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Mutedwar

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Posts posted by Mutedwar

  1. It's one big image, it contained grass, trees, brick castle, cliffs, water etc It was made by Murdoc and it's retro style.

    In the screenshots in this post shows the exact tile set im looking for:

    [http://www.eclipseorigins.com/community/index.php?/topic/128148-warfront-orpg-in-need-of-players-and-staff/?hl=warfront](http://www.eclipseorigins.com/community/index.php?/topic/128148-warfront-orpg-in-need-of-players-and-staff/?hl=warfront)
  2. dariken congrats, coding is fun to learn and its very important if you wanto further your computing.

    the thing I tell everyone when they ask what language should I learn first or start?

    the real question here is what do you wanto make? figure out what you wanto make then start there

    for example if you wanto make games VB6 is one of the worse languages for doing so take a look at eclipse its still the same buggy laggy unstable piece of shit its been from 2001 when the source was stolen and renamed eclipse.

    find out what you wanto make then learn the best language for it.

    do not start with C or any hard languages like that, all this will do is teach you to ignore (the more advanced things you should not learn at the beginning) things and thats bad in programming.

    programming is not hard, it doesnt take a genius as long as you can read you can do it.
  3. > Are you running the server through the laucher to ensure it's the latest version? It won't do this unless you lose internet connection for about 2 hours.

    Thanks for the reply frankenstein, yes I always run the server through the launcher to check for updates etc, it may have been my internet connection that went out but I highly doubt but I will for sure check, there is always the chance my connection is going out.

    Server has been running steady since my first post no more of those auth errors yet :)
  4. I'm currently playing around with the silver edition atm seeing what its capable of etc etc, when I leave the server running over night I wake up with the error "Authorization request to long, server shutdown".

    This is a big problem for anyone who is running an active game if the servers are shutting down every night for long periods players will get pretty frustrated.

    I'm not to sure how you guys can fix this issue or maybe its still in its early development stages and you guys are doing lots of restarts, maintenance and updates but an easy fix could be only using a auth login and checking for updates at the start then disabling and type of communication between our server and the auth, this will prevent our servers going down when you guys bring down the auth but this could also allow pirating etc.

    Not to sure what you guys want to do but or maybe a reply back letting us know it won't be like this once bugs and kinks are worked out but as of now the gold or silver will not be able to host any "online" games seeing as how you would need a server "online" for players to join.

    Thanks for any help or replies guys and keep up the awesome work so far the engine is very clean, fast and reliable except for the auth issues atm. Keep up the work and cant wait to see some of those new features added!
  5. I'm sure I will be banned for this but… This is absolutely the most absurd thing I have came across within a community. I now know why this engine has not changed much at all in the past **decade** umm yes i did say "decade" yea its actually over a decade old.

    > The competent VB6 programmers here (Of about…4? of us?) are _all_like-minded in the sense that we wouldn't touch EA/ER with a barge-pole, so, just to reiterate: **you'll receive no support from experienced members**.

    Wtf have you guys exactly done? over the past decade… are you guys jealous that other peoples new ideas and new features implemented into this decade old engine is more popular then the same old shit that's been around for a decade?

    The event system has been the biggest change and awesome change since 10 fucken years lol.

    Ok sorry had to get my rant out but I mean cmon is this forum not about people from all skill levels coming together and helping each other out because we all share the same interest?

    I know why this engine has not moved at all it's because the "4 competent" programmers block out, and dismiss any ideas that may be more interesting than yours but that is pretty easy since it's still the same shit since 2001.

    Just looking now for one of these "competent" programmers to come out and say "no dood we built this engine from scratch based on our own idea, it wasn't totally stolen in 2001 and created into a engine that requires no programming"

    Waiting for an admin to ban me for letting the truths.
  6. > [http://www.touchofde…opti-rekindled/](http://www.touchofdeathforums.com/community/index.php?/topic/129782-eclopti-rekindled/)

    Awesome link there I totally overlooked this project, I'm taking a look now and it looks really promising thanks for the link!
  7. > Mind you, I'm assuming we're talking of Deatbeam's work here.. His older work, was so inefficient you couldn't even get it to run proper on modern machines. His more recent stuff gets better and better as he progresses, but we do keep pushing him to optimize it for a reason.

