joaovitor1819
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Posts posted by joaovitor1819
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I 'm not a programmer, I wonder if someone can provide me the code?
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how to not accumulate buff ? example used twice the same buff hp and accumulated
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how to work on sprites vx ?
3x4 -
This function does not work ?
Public Function hasShadow(ByVal Sprite As Long) As Boolean
hasShadow = True
Select Case Sprite
Case 31, 33, 37, 38, 50, 66, 67, 177, 187
hasShadow = True
End Select
End Function -
I found a bug, see the video…
https://youtu.be/rjfKaWlUcrY -
as it does to block a class?
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How can I disable auto classes?
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where you edit the class in vb6 ?
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This topic is open to give ideas ?
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Link new version OFF
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link off
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the animations not working on arrows system?
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Link off
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@'Azizele':
> To use arrows, select a graphic from the projectile option panel in your item editor, then select the range and whether it rotates. In order to test your projectiles youre not gonna want any ammo so keep that to 0 then spawn your weapon, target an enemy and fire away.
I did not know I had to select a monster , thank you !! -
@'3KMaster':
> @'joaovitor1819':
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> > the arrows are not working
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> Here the arrows works.
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> * * *
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> Someone can explain me why this engine don't need the four columns in the character graphics?
How do you use? -
the arrows are not working
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If you could create a system of skills and enchant
[EO] Buff/DeBuff Spells V1.2
in Source
Posted
> If you're a coder, then where it casts the spell, just look if the target has the buff and stop it if they do; if you're not, then just make the cooldown longer than the effect
I 'm not a programmer, I wonder if someone can provide me the code?