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clark

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Posts posted by clark

  1. Hi.

    I recently found that when someone register an account with long username or long password ,

    exemple :

    Username ; Thisusernameis

    Password : 13354

    when i click on accept it saves the acount , but nobody can connect to it it's says wrong password .

    So i opened the account in the server and found that it registered like that :

    Thisusernamesis13354

    Who have to be :

    Thisusernameis 13354.

    How can i solve this problem?
  2. Nice one Sherwin ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)

    Drahsid , do you have great skill into vb 2010 ? or are you going to learn step by step to create the engine?

    What type of programs did you realised before ? how much time do you need to complete this? and the final question :

    This is a troll or a real project ? ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png)
  3. Can't make it work ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)

    1- Modconstant doesn't have anymore ITEM_TYPE …

    2- ITEM_TYPE... are enumerated in ModEnum

    3- Can't find Dim y As Long to add a code under it in sub handleuseItem

    4- Can't find [background=rgb(248, 248, 248)]Else[/background]

    Call PlayerMsg(Index, "This scroll is not connected to a spell, please inform an admin!", White)

    End If
  4. Hey Rob i tested the engine , i always looked there but never tryed it on my own , once i downloaded and opened i have to admit that gaved me a feeling like this engine looks more MMORPG engine , first for the options that could be easly enabled disabled , and also for the things you said in your presentation post .

    I Would suggest you some things like : Add a enable / disable in options for the diagonal walk (2D isometric) also i found that when you click on inventory for exemple then you switch to character tab (or anything else) it made the game screen disappear for half a second then appear again i don't know if you could take a look to it ..

    And hmm , what about actual stats of this project ? i mean i saw that Quest system isn't actually started but in the project Quest is already there.

    When do you think that this engine will be done to 100% ? once you completed the entire list of things to do ? or until there is no bug , fixes are done etc ?

    Good Continuation !

    PS: Are you going to implement transparent windows ? only (On game screen like inventory etc…)
  5. Hey everybody !

    I'm making this topic to debate on consoles (ps3 , wii , xbox 360 etc..) vs Gaming Computer , so i'm asking wich one you prefer between both and the reasons (Graphics , Price etc.. )

    And if Gaming Computer , Desktop ? or Portable.

    I Actually have ps3 , but i hate the fact that i pay more much for the same game who have bad graphics on it , than Computer… so i wanna make a decision but it's hard (Friends play more on consoles).
  6. > Ok guys i hope i will please your mind now. I will never add Alatars Quest system, becouse it have some bugs (what can be fixed, and i know how, but there can be still some hidden ones), but now i am working on Event/Quest system for my game Prospekt Reborn, what will be bassically quest system directly connected to event system, what can use variables and switches, handling quests throught Event NPCs or Event Tiles and many more. It will be pretty basic, becouse every condition to run quest will be throught conditional branches, so in Quest Editor you won´t have any conditions options. But to conditional branch i will add Quest required and other quest thingies. So i hope i will finish this E/Q System soon and include it to ER.
    >
    > Boss system is bassically map setting, where you will choose one boss mapnpc on map, and that one when you kill it, it will despawn all map npcs, and when that boss respawn, all other mapnpcs will respawn too. And you must choose map moral to Boss Chamber of course. And look in ToDos in changelog, i wanna add some little features to ES.

    First of All , sorry Nyan for the Offtopic messages that we made ,

    And also thanks to give us an idea of what we will see soon on Eclipse Reborn , i know that is a hard work you are doing here and i respect it but there was something missing and now you told us what will be our missing thing in Eclipse Reborn and it's a good idea ! good continuation ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png).
  7. Ok for those saying Event system = easy to make quest …

    Excuse-me , but it isn't that easy compared to a Quest system ! even when someone speak about quest system it's also because you can keep track about quests you did etc..

    In event system , you put conditionnal branch , blablabla if you want a complex quest then you might make mistakes somewhere because you didn't configurated the destination of the conditional branch etc..

    So now stop ! if Event system can do all the quest system does so why the hell are people looking for the Quest System ? And why people who say's "Event system can make Quests" are using the Quest system? NO SENSE .

    Quest system is more easy to make quest , you waste less time on it than Event you don't believe me? try to make complex quest using Quest system and Event ... Good luck.
  8. I like this ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png) :

    ![](http://4.bp.blogspot.com/_wWPy3_-vkD0/TNd8VjyUOyI/AAAAAAAAEGw/oKo1wH8-09E/s1600/DSCN0638.jpeg)
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