    I'm not just talking about deathbeams work but that could be used as an example. I also can't vouch for his stuff running better because I have a computer with at least 1GB of Ram or more and I'm not running a 700mhz Pentium Processor the last time I did this was back in the 90's and I remember hacking the front of my pc case's digi box to say 700+mhz it wasn't even 700mhz lol.

    This also brings up a valid point here Joyce I have never ran this stuff on a low end computer so performance wise I have never been able to test and if it runs like shit and could run better I guess you have proved me wrong about the optimization argument.
  8. > eo 3.0 is bugged as hell in case you haven't noticed. the reason people want it optimized is because its terribly inefficient, seriously fmod crashes at random? just doing some simple optimizations ive cuz my memory usage in half on my game. it just makes way more sense to have a stable base to work on than a buggy feature packed code. And adding tons of features to the source is pointless when not all games are going to use all the features. and unused features are a waste of space and actually slow your game down. and its been 11 years? hmm that sounds like plenty of time to learn how to code.

    That's a great point and also goes to show any project, custom version, official version I have ever used nothing has worked 100% and it's been like this for 11 years. Nothing is going to change I see you figured out how to fix some things the way you wanted and ever since I got my old copy of vb6 studio off craigslist I have been learning a lot and how bad a lot of this stuff is put together. So those who are crying about it need to stop crying about it. We have enough here to make an optimized base engine but no one has released it no one ever will so the point of people saying "optimize your shit before you release it" do it yourself or don't cry about it. Why are we bashing random people playing around releasing stuff with features u might think are useless when were all sitting around supporting an official base engine that is bugged and unoptimized as hell.
  9. If it's been inefficient for 11 years obviously the average user or the person requesting the optimization its not going to be fixed. I'm not talking about the everyday features we get here and there or changes, yes that stuff if your implementing it you should make sure it's optimized.

    For the comment of people not releasing there optimized code I can only imagine we have all seen some pretty insane projects spawn from the base of this engine and those were just previews of what they were working on.

    I'm talking to the people who request an optimization every time someone posts a Custom Version or wants to bash on anything they can. All I'm saying is Obviously if EO 3.0 is out and your telling them to optimize that before you do any useless features that people most likely want that is just absurd. If it was that easy then we would have 3.1,2,3,4 etc within the next week.

    I guess I'm just angry that everyone acts like god around here and just wants to flame or bash others over useless or irrelevant comments. There are so many people here and there is so much talent and potential but we only ever see any of it on a rare occasion.
  10. Every single person who has said "optimize your code" first off if you can't run this by now you probably should not be using a kitchen appliance you can pickup a cheap decent computer anywhere from any company now a days so go and do that.

    Look how many years this source has been out and its still just as buggy and screwed as it was before it was released to the public, so obviously if your the guy crying telling him instead of adding features he should optimize the code NO ONE KNOWS HOW! or it would have been done within it's 11 year lifespan.

    On another note I would not be here if we weren't moving forward and in the past 5 months we have had bigger achievements released to the public then we have had in the last 11 years so gj. So quit being negative lots of you are delusional and its really sad and I know why most of you that are negative make some really absurd comments that really show you know nothing about coding or the topic you are commenting on. Especially the optimize shit.
  11. Alright guys & gals I finally found an old VB6 Studio on craigs list and now I can get into some coding!

    Here is my problem: I'm using Eclipse Advanced player sprites & mobs are 64x32 64 pixels tall. I would like to use 32x32.

    My problem is when I place a 32x32 sprite sheet in it detects it perfectly fine but the player shadow and the name still extends to 64.

    My question: Where can I find this in the source and how would I go about changing it back to 32x32 so the name and shadows are perfectly aligning with my sprite?

    Thanks all!
  12. @Chief:

    > Yes it was. It has always been the rule. I simply revamped the look of the rules sticky to make them more clear. Do not be short with me.

