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lucas100vzs

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  1. There are some subs missing like in client~side Sub: "SendRecruitNpc" of modClientTCP…
  2. Hum…very interesting.....you want a way to drop the item clicked and not the item of same type foward in inventory....very cool...isn't just change "click" codes, to make drop the target item ? I hope is that xD
  3. I want know how can I do one function to move one npc, example: We supposed the NPC it's on : Map 1; X:1; Y:1 So, how can I move him (using one function of move npc, not one command or spell) in to: Map 1;X 10; Y:10 ???? Cause I want do one function that's make him don't move 1 Tile by move, but move as the "values of function" makes….. :embarrassed: thank you
  4. And your scripts of shadow be optionable, don't work, cause he says: -Method or Data or member not found. And I get error on this line: ``` Options.Shadow = 0 ``` Why code get's error on : ``` .Shadow ``` If you post on code before that's says .Shadow is an graphic(blt)…. Maybe he's indentifying the code ".Shadow" as an form, but isn't logic..... #Edit: Your code on "Render_Graphics" to show the shadow under npc and players works, but one shadow is visible on the top of screen like that: [http://imageshack.us/photo/my-images/441/novoaimagemdebitmap2n.png/](http://imageshack.us/photo/my-images/441/novoaimagemdebitmap2n.png/)
  5. Hum….The Shadow isn't under my character and NPC's.....I'm under the shadow......How can I set the shadow under my character as your screenshot?
  6. I already try make an sub like NPCWarp and give his comands: '(Not true-Just Example) Public Sub NPCWarp () Dim target as Long If Npc(NpcNum).target > 0 Then Npc_Dir.target = TargetX Npc_Dir.target = TargetY +1 End If This is an example…..I do this but in a correct way....but Npc just move until the target......I just want to know how does he teleport or how I do an npc teleport...... I can make an Npc move until an target....but I want to know what function I use to do an NPC Teleport...... And if I get this system succesfully I promise post here !!! Cause no one gives this system, and I want him so much and when I get, I will share! So please help me guys, how can I do this system or how can I make an Npc Teleport? ;)
  7. You want to do an npc quest and want to give an item to npc by a quest? is it?
  8. That Boss spell tutorial allow me choose only spell Damage HP and Heal HP for npc's…..Linear spells don't work..... And I already try use function GetPlayerX - 1,GetPlayer Y on NPC target player, and npc "attackonsight", but the npc will just walk to the target(player)....so I try CallNpcMove and don't works too......I don't know anymore what to try.....this is why I want the tutorial, cause I already try many ways but none of them work......and with my less experience.....
  9. But tslusny that system have an good Boss Edit point, but the boss won't teleport behind his target when his target run from him, or use any type of spell…..just when he was next to death he stun everyone and call for reinforcements(respawn), but the bats wasn't raid types...... I want so much one system of npc teleporting behind player when target is found as victim......
  10. I want to ask, who knows how make an Complex NPC Clever System Tutorial…. Example: I attack one npc type "attack When attacked", or one npc type "attackonsight", targets me, then, after 5 seconds, he teleports behind me. And one NPC using Spells(More than Damage HP/MP or Cure HP/MP), I want one NPC using Linear type spells and Area spells. I want please both systems together, please, It's very important to my project have these systems. Thank you. :embarrassed:
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