Stein
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Posts posted by Stein
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The error logs are in your game's folder under logs.
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That's because nobody here has figured out how to properly handle losing focus on a device yet. Although, the guys over at Nin seem to have it fixed.
Anyhow, the same thing should happen if you manage to get a UAC warning or hit Control Alt Delete while a game is up. It's just something we've never solved. -
Yes and no Ahbi, since there's also the TemPlayer array to keep in mind. So while your calculation is correct, it is also missing a fairly crucial component. :)
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[http://www.youtube.com/watch?v=DB-naKTN-eE](http://www.youtube.com/watch?v=DB-naKTN-eE)
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It of course depends on what version of Eclipse you're using, and you need to bear in mind that everything else (Events, maps, NPCs etc.) will also impact your memory usage.
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It might, I believe that that's based on 2.0\. May need to make some adjustments to it however.
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I'm not sure, I'd have to ask around a bit. It never occurred to me before, actually. Haha
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It's a little hard to understand what the problem is when you write it down in three words, could you elaborate?
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I doubt it, since Silverdale is still a running project lisenced to Skideria Games(? Could be wrong on the name, they changed a few times).
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It's currently not possible to add your own equipment slots to EO4 I'm afraid, as for your chat. I believe you can press F5, F6, F7, F8 and F12 to show/hide your UI or portions of it.
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Of course you're allowed to redistribute the client, just make sure to remove your own username/password from the config files!
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Could you post the image up here? Might be something with the format of it.
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Well, since this is pretty much made from scratch it'd be the perfect time to start such a project. :P
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I was thinking more along the lines of not having a copy of the EO/Mirage map editor, but a real one that has more features and is based in a seperate screen rather than making use of the gamescreen. It's just awkward, and doesn't fit modern engines in my opinion. Think of it like the RPGMaker editors, have undo/redo functionality, easily accessible menus and options to get things done. Sure, it's harder to add but it will eventually really help the end-user(s).
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Cleaned up your topic. For the record, if you want to have a new custom version post, just make a post in a different section and ask one of us to move it over if you have something to show. It's a lot easier that way instead of having to manually remove posts and edit stuff.
As for your map editor, why not try making a more intuitive system than a carbon-copy of the current editor? I've always thought the Mirage editors were a bit of a bother to work with as you'd swap between several editor screens rather than having a simple comprehensive screen with everything you could need. -
Eo browser
in Q & A
There's no current release date planned as of yet, however the original aim for the project is for it to be done around Januari. -
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You can use a few odd hacks and methods to get it to work on form elements, but I have yet to see it work on rendered text. It is a limitation of some parts of VB6 yes, not all of it supports the required font types.
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You'd be best off posting some information about the game, its features and story here. It's part of the rules for this forum. ;)
That aside, the mapping looks a little bit dull. You might want to look into adding a bit more details and such around the place to bring it to life. -
I don't think you can swap the character editor from the face part to a sprite editor at this point in time, could be wrong though. You can set it to use standard sprites over editable characters though. Anyhow, might be worth bringing this to JCs attention so he can look into whether or not he'd be willing to add it.
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Because again, you have to change every reference related to stats into a Long, not a byte. ;)
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Did you change the actual .Stat declaration to a long?
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By using the full post editor on your first post. But I just changed it for you. :)
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The rest is purely cosmetic for the face portion of the character, it won't render on the sprite itself no.
What kind of server host do i need?
in Q & A
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