    Thanks for letting it slide this one time, I appreciate it. I will be more thorough while reading rules from now on ;)
  13. @General:

    > I don't see how much he actually has done, looks like a out of the box Mirage Realms to me.

    Yes you are right John, it's damn near close to an out of the box Mirage Realms there is not to much to do to this engine other then a GUI change which takes time and will at the least take a couple of weeks plus stable work to get it looking good which I haven't got around to.

    I'm not much of a VB6 Coder so I'm looking for one but a few source edits I have done is fix 2 issues that crash the server at a certain amount of EXP and another which would freeze your game upon entering a new map Upwards from the current map. Also a few features I have added successfully so far is my scripted warfront event and protocols to communicate with the website. The big development is taking place website side were the armory and other automated goodies for the players will be run.

    @Likestodraw:

    > Would you like to have me back as a mapper? I'm currently waiting to map for another game (Alpha or something already has a mapper, must wait for that to end and next phase to come out), and I could definitely map for Warfront again.

    As always Draw you are ~~welcome~~ Encouraged to map for Warfront any time. I love your work and would love to see your mapping skills implemented into our wonderful project.
  14. :star:**Intro:**
    Alright guys Warfront Online was designed using Mirage Realms. The reason I chose MR over Eclipse is because the source I picked up was more stable and had the exact features I wanted for "MY" project not saying that Mirage is better or vise versa in anyway however MR is more optimal for my project atm.

    The plan is to develop a very fun addicting FREE retro style ORPG for anyone to play. I would love to have competitive pvp, a decent economy (trading items) and great content to play through. This is the goal.

    :bstar:**Features:**

    >! Green Completed and Running
    Orange Underdevelopment
    Red Planning have not started
    >! * **Great Questing System** (NPC Kills, Items & Exploring Areas)
    * **Guild System** (Through CMDs no GUI implemented yet)
    * **Attack Animations** (Extra graphic slot)
    * **Character Death** (When you die you can be resurrected by a player or be released to a last checkpoint, Extra graphic slot for death sprite)
    * **Warfront Skulls** (Any boss has a very low chance of dropping a WF Skull, these are used to by the best gear in the game)
    * **Item Linking in Chat** (Like in WoW & Diablo 3)
    * **Character Customization** (Nothing fancy just lots of different colors and armor styles to choose from)
    * **Character Progression** (As you gain higher levels your character starts to look more bad ass!)
    * **Website & Forum Awards/Achievements** (While your lurking the forums & website let others know how superior you are by fancy awards & achievements next to your name)
    * **Amazingly Fun Events** (Every Weekend 200% Exp, Special Events & Holiday Events)
    * **Warfront Event** (The biggest event will happen automatically on the server every 2 hours hordes of bosses come out on the "Warfront Map" and try to kill all players, you can gain massive Exp, Gear and also the most prized WF Skulls not to mention this event is awesomely fun!)
    * **Website Armory** (Check your character stats, gear and achievements or show them off to your friends)
    * **Website Live World Map** (See live feed of the world map see actual players online and where there at in real time)
    * **Pet System**
    * **Player Housing System**
    * ****Weather System****
    **:star:**Screenshots:**

    >! **Quick Example of the Quest System**
    ![](http://files.enjin.com.s3.amazonaws.com/228858/module_gallery/original/662590.jpg)
    **Attack Animation**
    ![](http://files.enjin.com.s3.amazonaws.com/228858/module_gallery/original/662592.jpg)
    **Mouse hover items on ground**
    ![](http://files.enjin.com.s3.amazonaws.com/228858/module_gallery/original/662643.jpg)
    **Stats**
    ![](http://files.enjin.com.s3.amazonaws.com/228858/module_gallery/original/662648.jpg)
    **Battle System**
    ![](http://files.enjin.com.s3.amazonaws.com/228858/module_gallery/original/662647.jpg)
    >! :star:**Classes:**

    >! **Warrior**
    ![](http://files.enjin.com/228858/Images/warrior.png)
    **Knight**
    ![](http://files.enjin.com/228858/Images/knight.png)
    **Warlock**
    ![](http://files.enjin.com/228858/Images/warlock.png)
    >! :star:**Credits:**

