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Growlith1223

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Posts posted by Growlith1223

  1. http://www.hugi.scene.org/online/coding/hugi%2025%20-%20coding%20corner%20graphics%20adrian%20boeing%20the%20directx%208%20pixel%20shader.htm

    http://t-pot.com/program/16_vertexshader/index.html

    oh no, i showed something that was related to shading! i forgot to post more links to even more detailed options!!!
  2. @'sherwin':

    > Growl, for some reason, i can't access that site.. i've been trying to access for a month. but it shows only 
    >
    > No data received
    >
    > ERR_EMPTY_RESPONSE

    strange, i can access it perfectly fine xD
    http://pastebin.com/4ZH2jAU7 this is the best i can do for thee tbh
  3. @'abhi2011':

    > ColorKeys/Masks do exist in DirectX8\. However, they can only be used while loading textures. All DX8 does is replace the colour with transparent black during loading. From what I remember, DX7 allows you to set a ColorKey/Mask while rendering, which is not possible in DX8\.
    >
    > > shaders, can never go wrong with shaders!
    >
    > Shaders aren't properly documented in DirectX8\. Either that, or I'm too stupid to understand the documentation.

    http://directx4vb.vbgamer.com/DirectX4VB/Tutorials/DirectX8/GR_Lesson07.asp
    Doesn't really go too into detail but it's a start!
  4. @'Genusis':

    > Opengl because it is possible XD. Anyways DX7 if you want to use a color removal pattern for your image background and if you want to use the drag ad drop GUI system. DX8 if you want 2D to render slightly faster and the better capabilities to to 3D development. Downside is you have to use your own GUI rendering system which can be a heavy drawback especially since most have a hard time making their own controls. Opengl 1 was ported to vb6 a while back im not sure if they did opengl 2 or not but you can find the API port on planet source code.

    Pretty sure i remember seeing a LockColor function in DirectX8 to accomplish the same thing?

    Ontopic: i would have to say DX8 simply because of ease of use, better quality of graphics while also having a MUCH smaller game(pngs < jpgs/bmps), tons of features DirectX7 couldn't do without a lot of tinkering around with code, and most of all, shaders, can never go wrong with shaders!
  5. @'BeNjO':

    > Could you explain this a little better? What's PG?:)

    don't be a derp, it obviously means Parental Guidance

    I really don't know if that is it or not

    Im with benjo, could you explain a little better as to what exactly you are wanting?
  6. @'Golf:

    > @'Growlith1223':
    >
    > > DirectX7 in vb.net, why, just why, you have options to DX8, and even DX9 and OpenGL, SDL, etc, so why DX7? regardless, it looks cool, hope to see more progress on this!
    >
    > Its made in VB6 using eclipse not vb.net .I'll edit post its maybe confusing

    aahhhaahhhhhhhhhhhhh, i misunderstood the post and thought you were using DX7 in vb.net xD my bad then, ignore my fairly rude comment!
  7. Read my statement again, i said on here, my link directs to google search results to here, there's even tutorials on here to even fix this, this is how i know you didn't search harder. As i said, Try Harder TM
  8. http://lmgtfy.com/?q=eclipse+origins+rich+textbox+object+library+not+registered
    http://lmgtfy.com/?q=eclipse+origins+rich+textbox+object+library+not+registered
    http://lmgtfy.com/?q=eclipse+origins+rich+textbox+object+library+not+registered
    Look harder you derp, This question has been asked a million times on here and solved every time, look with your special eyes!
  9. @'Mohenjo:

    > You might want to try a 2, 1, 2 pixel slant with the hearts, I'm just going to say, to me, they look like hearts, but bad hearts, I think they might want to have a different angle of the line, or make it a curve or something, just my two cents.

    I appreciate the feedback! as I said before, I'm still learning! lol, but yea, I can kinda understand what you mean with the heart but the dark area is meant to be like a shadow, you know? either way, thanks for the feedback!
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