Stein
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Posts posted by Stein
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Perhaps make the default sprites about halfway between the smallest and largest as they are on that image and scale them accordingly? Still not perfect but it will likely be less work than making several scale level images..
Anyway, this seems very interesting and I'd love to see how it plays out. -
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Any other updater package will work as well though. It doesn't matter what language it is written in so long as it downloads stuff and installs/unpacks it.
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@Sherwin:
> I know that PlayerMsg , But when i replace the GlobalMsg to PlayerMsg it receive compile error
Because you're being stupid and are forgetting PlayerMsg has another variable you're not adding, the Index.
@Growlith1223:
> that's because it's not playermsg morons….it's saymsg("message")
If you don't know what they hell you're on about just please.. Don't embarrass yourself and start namecalling. -
Have you even looked at any code ever?
PlayerMsg(index, msg, color)
You're asking a LOT of questions you can solve by taking 10 seconds to read, as I said before you write your game not us. -
Then write that part yourself. ;] If you're going to make a game you can't really expect everyone else to make it for you.
Just look at how the other slash commands are handled in modInput and add your own. -
Usually nothing, but if it blocks it off open up the port you tell your server to bind on.
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If they're on your network it should work without forwarding any ports. Aside from your firewall settings on your local machine perhaps.
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You need to compile them before your executable is updated.
File > Compile Client.exe -
If you have a plan not doomed to fail, where is your design philosophy or list of future plans and current work done?
Not meaning to be rude but to attract the truly skilled people you'll need information that grabs them and makes them want to drop their own and/or current work. If a client at work came up to me with a network design as detailed as this topic I'd show them the door, because frankly there is nothing laid out here regarding the actual game and progress aside from a terrible site and.. well, that's about it. -
Why are you using this old one anyway? Joyce wrote one that's a lot better.
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Look in your enumerations, I've had it happen once when I forgot to add one to both client and server once.
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Not to mention, why bother with the massive amounts of additional overhead .NET comes with on a small DD7 engine?
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The cheapest method would be to get a Linux VPS. They are quite tricky to set up properly using Wine to encapsulate the server executable however.
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Have you ever worked with Wine? If you have and are confident you know about the libraries you could give that a go. The easier solution is still Windows however.
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Pretty much, a VPS is nothing more than a virtual server computer. You'll need to have some basic understanding of how to manage your ports on Windows Server though.
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It should work out of the box if you have a windows VPS with the library files.
Linux is a different story, and I advice you not to bother unless you are proficient with Linux. -
He said that that's because he never added it to work on NPCs.
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I think you need to be a little more descriptive there.
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Hate to post again, but this could use some attention perhaps. ;]
There's a small demo build for download [–> HERE <--](http://www.freemmorpgmaker.com/files/imagehost/pics/60b2ff6a15262d800b7c3909d924fcb7.zip) and I would love some feedback on my stat system and the how the chat is rendered! The server will be up for a while, so don't worry about that.. It's running on a dedicated, so meh.
EDIT: After some testing today, I've fixed a few things for future versions..
-> Attacking another player with bare hands will no longer trigger a server crash.
-> If your chat keeps dissapearing you can use the Fix Chat option, this causes a small amount of additional overhead but will fix the surface issues that causes the chat to wipe itself.
And some things I need to look into:
-> Word Wrapping plain sucks.
-> Your inventory is invisible in the shop screen, making it impossible to sell items. -
I think you're better off learning to do it yourself or hire someone to do it for you. o_ O
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It is far from done, I told him he didn't need to rush it and took it a little more literal than I had hoped. ;] But all in due time, I have no hurry in getting this out there. Although I am planning on getting a few people to test the way I render chat and handled the experience.. I really could use some feedback on that.
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Yeah no, it's a plain waste of resources for something anyone that's serious with with their game can change without sacrificing performance.
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EO is supplied as a base really, not a fully functional solution.
I also believe it used to be more if an open project once, but this resulted in some serious bugs that were never fixed but expanded upon causing core issues.
[ask] please help if you understand about ip porwarding :(
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