    >! Engine: Mirage Realms
    Sprites: Mirage Realms
    Tileset: Murdoc
    Warfront Online Designed by: Naz (aka Mutedwar)
    >! :rstar:**Outro:**
    Alright guys thanks for your time to look over my project, I'm in need of staff members and players big time so I'm doing a special feature for the first 10 people to register on my site and post an introduction and is willing to at least tryout the game will get a special sprite (Ninja Style). If you are interested in joining the staff or development team please post here or on my website and I will leave you guys with the website and download links below have fun and gl!
    >! Website: http://www.warfrontonline.com
    Download: http://www.warfrontonline.com/download**
  15. @Skystudios:

    > i used enjin when i hadnt any html css experience. and it was good you dont need to work allot for a good result. and what does it matter that its a clan making site… it loocks good for a game. remember that thos is my opinion so dont freak out.

    I've done plenty of coding in the past and have done full php scripts for clans and other stuff. However those are very old projects and do not stand up to today's standard security so using my old work would not be the best choice.

    If you are going to make a Forums are you going to code one from scratch or go and use a free script that's already out there and fully ready that is almost virtually secure? Ex: mybb, smf and others.

    The reason I'm using enjin is because it's modernly secure and it's a full script ready to use. Now all I have to do is code a theme and other unique modules if I need and this script is exactly what I'm looking for.

    If anyone want's to hate on enjin then please feel free to send me a link of a custom forum that you coded from completely scratch ;) instead of dling one of the very many optimal scripts out there.

    Thanks for the feedback keep it coming :)
  16. Alright guys thanks for the feedback, I've now updated the domain and we are now using our actual domain name.

    Also for loading times being slow, I've slimmed stuff down and also now using there API on my own host so this should solve the load times, **please lmk if load times are still slow thanks!**

    I've also made a custom theme from scratch and will be adding and changing stuff around from here on out. Let me know what you guys think of the theme thanks.
  17. This is the website for my project Warfront Online. It's almost ready to have a real beta release and this is the website I will be using. It's still a (W.I.P) some stuff might change but the color scheme and layout is almost guaranteed to stay similar. I will be using an actual domain name within the next few days but I wanted to get your opinions and thoughts before the actual release of the domain name and game.

    So post your thoughts and ideas lmk what you guys think. You can also register and post on the forums if you guys wanted to the database will not be erased upon the domain name change so if you guys are interested in the project don't be afraid to come visit and make it less lonely thanks guys and I hope to see some advice from the more experienced then me :)
    ***Updated Domain Name:**
    http://www.warfrontonline.com
  18. Found a major bug, after you reach level 4 you cannot gain anymore experience. I also tried scaling the NPC's with the correct leveling for some reason it's glitching once you hit level 4 ;/
  19. I just dled 1.3.1, it looks ducking awesome one problem I can't move… I tried changing key binds still nothing

    Edit: Wow i'm an idiot dident see my char.. thought I was the "Random Peasent Npc" rofl.

    Thanks alot for this Scypher this is absolutely awesome cant wait to get more into it.

    One thing I would strongly suggest is to change the GUI images to PNG instead of JPG. JPG looses great quality and the awesome GUI you have presented us will be useless if it looks like crap.
  20. @Wicker_2009:

    > It don't look bad but your mapping could use some work, little plain. But as long as you have a formula to keep it balanced it can be fun. Be sure to have PvP

    Thanks for the reply wicker, balancing and PvP will be the center points of the game also Draw has given me some pointers and made some really awesome maps!

    @Likestodraw:

    > I'm with you there :D
    >
    > It's looking pretty nice, so far! If you need any mappers, just let me know!

    Thanks Draw I vouch your mapping skills any days your work is great!

    @Harris:

    > It looks like you've put a lot of work in to this and you're close to producing something decent. If you dedicate yourself, you could be one of the few on Eclipse to release something stable.

    Thanks for the motivational words there Harris appreciate it!
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