for someone who can do this simple task for me. (Get the bank & trades working with the ingame windows.)

    I do believe this only has to be done client side, I will give you a fast dl link to my current source.

    Also the windows do not have to be some spectacular fancy gui and if you could even make the windows pic up from an image in the data files this would be even more awesome. Just as long as they work i'll be happy.

    **Requirements:**
    Must be able to complete the task and know a bit about CS:DE
    Must pm me a estimated price for the above task & time frame.

    **Payments:**
    All payments will be sent via paypal.

    Thanks for your time guys and post here or pm me if you are interested in doing this :)
  4. I can do all three, I'm also on daily and would love to learn and help out at the same time lmk if you got a place for me :)

    -Server host!!!! ( Pixel art can be done without this, but anything else really can't :( )
    -Maybe an extra mapper or two? ( To help speed along the mapping part of the game! )
    -A web designer ( We need forums don't we? )
  5. Alright guys, not looking for someone to do this for me lets start out with that, however if there is any tutorials floating around that will work with cs:de for banks & trading or even rendering it would be great I couldn't find any here :p

    So were I'm at is I understand the EO Code for banks & trading are still intact this means I just have to render the trading window and bank widow, my first question is would this be all I would have to do or is there more.

    Now second question I've looked at the code back and forth and does anyone know for sure the modules and forms I would have to edit?
    Right now the only thing I would have to edit is the 'frmmain' on my client side to get these two systems working or is there more I would have to edit for the front end?

    Any info on the banks, trading & rendering would be very helpful I'm very new to vb6 so doing little projects like these open me up for more complicated projects. As always thanks for the time guys & gl!
  6. Just had a few questions on understanding the basic calculations of the class vitals. I'm having a hard time understanding this:
    **GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 15 + 150**
    What exactly do these lines of code do and calculate? Any help would be much appreciated and sorry if it's a dumb question just trying to get familiar with VB6 :). So far I see it gets maxvital & player level and then 15+150 for endurance were does the 15 + 150 come into play?

    ```
    Function GetPlayerMaxVital(ByVal index As Long, ByVal Vital As Vitals) As Long
        If index > MAX_PLAYERS Then Exit Function
        Select Case Vital
            Case HP
                Select Case GetPlayerClass(index)
                    Case 1 ' Warrior
                        GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 15 + 150
                    Case 2 ' Mage
                        GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 5 + 65
                    Case 3 ' Rogue
                        GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 5 + 65
                    Case Else ' Anything else - Warrior by default
                        GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 15 + 150
                End Select
            Case MP
                Select Case GetPlayerClass(index)
                    Case 1 ' Warrior
                        GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Intelligence) / 2)) * 5 + 25
                    Case 2 ' Mage
                        GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Intelligence) / 2)) * 30 + 85
                    Case 3 ' Rogue
                        GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Intelligence) / 2)) * 30 + 85
                    Case Else ' Anything else - Warrior by default
                        GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Intelligence) / 2)) * 5 + 25
                End Select
        End Select
    End Function
    ```
    **Solved: Thanks Jaxx & Soul, I'm glad I started with CS:DE I love these advanced calculations (might not be advanced for you guys but It's awesome to be learning these things**
    @Jaxx:

    @Soul:
  7. Wow soul my ignorance is actually really disgusting, this is a pure example of an impatient idiot who does not really have much respect. I really appreciate the assistance. If I had just taken the time to learn a bit of VB6 and even taken the time to read around or just think for a second I would have maybe not posted what was posted above.

    As for the fixes I have not tried any yet but all seem to be complete common sense and something I should have looked at. I will be testing them right after this it looks like all should work.

    This thread should be put in the shame area or atleast be used as an example of pure ignorance.

    Again thanks everyone and especially Soul for even taken his precious time to even make a reply let alone fix and add information on how and why I'm getting these bugs.
  8. This engine has been around for 10+ years, nothing has changed except a few good features that are stable & working which we can't complain about I'm thankful for it :)

    The thing is this engine has not advanced much at all since these 10 years of people ripping it, changing the name etc. (Maybe it has in some ways but I use to be around in the mirage days in 2001.

    The basic engine you guys claim has tons of bugs still and features that still don't work.

    I'm by far no VB6 coder and it is hard coming from c# to this, vb6 is a simple language with outrageous dependencies but you don't have to make these depends your self. I recently downloaded the CS:DE Source and fixed 2-3 major bugs within 5 minutes and I just googled vb6 code… Why hasen't this stuff been fixed? Why haven't tuts been put out for real issues and bugs? If this engine is made for beginners and people just stepping foot in the pool why do u guys bash them and tell them to GTFO if they ask beginner questions?

    This community so far is full of people who act like they are king shit and have done something but instead of making a minimap script or coded a pet system how about we make a real stable basic platform and help out beginners and work together with the intermediates to achieve this?

    I will be releasing working full tuts on how to fix some bugs in CS:DE along with any features I decide to add to help everyone out and will be posting on the forums helping out who ever I can.

    Yes VB6 is a horrid language for something huge like WoW, but for this awesome 2d rpg it is not bad at all if your friend knows c then vb6 is html compared to php it's real simple.

    As far as eclipse growing it's mirage... It's been around for 10 years unless we get real programmers it will stay at it's current state.
  9. The latest news image you see at the start of the main menu is changed in the image 22.png, make sure your image is all black and then add text, start the game then move your text around until you have it centered or the way you like it.

    Image 19.png is your credits page image do the same thing here also if you like to edit it.

    Image 22.png both images need White text or a text color that will stick out from your background color. 19.png you cannot see the text because it's white and the background is gone so it probly shows the background as white like in your windows folder.
  10. Drop chance only being on or off may have found the problem?

