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Growlith1223

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Posts posted by Growlith1223

  1. you do realize that even .NET Environment.TickCount also has the issue of going negative?

    also if you're using getTickCount OR timeGetTime in .net then you need to learn how to code in .net
    both getTickCount and timeGetTime have the issue of roll-backing into a negative value, ere-go crashing everything.
  2. from my testing of having my comp up for about 1-2 months, any engine i have thrown this into has never crashed, there might be a mishap with it resetting back to 0 but it's fairly easy to fix with a small skip of one cycle and to fix that desync, you would just need to reposition everyone
  3. step 1 to fix the auto tile lag. buffer the god damn textures, the less draw calls, the better performance…. all you need to do is instead of doing a system where it literally calls DrawuserPrimitives every single piece, you buffer it, this will fix the lag with it.
  4. Lavos is just being pessimistic about the player count, you should be able to handle about 30-40 players as-is with skywyre, do a bit of optimization and it should be relatively fast and stable. im always going to recommend EO 2.0 however.

    The plaigarism thing is true, and this is more or less why i recommend EO 2.0, it's a base and if you have the ide, you can create your own code(or hire someone to do it for you).

    if i had to say what engine to use, i would use an engine you yourself has created, a bit of an excessive suggestion but it's actually rather easy to do once you get the basics down!
  5. @'Mal':

    > @'Growlith1223':
    >
    > > @'Mal':
    > >
    > > > @'GalacticGlum':
    > > >
    > > > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p
    > > >
    > > > @'Gahduvdeth':
    > > >
    > > > > @'GalacticGlum':
    > > > >
    > > > > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p
    > > > >
    > > > > Very well then, it's been decided.
    > > > >
    > > > > Our next project WILL be coded in C#.
    > > >
    > > > Sign me up then? Or maybe I should ask if you guys were willing to work on another project in parallel and if you had a design doc ready to go. :)
    > >
    > > Weren't you quitting programming or something? lol
    >
    > Quad is down; need to get the gearbox drain plug sorted out (helicoil installed). Too cold and too much snow to ride the bike. :(

    feels bad man ouch
  6. @'Mal':

    > @'GalacticGlum':
    >
    > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p
    >
    > @'Gahduvdeth':
    >
    > > @'GalacticGlum':
    > >
    > > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p
    > >
    > > Very well then, it's been decided.
    > >
    > > Our next project WILL be coded in C#.
    >
    > Sign me up then? Or maybe I should ask if you guys were willing to work on another project in parallel and if you had a design doc ready to go. :)

    Weren't you quitting programming or something? lol
  7. @'Helladen':

    > @'Mohenjo:
    >
    > > Because you're arrogant and get things wrong? Also because a lot of the trollers hate you. Just clearing up your rhetoric question, not siding with either case.
    >
    > @'Ranqe':
    >
    > > > I can affect other people's auras. Why do you think everyone tries to troll me.
    > >
    > > Everyone tries to troll you Seth because you can't take a lighthearted joke and you're one of the biggest narcissist's on this forum.
    >
    > Nah man. You guys get trolled by me, I usually post things knowing people are going to try to troll me. I had my fun and done with it from the past couple of years. I typically say stupid things just to stir the pot and know very well, that the trolls will come. It is funny to me doing this, but I will quit it since it really serves me no more purpose anymore.

    that's why when your debates came up you always got made felt like a retard #coveringupmistakessince2013
  8. @'lol123xb':

