Stein
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Posts posted by Stein
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I'm honestly not sure if all the dependencies we use will work on Win2k.
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GetPlayerMaxVital(Index, Vital) I believe.
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First you'd need a D3D8 engine, then you'd need to add RGB sliders to the item editor, then add the RGB variables to the items and assign their values, then muck with the rendering options of the items to get it to display the new color-masked one.
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Easiest way of getting this fixed is to dance around a witch circle and chant some unholy words so the lord of hell can come out and answer your prayers.
Or, alternatively ask JC. :) Probably less dangerous. -
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By clicking the little edit button on the bottom right corner of your posts.
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I think he's asking how his friends can play without him shipping the server along with it.
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Or just put them on the site, I always feel credits in the game itself feel cheap/cheesy.
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That's because this will not work as it is on PVO, it's not made for that engine. You'd need to look at how that engine handles it and adjust accordingly.
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A quick skim over it makes me assume it's the same format with a fifth frame at the right side of the picture for the attack frame.
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Well, there's a few points. But EO was never provided as a perfect solution, but as a base to use and expand upon. A lot of it also seems silly, as some stuff like the night system? That was Eclipse Evolution. EO doesn't have a day/night cycle by default.
Anyway, there's really no need to get angry or bother with them. They can do as they please, but why should we care of what they think? It's not going to affect any of our ideas and as such we'll simply go on ahead. Maybe there's a few features of theirs we can take to heart, be it as an optional tutorial provided with the engine or in a base package. But considering we have a fair amount of (relatively) stable tutorials for a lot of systems I don't think that'd be much of an issue. -
Actually, there's different versions of this pack. an RMVX one and a generic one sold by the author himself. The RMVX one is lisenced to just RMVX usage, and the other one for whatever you please(mostly).
And just because everyone else does something doesn't mean you should endorse it. ;) -
Probably could, although endlessly loading a new image on run-time isn't exactly efficient.
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Which lisence did you get them with? There's a massive difference in price between them. (As well as what you're allowed to do with them)
Anyhow, the maps look nice. Use those tiles myself on my little tinkertoy. -
Depends on your engine and graphics library, but all you need to do is load/display the appropriate images and text when the user selects a different class.
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All .cls does is clear the screen, it won't actually render anything on it.
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Well, as I said it's not possible right now. You had your answer there already, most I could do was see if they'd implement it in a future update.
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I'm well aware, just saying nobody here's bothered doing it. (I mean none of our engines officially support Fullscreen in such a sense, so why bother?)
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In the Silver edition, you're limited to 5 quests as it's a sort of 'Demo' for Gold. The same goes with the UI, you can change the images but you can't change the layout.
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While it looks similar to some older Naruto fangames, it is all original artwork. Kind of hard to not make something look like something else when you're using the same style based on the same series though.
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[http://technet.microsoft.com/en-us/windowsserver/bb414778.aspx](http://technet.microsoft.com/en-us/windowsserver/bb414778.aspx)
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Much better, I still feel it's lacking detail though. The grass has nothing on it or to it.
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Well, try looking for a VPS. But yeah, Windows servers are a tad expensive.
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Right, well. Any Windows Server will do honestly. There's really no 'incompatible' servers. Just make sure you don't get a webhost by accident.
Adding R,G,B color editing to the item editor?
in Q & A
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