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Phill

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Everything posted by Phill

  1. It works great with EO 2.3, WASD functions and all. I have run into a minor problem when I drop an item from my inventory it turns on chat. Not sure what's causing this.
  2. Mithril has been used in many fantasy novels and games and Adamite is a real mineral. **Adamite** ![](http://upload.wikimedia.org/wikipedia/commons/thumb/8/89/Adamite-179841.jpg/240px-Adamite-179841.jpg)
  3. This is great! I've been looking for something like this.
  4. Here are the fixed/itemized bars. They look a little strange here but in game they're fine.
  5. Thank you and yes I made them from scratch. I'm having troubles opening them in Photoshop again for some reason so I can make them into items. They open in Paint.net just fine. I'm not sure what's going on.
  6. Here are the individual files I forgot to post.
  7. I'm new to EO and Pixel art but here's my first attempt at making metal bars to be used in blacksmithing. **I'm making new bars, these have a white line on the bottom of them. I'm making them over black now to catch that mistake.**
  8. These look awesome, what a great idea!
  9. I forgot to mention I'm looking to add some water to the mine, however I'm having trouble finding a tileset that will fit in there.
  10. Hi guys, I installed Eclipse a couple days ago and have finally (almost) finished my first map. Any suggestions on how to improve it are welcome. I'm currently using pre-installed tiles which I plan to change after I start working with vb6 and scripting. The graphics are basically place holders to test my code. Here's my first map; it's a mining cave. The left side is for the general public, access by the stairs (soon to be rope) at the to left of the map. The public's side features tin, copper and iron mining nodes, the current rocks placed throughout the map are place holders for the nodes. The right side of the map is for Mining Guild members only, the wooden "arch" is guarded and requires you to have a guild membership to get by. The guild's side features a couple rare rocks not easily found in nature. The door at the top (middle) leads directly into the basement of the Mining Guild's building (WIP). >! ![](http://i1259.photobucket.com/albums/ii553/ErebosPhill/map8.jpg) Here is the 1st floor of the ancient ruins that lead to the mine, the stairs lead to the basement of the ruins: >! ![](http://i1259.photobucket.com/albums/ii553/ErebosPhill/map6.jpg) Here's the basement of the ruins, leads directly to the mine: >! ![](http://i1259.photobucket.com/albums/ii553/ErebosPhill/map7.jpg)
  11. Fixed. I forgot to paste the map.dat files. They're all working now. Thank you.
  12. Yea sorry you're correct it's just a zip file. I reinstalled both the Eclipse and the RT's. I copied them over again (while the server was offline) and they're still blank. They don't even show the correct map properties (i.e. size of the map).
  13. Yea, I used the exact same install file (followed Robin's installation guide exactly).
  14. Hi I just reinstalled EO 2.3 after an automation error but before I did that I decided to save my maps. After the reinstall I copy and pasted the maps into the fresh map folder and now when I try to access them within the client they appear to be blank. I refreshed the maps (among everything else) on the server with no luck. Is there something I need to do in order to see these maps again? Thanks for reading.
  15. I tried to install a fairly simple script but when I go to compile it comes up with the error: "User-defined type on defined" and then highlights the line "PlayerBuffer As clsBuffer" in the modClientTCP module, I wasn't even using this module. Any suggestions?
  16. I followed the tutorial (which was great) and ended up with an error " Must have Startup Form or Sub Main()". I figured I have to set a form but I'm not sure which to use or how I go about doing that.
  17. My modGlobals file didn't have any of those lines of code. Did I do something wrong?
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