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Stein

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Posts posted by Stein

  1. Or get a legitimate copy through MSDN/Dreamspark.

    Anyway, if you already have it downloaded.. What exactly does not work and what errors does it give?
  2. @Sherwin:

    > I know that PlayerMsg , But when i replace the GlobalMsg to PlayerMsg it receive compile error

    Because you're being stupid and are forgetting PlayerMsg has another variable you're not adding, the Index.

    @Growlith1223:

    > that's because it's not playermsg morons….it's saymsg("message")

    If you don't know what they hell you're on about just please.. Don't embarrass yourself and start namecalling.
  3. Have you even looked at any code ever?

    PlayerMsg(index, msg, color)

    You're asking a LOT of questions you can solve by taking 10 seconds to read, as I said before you write your game not us.
  4. Then write that part yourself. ;] If you're going to make a game you can't really expect everyone else to make it for you.

    Just look at how the other slash commands are handled in modInput and add your own.
  5. If you have a plan not doomed to fail, where is your design philosophy or list of future plans and current work done?

    Not meaning to be rude but to attract the truly skilled people you'll need information that grabs them and makes them want to drop their own and/or current work. If a client at work came up to me with a network design as detailed as this topic I'd show them the door, because frankly there is nothing laid out here regarding the actual game and progress aside from a terrible site and.. well, that's about it.
  6. The cheapest method would be to get a Linux VPS. They are quite tricky to set up properly using Wine to encapsulate the server executable however.
  7. Hate to post again, but this could use some attention perhaps. ;]

    There's a small demo build for download [–> HERE <--](http://www.freemmorpgmaker.com/files/imagehost/pics/60b2ff6a15262d800b7c3909d924fcb7.zip) and I would love some feedback on my stat system and the how the chat is rendered! The server will be up for a while, so don't worry about that.. It's running on a dedicated, so meh.

    EDIT: After some testing today, I've fixed a few things for future versions..

    -> Attacking another player with bare hands will no longer trigger a server crash.
    -> If your chat keeps dissapearing you can use the Fix Chat option, this causes a small amount of additional overhead but will fix the surface issues that causes the chat to wipe itself.

    And some things I need to look into:
    -> Word Wrapping plain sucks.
    -> Your inventory is invisible in the shop screen, making it impossible to sell items.
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