Iscn
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Posts posted by Iscn
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Go for it Sekaru, because not every one likes RPG Maker first of all. I don't see how this is going backwards. This is a development site, and so I see this as a project that is going to increase it and also give the community something else to try. In the end we all will download it and try it out. Even if we post discouraging comments about it. PS to the RPG Maker fanatics, at least this engine is free, and you learn to code using it.
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started to cry
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> Why does almost no one on this forum admit to stupid mistakes or wrongs. If you get negative criticism or someone points out something idiotic, accept it and move on, don't make excuses and try and avoid it.
>
> *facepalm*
Because i already have a company name. I just wanted to see what others came up with. -
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> I havent used it and am to busy to try it out.
>
> Post your errors here and ill see if i can help though. or teamviewer to set it up.
Alright i will do that once i get home. -
> Why are you using Codeblocks? Stephan will disagree with you.
>
> And easily SFML.
> Use visual studio, it is used most in the industry so you might as well get used to it. Also it may seem a bit intense with all the features and options at the start. But those things get incredibly useful later on.
Yeah i am just going to use that one. It has so many options. I look at it and shrink.
Anyway, Marshy Dearest do you have the express version with the sfml libraries installed? do you have tutorials on this you can post?
I followed the tuts on their website but i get errors every time. Already reinstalled the whole thing 5 times. The error still persists -
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> Its all preference. I am sure either of the 3 will do the job fine. I havent used any of them so i cant really give information beyond that. Try looking them all up on wikipedia and checking which one is best for game making.
More people recommend sfml so i might look into it. it's just that sfml require VSC++ or CODEBLOCKS. -
> ofc opengl CAN handle transparency and for png-support there are libraries (libpng if i remember correctly). Also for fonts etc. so it can basically handle everything you need with the right libraries I think.
>
> -seal
Thanks i will use that then. Do you know if it is usable wiht the Dev C++ ide? -
I quite remember some one released a version of it translated to java.
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> I started trying some stuff with c++ some time ago and directly used sdl+opengl… It was a pretty easy to use combination for 2d-stuff (never got further into 3d). And I think SDL is what most people use (correct me if I'm wrong)
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> -seal
Hm that is what i want to do too but i read somewhere that it does not support .png and can't handle transparency. -
Hello i wanted to know for C++ game development which library is better.
SDL or Allegro or SFML.
Also if any of these are compatible with Dev C++ .(i am just use to Dev C++)
If you have other recommendations let me know. -
Pretty cool. I bet hundreds of people downloaded thise but none thanks you.
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lol at this topic ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
OT: okay to start things off, yes there are a lot of custom versions and most are pretty much tutorials put together or tutorials redone and then integrated into the engine. The fact of the matter is "Eclipse Members" hate custom stuff, they are so use to the regular ways of the Eclipse engine that only a "handfull, or the true coders" actually look on the custom things an engine has and appreciate them. With that said, most the custom engines are all about making eclipse run more effeciently, and thous they are eclipse with some of its codes redone.
I know there is alot of customs but the term custom on this board goes as far as how many tutorials there are or how good the coding is. -
nvm fixed.
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any one have a copy of CSDE with the graphics engine fixed?
if so can you share the link? and direct me to a tutorial on fixing it. -
> I think Blk is right. You should be drawing with GDI onto controls and drawing DX8 onto the main form, that might fix your issue. I could be very wrong though.
Thanks i will try that -
This is pretty amazing. Good work, i must say you are really good at programming to recode everything.
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i have a little problem with this code.
I am trying to load the pictures for my buttons from a folder but i am failling miserably.
```
Option Explicit
Public Declare Sub Sleep Lib "kernel32" (ByVal dwMilliseconds As Long)
Public Declare Function GetTickCount Lib "kernel32" () As Long
Public DX8 As clsDX8
Public verProcess As Long
Public inGame As Boolean
' Store texture pointers in an array
Public splashScreenGraphic(1 To 2) As Long
Public GameFPS As Long
Public Sub Main()
Dim verProcess_tmp As Long
frmMain.Visible = True
Set DX8 = New clsDX8
verProcess = -1
verProcess_tmp = 0
If verProcess = -1 Then
If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING) = 0 Then
verProcess_tmp = 1
If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_MIXED_VERTEXPROCESSING) = 0 Then
verProcess_tmp = 2
If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING) = 0 Then
verProcess_tmp = -1
MsgBox "Couldn't start DX8 - 1!"
End
End If
End If
End If
Else
Select Case verProcess
Case 0
If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING) = 0 Then
verProcess_tmp = 1
If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_MIXED_VERTEXPROCESSING) = 0 Then
verProcess_tmp = 2
If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING) = 0 Then
verProcess_tmp = -1
MsgBox "Couldn't start DX8 - 2!"
End
End If
End If
End If
Case 1
verProcess_tmp = 1
If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_MIXED_VERTEXPROCESSING) = 0 Then
verProcess_tmp = 0
If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING) = 0 Then
verProcess_tmp = 2
If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING) = 0 Then
verProcess_tmp = -1
MsgBox "Couldn't start DX8 - 3!"
End
End If
End If
End If
Case 2
verProcess_tmp = 2
If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING) = 0 Then
verProcess_tmp = 1
If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_MIXED_VERTEXPROCESSING) = 0 Then
verProcess_tmp = 0
If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING) = 0 Then
verProcess_tmp = -1
MsgBox "Couldn't start DX8 - 4!"
End
End If
End If
End If
End Select
End If
loadSplashScreen
inGame = True
inGameAction
End Sub
Public Sub loadSplashScreen()
splashScreenGraphic(1) = DX8.LoadTexture(App.path & "\bin\interface\menu\splashscreen.png")
frmMain.picMain = DX8.LoadTexture(App.path & "\bin\interface\menu\main.png")
frmMain.picLogIn(4) = DX8.LoadTexture(App.path & "\bin\interface\menu\buttons\login.png")
frmMain.picRegister(3) = DX8.LoadTexture(App.path & "\bin\interface\menu\buttons\register.png")
frmMain.picCredits(4) = DX8.LoadTexture(App.path & "\bin\interface\menu\buttons\credits.png")
frmMain.picClose(0) = DX8.LoadTexture(App.path & "\bin\interface\menu\buttons\close.png")
frmMain.picOptions(1) = DX8.LoadTexture(App.path & "\bin\interface\menu\buttons\options.png")
End Sub
Public Sub inGameAction()
Dim TickFPS As Long
Dim FPS As Long
Dim tick As Long
Do While inGame = True
tick = GetTickCount
If frmMain.Visible Then ' check if we have the form before drawing
DX8.BeginScene
'Check for texture unloading
DX8.UnloadTextures
DX8.SetTexture splashScreenGraphic(1)
Call DX8.DrawTexture(0, 0, 960, 640, 0, 0)
Call DX8.DrawText(3, 3, Trim$("FPS: " & GameFPS), DX8.ARGB(255, 255, 255, 255))
DX8.EndScene
End If
' Calculate fps
If TickFPS < tick Then
GameFPS = FPS
TickFPS = tick + 1000
FPS = 0
Else
FPS = FPS + 1
End If
DoEvents
Sleep 1
Loop
End Sub
``` -
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Work on the whole layout of your thread.
PS: use [hr*] content here [hr*] wihtout the *
it will come out like this
* * *
TESTING
* * *
[WIP] Aloria Online
in Old Eclipse Projects (Inactive)
Posted