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GalacticGlum

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Everything posted by GalacticGlum

  1. New graphics are on the way! The GUI is being worked on (I did post a sneak peak) or is hopefully done. CMFiend420 has not contacted me yet. I'm finding a mapper and as for the features, I'm adding much more. I haven't touched TFH in over a month now and I am still transferring it from my old computer. A new Unity3D version of TFH is in the works but is no where complete. Thanks for your advice. Also by the way I don't plan on making my game in Eclipse much longer. Here is a picture of the new tilesets I'm using, they are the Opengameart LPC tilesets! http://opengameart.org/sites/default/files/tileset_preview.png
  2. Unity. The Unity version is still in the works though, overtime the game will be updated to the Unity version. The VB version is what I'm really developing right now! and get ready for some new content announcements as well as a official BETA release :D
  3. I'm back! and working again! Be prepared for new updates.
  4. Very nice! Although I moved away from Eclipse, I am still on here and I love this game :) Great job! Keep it up :)
  5. Honestly, in my opinion don't even use Eclipse anymore, don't use Visual Basic! It's a great programming language but it's not really cut out for online games. Eclipse used to be a top-notch awesome kickass ORPG engine, but now flash into summer of 2015 you have so MANY other choices like Unity, Unreal, etc… or even build your own in-house engine using a better language like C# or Java. It is not the look of Eclipse that is bad, it's the programming language. If you want to make a topdown 2D ORPG. Great! but use a different language, code your own language or port Eclipse to C#.
  6. Wasn't this a Unity 3D project? No matter nice work!
  7. Johnson I agree with you I think its time to move onto something more relevant like Unity or Unreal Engine.
  8. You can read this on the official Stomp! 2D site too! http://stomp2d.x10host.com/showthread.php?tid=5 –-------------------------------------------------------- Hello everybody! I never actually got to release Stomp! 2D Barebones and that is because, Stomp! 2D Premier is in the works and is actually pretty far into development. I can't show any screenshots at this time because it looks ugly but it is coming together. ------------------- Stomp! 2D Premier Information! It's scripting languages will be lua but I intend to make a custom scripting language that is similar to visual basic for a easier scripting experience. Stomp! 2D Premier is made in Java and I'm looking for other Java developers that are willing to help develop this engine. I plan to release a development build of Stomp! 2D Premier somewhere around August but screenshots will be posted in approximately two weeks after I clean up the GUI. The GUI of the engine will be somewhat similar to Unity. There will be a level editor tab, a game preview tab, a properties tab, asset tab, console tab, etc... and all of this will be dockable to where ever you want it to be inside the engine. There will be multiple themes. Dark, Bright, and more to come. There will be a built in code editor with syntax highlighting and all that jazz! If you would like to suggest a feature go ahead!
  9. Hey! I like your talent tree system and all! Don't get me wrong it's great but I'll be honest with you and everyone else, I don't think Eclipse is worth paying for. I've moved on and I plan on making "The Five Heroes" in Unity, it might not be multi player but it sure beats Eclipse. I'm not saying Eclipse is bad, I'm saying that it's time to move on. Keep working on Eclipse and keep making games with it but don't buy stuff for it. I'd rather use that money towards Unity assets, etc… because let's be honest. Eclipse is outdated. It's a great engine, a wonderful engine but an outdated one at that!
  10. Hey! I need some GUI work done for a game I'm making. Just message me on skype.
  11. GalacticGlum

    E3

    DOOM! XBOX One announcments!
  12. Indeed it will, indeed it will.
  13. This project is alive and well for anyone wondering I'm just going to have to move release dates, etc… due to life.
  14. You can use he Project Cubed engine or Project Vertigo Origins or you can use my soon to be released Java 2D singleplayer sidescroller engine called Stomp! 2D http://www.stomp2d.x10host.com/
  15. Huh, this is pretty nice. Now I feel like my 2D Java sidescrolling engine is bad :(
  16. Hey guys! I will now be streaming daily of who knows what! I'll usually do programming/game development and I'll stream some gaming videos! http://www.twitch.tv/galacticglum/ Check me out! My streaming schedule Please note that I will not always follow this schedule. Monday: 7 PM EST - 9 PM EST Tuesday: 7 PM EST - 10 PM EST Wednesday: 7 PM EST - 10 PM EST Thursday: Times vary! Friday: 7 PM EST - 11 PM EST or 12 AM EST Saturday: 2 PM EST - 7 PM EST Sunday: – Will find times for this one soon! Cheers, Hackertatio/GalacticGlum
  17. Great resources! I need on my team!!!!! In fact if you wanna help me with my game called The Five Heroes and if you wanna help with Stomp! PM me :D
  18. Everyone, as I said before I need to make a base first! I will switch from Java2D just please wait….
  19. Thanks for everyone's advice but the first and current versions will be made in Java, I do plan to make different versions for different languages. (i.e C#.NET XNA, VB.NET, HTML 5). Although for now it's Java. Keep in mind not only will the Stomp! engine be a awesome engine, :D it will also come bundled with free to use, copyright safe resources (around 500 resources, that number will grow) made by me and other people willing to donate their resources or willing to make. Keep in mind the resources will only be available when the release version comes out (the release version is version 1.0.0).
  20. Okay great to here some advice! For now Java2D will be what I use but I will make sure to switch to something better, ESPECIALLY for the Stomp! 2D Premier version. I will look into your implementation Deathbeam ASAP.
  21. @'YourBestNightmare': > @'Sekaru': > > > Lua isn't an acronym. > > > > What framework are you using to make this? > > Sekaru you joined again just to fix grammar? Da teacher. > > @GalacticGlum What Lua backend are u using? LuaJ right? I don't know what Lua backend I'll be using yet, but I'll defiantly look into LuaJ.
  22. Hello everyone! I am sad to announce that I am pushing the release of the alpha build of the Stomp! 2D Barebones engine due to school, other projects, and the engine still has a few things I need to fix, and add. I am hoping to release it on Friday June, 5, 2015 but I can't make any promises. Rest assured I WILL release it in June. Thanks! Sorry for any inconvienience Cheers, Hackertatio
  23. Oops I accidentally wrote Lua in all caps. :P and I'm using Java 2D if that's what you are asking.
  24. [INFO] http://www.stomp2d.x10host.com/ **If you are intrested in joining please send me a PM! Java coders and designers are priority but web developers are also nice.** Hello everyone! Stomp! 2D is being made in Java. It is a 2D single player sidescroller game engine. Let's talk about the two different versions of the Stomp! 2D game engine. There will be two editions of Stomp! 2D. The first version is Stomp! 2D Barebones, it will be open source and to make any changes, add features, etc.. you will have to edit the source using a Java IDE of your choice (I recommend Eclipse, It's the IDE the engine is being coded in). Unlike Stomp! 2D Premier it will not have a built-in map editor (the map editor will be included in the engine as a standalone). The second version is Stomp! 2D Premier, this is a fully fledged standalone game engine software. It will feature a built-in map editor, asset manager, menu editor, and code editor. The scripting language the code editor will use is Lua. Stomp! 2D Premier is NOT open source which means to do anything code related you will have to use the code editor. If you are looking to customize your game a lot and are going to be re writing features, etc… I would recommend to use Stomp! 2D Barebones. Now let's talk about release dates. The first release (1.0.0) of Stomp! 2D Barebones will come out approx. mid June, early July. With the BETA versions being released approx, early June. The first release (1.0.0) of Stomp! 2D Premier will come out approx. early 2016\. With the BETA versions being released approx, late 2016. Thanks for reading! Cheers, Hackertatio
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