Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

troglodite

Members
  • Posts

    173
  • Joined

  • Last visited

    Never

Everything posted by troglodite

  1. > click on area effect spells then below is renge scroll for that aoe > > also here is fix to dont heal npc > > [http://www.touchofde…l__+heal](http://www.touchofde...l__+heal) +spell Uh…I tried but It didnt worked, or maybe I didnt understand This is my Sub SpellNpc_Effect ``` Public Sub SpellNpc_Effect(ByVal Vital As Byte, ByVal increment As Boolean, ByVal index As Long, ByVal Damage As Long, ByVal spellnum As Long, ByVal mapNum As Long) Dim sSymbol As String * 1 Dim Colour As Long If Damage > 0 Then If increment Then sSymbol = "+" If Vital = Vitals.HP Then Colour = BrightGreen If Vital = Vitals.MP Then Colour = BrightBlue Else sSymbol = "-" Colour = Blue End If SendAnimation mapNum, Spell(spellnum).SpellAnim, 0, 0, TARGET_TYPE_NPC, index SendActionMsg mapNum, sSymbol & Damage, Colour, ACTIONMSG_SCROLL, MapNpc(mapNum).NPC(index).x * 32, MapNpc(mapNum).NPC(index).y * 32 ' send the sound SendMapSound index, MapNpc(mapNum).NPC(index).x, MapNpc(mapNum).NPC(index).y, SoundEntity.seSpell, spellnum If increment Then If MapNpc(mapNum).NPC(index).Vital(Vital) + Damage 0 Then AddHoT_Npc mapNum, index, spellnum End If ElseIf Not increment Then MapNpc(mapNum).NPC(index).Vital(Vital) = MapNpc(mapNum).NPC(index).Vital(Vital) - Damage End If End If End Sub ``` AND here is a video, **and the last Spell is a Casting Spell** (the cross sprite) >! [media]http://youtu.be/n6w3eNgpQok[/media]
  2. > hmm what engein you using? > > try make range 0 Eclipse Origins 2.0. Tange 0?? Self-Cast? Then I can only heal myself, but not other players or NPC
  3. Hello! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) I have a trouble with Healing Spells :/ When I cast some Damage Spells on a NPC, his HP decrease (allright ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)) BUT when I cast a Healing Spell (after throwing some Damage Spells), he get killed! and doesnt matter how much HP the NPC have ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) Also I see that the Healing Spell do something wrong with the HP of the NPC, like it decreases to their minimum HP, doing it very easy to kill The Spell seems to be Ok >! ![](http://i47.tinypic.com/6zn2mq.jpg)
  4. Thank you so much!! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) I will try to make an inteligence defense for damage spells with the help of this code Solved ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  5. Can somebody post again this tutorial named Adding Real Defense?? [This was the link](http://www.touchofdeathforums.com/smf/index.php/topic,73579.0.html) but does not exist anymore ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png)
  6. > but if the map is huge and you want a moving npc in a certain part of the map what are my options your idea spawns a moving npc but the npc spawns randomly and npc spawn attribut only spawns a non moving/ stationary npc. If the NPC dont move then look at NPC Editor, select the NPC, look at "**Behaviour:**" , only Shop Keeper make the NPC to be stationary Nothing to do with the Spawn Tile, I think, but maybe the map is to big?? I dont know about that
  7. End If without block If? delete End If
  8. **FIXED!!!!** ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) OH BABY! Here is the fix: Look this line: ``` If PlayerSpells(i) > 0 And PlayerSpells(i) 0 And PlayerSpells(i)
  9. I made a warp spell, and it dont work and dont show the description_spell picture Here is a screen of the spell >! ![](http://i45.tinypic.com/23ku0x3.jpg) Seems to be fine, but didnt work ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) please help
  10. troglodite

    Vb6

    I dont want to get warning points, so pm better ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  11. troglodite

    Vb6

    > serials? it happens when i compile something Key serial, for register it, so the program will know that you get it legally
  12. troglodite

    Vb6

    > tryed that i have to diffrent vb6 both get that error idfk …..... fml .... Try others serials ![:ph34r:](http://www.touchofdeathforums.com/community/public/style_emoticons//ph34r.png)
  13. **IN SERVER SIDE** Find ``` ' General Name As String * ACCOUNT_LENGTH poontang As Byte Class As Long Sprite As Long Level As Byte exp As Long Access As Byte PK As Byte ``` Under add: ``` GuildFileId As Long GuildMemberId As Long ```
  14. > I just downloaded the files he gave and put in the rest, I have no idea what's wrong with it, maybe I didn't paste it right, but I pasted it just as it said. Can you give me a link to the post?
  15. troglodite

    Vb6

    Try to reinstall the VB :/
  16. Ok I comment, as I know, this occurs when data is not registred, GuildFileId need to be like: "GuildFileId As Long" for example Looking in "Private Type PlayerRec" can give you some idea, becouse I think that here must this data And maybe you forget to paste some code I can not help you more becouse I dont know about that system, and I am a litle newbie at VB ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  17. Its Ok then ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) RESOLVED!
  18. OH WELL!! It works!!! thx you buddy!! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) I´ll try to add more mask anim for make better animations on map n_n coz: I see that I can make an animation with 2 frames (Mask+MaskAnim), so do you think that with another MaskAnim will work like an animation with 3 frames? (Mask+MaskAnim1+MaskAnim2) ? ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) psd: SO the maps on client aren´t very important, the really important maps are in the server side… ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons//ohmy.png)
  19. Thx for your help mate!! but ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) when I change to others maps, this happen: ![](http://i46.tinypic.com/acbxbs.jpg) and I added the full graphics ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png)
  20. Nice, I send to you a PM ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  21. I think I understand, you want to "block" for 4 seconds the player when he gets lvl 16, and then an animation appears on him. The animation appears when he get blocked, or the 4 seconds later?
  22. No, but I still cant get on the server.exe with the code added ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) And well, If you can help, I have no problem giving you the server ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) But you want the server with animation layers coded? Or clean? (I guess that you want client+server, I can give you both, clean or coded)
  23. > I like the idea ill try to add it in Share with us the system and we will love you ![:wub:](http://www.touchofdeathforums.com/community/public/style_emoticons//wub.png)
  24. What you really want to do? I didnt understand
  25. > well, if you still have a OLD server, i could try for you, no promises though… > > i need old server with old maps, and source code ofcourse, else i cant get it done period . > > basicly what you do, is load the old maps with the old way, because that doesnt error, but you modify the server to store the maps in the new way. > > then you turn it off, modify the loading also to the new way, and in theory, it should work ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) **is load the old maps with the old way** = turn on the server (doble click on server.exe)? **but you modify the server to store the maps in the new way** = what?? **then you turn it off** = turn of server.exe (close server.exe)? **modify the loading also to the new way** = uh?? This is what I dont get ![:unsure:](http://www.touchofdeathforums.com/community/public/style_emoticons//unsure.png)
×
×
  • Create New...