    **    If txtChance.Text > 1 Or txtChance.Text < 0 Then
            Err.Description = "Value must be between 0 and 1!"**

    Anyone think this could be the problem with the drop chances?

    ```
    Private Sub txtChance_Validate(Cancel As Boolean)
        On Error GoTo chanceErr

        If DropIndex = 0 Then Exit Sub

        If Not IsNumeric(txtChance.Text) And Not Right$(txtChance.Text, 1) = "%" And Not InStr(1, txtChance.Text, "/") > 0 And Not InStr(1, txtChance.Text, ".") Then
            txtChance.Text = "0"
            Npc(EditorIndex).DropChance(DropIndex) = 0
            Exit Sub
        End If

        If Right$(txtChance.Text, 1) = "%" Then
            txtChance.Text = left(txtChance.Text, Len(txtChance.Text) - 1) / 100
        ElseIf InStr(1, txtChance.Text, "/") > 0 Then
            Dim i() As String
            i = Split(txtChance.Text, "/")
            txtChance.Text = Int(i(0) / i(1) * 1000) / 1000
        End If

        If txtChance.Text > 1 Or txtChance.Text < 0 Then
            Err.Description = "Value must be between 0 and 1!"
            GoTo chanceErr
        End If

        Npc(EditorIndex).DropChance(DropIndex) = txtChance.Text
        Exit Sub

    chanceErr:
        txtChance.Text = "0"
        Npc(EditorIndex).DropChance(DropIndex) = 0
    End Sub
    ```
    **Edit:Ok so I have now fixed the item drop chance problem by replacing client & server side code with these:**

    **/Serverside**
    ```
    Dim Chance As Long
    Dim LoopI As Long

        For LoopI = 1 To MAX_NPC_DROPS
            If Npc(npcNum).DropItem(LoopI) = 0 Then Exit For
            Chance = Int(Rnd * Npc(npcNum).DropChance(LoopI)) + 1
            If Chance = 1 Then
                Call SpawnItem(Npc(npcNum).DropItem(LoopI), Npc(npcNum).DropItemValue(LoopI), mapNum, MapNpc(mapNum).Npc(mapNpcNum).X, MapNpc(mapNum).Npc(mapNpcNum).Y)
            End If
        Next
    ```
    **/Clientside**
    ```
    ' Drop Chance
    Private Sub txtChance_Change()
        Npc(EditorIndex).DropChance(DropIndex) = txtChance.Text
    End Sub
    ```
    **Now I need to fix the problem were all npc's have the same drops, I'm very thankful for the open source but the lack of community help and horribly coded sources were only one feature works in each project is a bit ridiculous I'm not bashing anyone here and like I said im thankful for everyone's contributions here but just a community suggestion… try and help out if you can, dont reply to Q&A Threads saying if u have a question gtfo because we dont know the answer, thats obviously why were asking questions in the first place? And maybe someone could release a source with fully working features this engine has been around for 10+ years and I have not seen any source that is stable and has all simple working features. Graphics have come enhanced a lot so good job to you gfx designers out there.

    Now please hear me out I'm new to the vb6 scene it's hard for me to pick up on this because I'm a c# proger but so far the sources and tutorials I have seen here are really bad and that's pretty sad seeing how long this engine has been out and how many times it's been ripped/renamed.

    New Edit: Different drops for different Npc's now working, if I find fixes for the other problems I will be posting complete tuts to fix these soon :)**
  11. I'm having a few problems in CS:DE. I've already done the Music/Sound fix.

    Problem#1: How would I go about adding sound to a weapon while you attack with it? (I have already added the sound in the Item Config, sound only works on equipt.
    Same as problem#1 how would I add a sound to a normal attack with no weapon?
    Music & other sounds effects work great.

    Problem#2: How would I add a more rare drop chance on NPC's then '1' If i go any higher then '1' it reverts back to '1' or '0' after I save the npc.

    Problem#3: I have about 70+ Animations and in the Edit Animations tab it will only go to Animation Sprite#37  I can rename the animations to lower #s and it reads them all fine it just wont detect over 37 I have also checked to see if im missing image# etc everything is fine.

    Problem#4: When I set a specific class required spell it goes back to 'none' upon saving the spell.

    thanks guys appreciate the help if u got solutions :) I know it's a few questions and I'm still new so I should not be using CS:DE but it seems to be way more stable with online players plus it's done right I would like to use this over EO2 :)
  12. @Mutedwar:

    > I was playing around with the quests and somehow it got glitched to were I have to kill 6 instead of the required 5 I set it to. I tried search for any info on here but couldn't find any so sorry if this has been posted before.
    >
    > How could I go about fixing this?
    >
    > Edit: I also noticed when I accept a quest to kill a boss just one specific NPC the notification will pop up if I kill anything and then I cannot complete the actual quest when I kill the right NPC.
    >
    > Thanks guys!
  13. I was playing around with the quests and somehow it got glitched to were I have to kill 6 instead of the required 5 I set it to. I tried to search for any info on here but couldn't find any so sorry if this has been posted before.

    How could I go about fixing this?

    Edit: I also noticed when I accept a quest to kill a boss just one specific NPC the notification will pop up if I kill anything and then I cannot complete the actual quest when I kill the right NPC.

    Thanks guys!
  14. @Zesh:

    > He needs to register the flash10m.ocx file.

    Yea that part I know, the problem here is we can't find this file on the interwebz or on any old Flash archives, I did a lot of searching before I posted this and just thought maybe some one knew of a solution.

    Thanks a lot for the reply Zesh appreciate it :)
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