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nneader

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Everything posted by nneader

  1. Hello, I have been trying to get this working, however, I am running into a bit of snags. My player can drop things (admin or not), however, my player cannot pick it up, even as admin. Can you tell me the existing code (EO2.0) that I need to place in the … " **They are, so carry on as normal.**" and " **It's not an admin-only pickup, so, just carry on as normal**" (from previous reply) Side note: > If Item(MapItem(mapNum, i)).AdminPickupOnly = True Then In the above, I noticed that it should be **If Item(MapItem(mapNum, i).NUM).AdminPickupOnly = True Then** <
  2. nneader

    DX8 vs 7

    Hello, I am seeing a lot of talk concerning DX8. Can someone list the improvements we can see when building an engine with DX8? Thanks!
  3. Would this version support Animated Tile Sets or something like it in the future? Thanks!
  4. **"sub render_graphics and swap player and item blting (drawing if u have CS:DE)"** Is this server side? Client side? both? Thanks!
  5. Thanks for clearing that up. :cheesy: Searching the forums, I found this little gem of a tutorial: [http://www.touchofdeathforums.com/smf/index.php?topic=35449.0](http://www.touchofdeathforums.com/smf/index.php?topic=35449.0) It is pretty much what I want to do….add another property to the item editor, in my case "Admin pickup". The question I have. Does this tutorial (listed above) still work with EO 2.0? Thanks!
  6. Thanks for the response. Just so I am clear…. I am assuming the AdminPickupOnly is a variable I am going to declare. Also ADMIN_MAPPER is an established variable (probably global since it's in all caps)?? Thanks!
  7. Thanks! I scripted before using GM8 so I am totally off with my abilities to program in VB6. BUT, I am willing to learn. Here is what I am trying to accomplish….animated "tiles" (simulated) on the map. Here is a really quick sketch of how I think it could work using animated items. [![](http://hostmypicture.com/thumbs/birdy.jpg)](http://hostmypicture.com/?v=birdy.jpg) For example, I have a tree. The upper part of the tree (leaves) is on the fringe layer (map editor), part A. A 32 x 32 px tile is cut out. This is where my "floating item" will come into play. Part B is my floating item, which animates, in this case a little birdy popping his head of the leaves. The player's character will walk behind the "floating item"and the tree. This will look seamless to the player and they will never know the animated bird is a truly an item. This lead me to my other question located here: [http://www.touchofdeathforums.com/smf2/index.php/topic,81018.0.html](http://www.touchofdeathforums.com/smf2/index.php/topic,81018.0.html) How to make an item that cannot be picked up by anyone except an admin. One other idea concerning the subject….. make another type of animated item that is below the player's character. For example a campfire... Again, the key to this is scripting it so that no one can pick up the item except for the admin. I may be WAY off on this subject, however, I really like the engine AND I really wanted to use animated sprites on my map. Thanks for letting me ramble.... :cheesy:
  8. Any suggestions on how I could switch an item to "float" above the character….kind of like how the "fringe" works in the map editor. Thanks in advance.
  9. Thanks for the suggestion, however, I want an item that CANNOT be picked up by any one, except for admins. In your case, anyone can pick up the item, but only admin can use it.
  10. I want to be able to place an item on the map as an admin and NOT be able to be picked up by anyone else except another admin. I thought maybe a check box on the item editor named, "no pick up" or "admin only" for that specific item. I know this could be possible, however, I am not sure how to do this. Can anyone point me in the right direction or maybe something like this exists? I searched for awhile, however, came up short. I thought it would be cool to place something (for example a fire) and not have anyone else be able to pick it up… Thanks in advance. NN
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