    > @'skyzero':
    >
    > > @'Sy-Man':
    > >
    > > > Is there anybody who can see whats wrong with this code of my classes.ini?
    > > >
    > > > My two Problems are:
    > > >
    > > > 1\. In the chareditor, when I make a new char after the registration in the game, they don't show me the 4\. class to choose. I just can see 3 classes.
    > > > 2\. When I klick the Itemeditor as the Admin in the Game, there comes an error ("Run-time error '9': Subscript out of range").
    > > >
    > > > Thank You very very much for your help! :-)
    > > >
    > > > Here is my code:
    > > > ```
    > > > [INIT]
    > > >
    > > > MaxClasses=4
    > > >
    > > > [CLASS1]
    > > > Name=MC
    > > > DoNotAdvance=1
    > > > MaleSprite=1
    > > > FemaleSprite=2
    > > >
    > > > Strength=1
    > > > Endurance=1
    > > > Intelligence=1
    > > > Agility=1
    > > > Willpower=1
    > > >
    > > > StartItemCount=2
    > > > StartItem1=1
    > > > StartValue1=1
    > > > StartItem2=2
    > > > StartValue2=1
    > > >
    > > > StartSpellCount=0
    > > >
    > > > [CLASS2]
    > > > Name=Breaker
    > > > DoNotAdvance=1
    > > > MaleSprite=3
    > > > FemaleSprite=4
    > > >
    > > > Strength=1
    > > > Endurance=1
    > > > Intelligence=1
    > > > Agility=1
    > > > Willpower=1
    > > >
    > > > StartItemCount=2
    > > > StartItem1=1
    > > > StartValue1=1
    > > > StartItem2=2
    > > > StartValue2=1
    > > >
    > > > StartSpellCount=0
    > > >
    > > > [CLASS3]
    > > > Name=Writer
    > > > DoNotAdvance=1
    > > > MaleSprite=5
    > > > FemaleSprite=6
    > > >
    > > > Strength=1
    > > > Endurance=1
    > > > Intelligence=1
    > > > Agility=1
    > > > Willpower=1
    > > >
    > > > StartItemCount=2
    > > > StartItem1=1
    > > > StartValue1=1
    > > > StartItem2=2
    > > > StartValue2=1
    > > >
    > > > StartSpellCount=0
    > > >
    > > > [CLASS4]
    > > > Name=DJ
    > > > DoNotAdvance=1
    > > > MaleSprite=7
    > > > FemaleSprite=8
    > > >
    > > > Strength=1
    > > > Endurance=1
    > > > Intelligence=1
    > > > Agility=1
    > > > Willpower=1
    > > >
    > > > StartItemCount=2
    > > > StartItem1=1
    > > > StartValue1=1
    > > > StartItem2=2
    > > > StartValue2=1
    > > >
    > > > StartSpellCount=0
    > > > ```
    > >
    > > Open Client Side and Find:
    > >
    > > For i = 1 To 3
    > > frmMenu.cmbClass.AddItem Trim$(Class(i).name)
    > > Next
    > >
    > > change the number 3 by the number of available classes
    >
    > What is the file called? I tried searching "For i = 1 To 3" yet I cannot find it in any files.

    modHandleData if i remember correctly, but if you don't have vb6 then there's no point in editing your code, i should also mention you should do
    ```
    For i = 1 To UBound(Class)

    ```instead of a direct number
  9. tbh if you also think about it you're paying for someone to do the code for you, this isn't as easy as everyone thinks lol, there's actual work being put into the job as well, it's not just a click of a button
  10. where does pokemon come in twice and earth come into the broke ass english. firstly, it's kind of a douchebag move to buy something then just sell it at half immediately after.

    Regarding Zetasis, it kind of /is/ his to sell, being as he bought a copy of it, not trying to encourage the child but still.
  11. They have the full authority to change how the game works, there's a reason the source is there, if you don't like how something works, then change it or hire someone to do the changes for you, the developers are there to provide you a base to make your game off of, we can't predict what everyone wants, if we did the engine would be so slow not even the most powerful comp could run it at full speed. yes, we cater to everyone's needs, TO AN EXTENT, He asked what he wanted, he's not going over 32k so an Integer would be the better deal, no point in going above that if you don't plan to to begin with! as i said, if you don't like how the engine works, then you change it, that's what an engine is for, we make your life easier by giving you a base, This is a question for one project anyways, not millions, try and understand that.

    Now. if you can't edit the source, then hire someone or figure out how to edit,if you can't edit the source then there's absolutely no point in creating a game to begin with.
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