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Exception

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Posts posted by Exception

  1. Just a suggestion JC, but if you do camera options, maybe an option to disable the rendering of other players, items, certain NPCs, etc, could help for making cutscenes. :p

    Using it now, and it seems to work fine. The only 'bug' I can report really is when you leave the event editor, and come back to it, if you closed it while the commands prompt was open, it'd still be open…easily fixed with a visible = false call on unloading/loading, but, just worth a mention. =D

    Haven't come across an RTE so far, so, good work. :D
  2. The API call stops the thread of execution.

    You don't need an API for this, you can just cleverly use the MouseDown event, alone, and it won't stop it. Have a go, and if you get stuck, I'll provide a few code snippets. =D
  3. Weird…open up your options, and try playing around with the render speed option.
    At the moment, I'm looking into what I believe is where idiot me caused a memory leak, but, all should be good with the updated client.

    EDIT: ARGHROFLFJNAIASDNISA i have 206 error reports v.v
    Well, this should keep me busy for some time.

    Scratch that, make that 207, notification just popped up. v_v
  4. Right, managed to fix many issues, including:
    - remembered to add sleep tiles (xD)
    - pressing the A button doesn't present you with the debug info I forgot to take out
    - A prompt to press control now appears when standing in front of steps.
    - You can walk through players.
    - You cannot see names, items, NPCs, other players, blood, etc, under pitch blackness. Same for text.
    - You no longer see other players HP as (0/0).
    - Fixed several resizing issues, including attempt to fullscreen when maximised.
    - Battle music and title music no longer plays in dungeons. They only play in the correct places.
    And, several other things that I've forgotten. I really need to keep track of things with a changelog.

    Currently, I've figured out how to truly shuffle dungeons, without screwing up too many things, so, now, there isn't a need to restart the server every 6 hours, just to keep dungeons fresh, when it's now done in the matter of seconds. =D

    Of course, it still needs a large amount of testing to make sure it doesn't bug up anything else.

    Anyway, if you haven't come along yet, come along! http://www.mediafire.com/?ahw1hxl43i13cd9
    It's a pre-alpha release, and the reception for it is generally good, and I've had a lot of helpful bug reports!
  5. That's not your version, that's an -exact- copy of FireRed/LeafGreen's Pallet Town, with a x2 tileset…

    ... ... ...you can't call something your own version if it is a direct copy. If you're going to call it your own version, you could at least do modification to it. ._.

    ![](http://cdn.wikimg.net/strategywiki/images/b/b6/Pokemon_FRLG_PalletTown.png)
  6. @JustinSD:

    > Pretty nice game you have, Hopped on for a hour or so.
    >
    > I like the resolution option

    Thanks, nice to know that it had a playability factor for that long. xD
    Anyway, for resolutions, I plan on adding loads more, and having an option to save it, any common resolutions or suggestions that you think I'm missing?

    @Aáron:

    > As soon as I closed the game, I thought to myself about taking screenshots.  xP

    D:

    @General:

    > Yeah, i died as well… Took me forever to get back into the game zone ;D

    Whatever happened to:
    @General:

    > Im going to be a god in your game

    ? :P
  7. Well, you've got the legal option of your local car boot sales, eBay, online auction sites. Costs money, but at least you're more or less guaranteed a functioning and virus-free copy, if not, a refund.

    As for the illegal options, you have your typical torrenting sites, but if you do decide to go that route, be wary of viruses, and specifically make sure that you're not downloading from an anonymous uploader. Provided you aren't an idiot about what you pick, you should be perfectly fine if you go this route.
  8. @Aáron:

    > There were a few bugs when I played.
    >
    > I died in the tower and I respawned on black outside of everything, then when I got back in the tower, everything was distorted..

    A few pictures would've helped…also, there's a /report feature...that, I should probably make more obvious. :P
  9. @Spịke:

    > The hell are you talking about? Do you know how many games make profit from other copyrighted material that may or may not have been stolen from different games or websites? Go check out the private servers that you can "buy" a membership for.

    That doesn't make it legal. They're the ones stealing content, and committing crimes.
  10. @jcsnider:

    > @Zetasis: I might just do that, Robin had it in CSDE. Downside is that you would have to edit the source for the spritenumbers that are constantly animated :/…

    You could always have an INI file on the server that loads on startup, and is sent to the player when they log in. That would at least function, right? =3
  11. As said in the shoutbox, without much details, we can't do much.

    Run your server in the IDE, and paste the line that highlights. It'll ~~most likely~~ definitely contain the name of the control that you're missing the DLL to.
  12. Literally how I did it: CTRL + F to replace all 32's with 16's. Anything that gave me compiler errors (I remember getting about 2 compiler errors?), just change back to 32 (As it was ~~most likely~~ the DLLs), double the MAP_MAXX/MAXY constants, delete all maps, and done.

    Had fun making a small LoZ game in it.  :P
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