PVJsquad
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Posts posted by PVJsquad
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I made a new color data in my game that I call CUSTOM COLOR nah script like this
```
Case 18 'custom
dx8Colour = D3DColorARGB(Alpha, Player(MyIndex).Red, Player(MyIndex).Green, Player(MyIndex).Blue)
```
and its application like this
```
If GetPlayerAccess(Index) < 1 Then
RenderText Font_Default, Name, TextX, TextY, White, 0
'draw energy
RenderText Font_Default, LevelString, Text3X, Text3Y, White, 0
Else
RenderText Font_Default, Name, TextX, TextY, Custom, 0
'draw energy
RenderText Font_Default, LevelString, Text3X, Text3Y, White, 0
End If
```
is a problem, when I change my favorite color. then the other player was having the privileges more than 0, also change color to what I want.
picture
>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/dbb72b48bdb5b2787a0ebf36234e4e23.PNG)
so, changes were made to the player who changed his colors will affect the other, how to solve it? -
> Compile Error (Server)
>
> Sub or Function not defined
>
> **GivePlayerItems** index, Item, Value
replace this Line With
```
GiveInvItem index, Item, Value
``` -
Can I donate a minigame ?
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anyone know how to render the map on the main menu
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http://www.touchofdeathforums.com/community/index.php?/topic/125864-eo-2030-serial-number-redeem-item-or-etc-fixed/
The Tutorial is fixed
Tell me what wrong if still error -
The Tutorial Is **UnderConstruction** ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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> replace the whole HandleGiftTime sub with:
>
> ```
>
> Public Sub HandleGiftTime(ByVal index As Long, ByRef Data() As Byte, ByVal StartAddr As Long, ByVal ExtraVar As Long)
>
> Dim Buffer As clsBuffer
>
> If frmServer.scrlItem.Value < 1 Then Exit Sub
>
> If FindOpenInvSlot(index, 1) = 0 Then Exit Sub
>
> GiveInvItem index, frmServer.scrlItem.Value, frmServer.scrlItemAmount.Value
>
> PlayerMsg index, "You Got '" & Trim$(Item(frmServer.scrlItem.Value).Name) & "' value '" & frmServer.scrlItemAmount.Value & "' from login 10 seconds", Yellow
>
> ```
Thank's for it,
Sorry I Use Eclipse Advance so the system for send Item is **GivePlayerItems** -
learn from the basic and then expand.
-
> Very nice :-) but not really usefull of time
>
> You get every time the same item if youre logged in 10 Seconds -> Login wait 10 seconds log out , login again = Item spamming and every time the same xD
>
> If you add an check which item or how many they got already then that it sending an item every 10 seconds where youre online (Or more) and different items (Stackable on serverside in an list)
>
> Then its Epic -)
if only logout and login again will not repeat the time from 0, but continuing the logout time.
but if you close the application window and then start it again would be back in time to reset.
I do not recommend using the 10 seconds, you can change it to be as long as 1 hour, 2 hours, etc.
so if someone else did re open the application will take a long time to get the items given: D -
**INTRO**
I played very long in this game. I did not get anything?
this is where I create a system that makes your playing time more precious meaning.
it just requires a bit of script code, making it easy to do.
**what i change or adding?**
**CLIENT**
• frmMenu
• modEnumerations
• modGameLogic
• modGlobals
**SERVER**
• frmServer
• modEnumurations
• modHandleData
**Difficulty** : So Easy
**CODING & WORKING**
let's start in client
**CLIENT**side
Open **frmMenu** add new Label
• (Name) : **lblTime**
• Caption : **00:00:00**
Like This
![](http://www.freemmorpgmaker.com/files/imagehost/pics/52c98b883f788a8c30a2ca3fd7f57822.PNG)
Open **modEnumurations** find
```
' Make sure CMSG_COUNT is below everything else
```
add this code above it
```
CGiftTime
```
Open **modGameLogic** find **GameLoop**
add of the top
```
dim tmr1000 as long
```
find
```
If tmr10000 < Tick Then
```
above it add
```
If Tick > tmr1000 Then
' Update the Client Online Time
ClientSeconds = ClientSeconds + 1
If ClientSeconds > 59 Then
ClientMinutes = ClientMinutes + 1
ClientSeconds = 0
If ClientMinutes > 59 Then
ClientMinutes = 0
ClientHours = ClientHours + 1
End If
End If
frmMenu.lblTime.Caption = Trim(KeepTwoDigit(str(ClientHours))) & ":" & Trim(KeepTwoDigit(str(ClientMinutes))) & ":" & Trim(KeepTwoDigit(str(ClientSeconds)))
tmr1000 = GetTickCount + 1000
' this place for set time you gift Item.
If frmMenu.lblTime.Caption = "00:00:10" Then
'AddText "Anda telah bermain 10 detik.", Yellow
Call SendGiftTime(MyIndex)
End If
End If
```
*Notes : in this code the gift send item in 10 seconds
*Notes : 00:00:01 for 1 second,00:00:10 for 10 seconds,00:01:00 for 1 minute,01:00:00 for 1 hour
Add in the bottom **modGameLogic**
```
Public Function KeepTwoDigit(num As Byte)
If (num < 10) Then
KeepTwoDigit = "0" & num
Else
KeepTwoDigit = num
End If
End Function
Sub SendGiftTime(ByVal Index As Long)
Dim buffer As clsBuffer
Set buffer = New clsBuffer
buffer.WriteLong CGiftTime
SendData buffer.ToArray()
Set buffer = Nothing
End Sub
```
Open **modGlobals** addin the Bottom
```
' Client Online Time
Public ClientSeconds As Byte
Public ClientMinutes As Byte
Public ClientHours As Long
```
**SERVER**side
in **frmServer** add new 2 label,2 scrollbar
Label 1
• (Name) : **lblItem**
• Caption : **Item : None**
Label 2
• (Name) : **lblItemAmount**
• Caption : **Amaount : 0**
Scrollbar 1
• (Name) : **scrlItem**
• Max : **255** *whatever
Scrollbar 1
• (Name) : **scrlItemAmount**
• Max : **255** *whatever
Open **frmServer** Source Code
Add in the bottom
```
Private Sub scrlItem_Change()
If scrlItem.Value > 0 Then
lblItem.Caption = "Item : " & Trim$(Item(scrlItem.Value).Name)
Else
lblItem.Caption = "Item : None"
End If
End Sub
Private Sub scrlItemAmount_Change()
If scrlItemAmount.Value > 0 Then
lblItemAmount.Caption = "Amount : " & scrlItemAmount.Value
Else
lblItemAmount.Caption = "Amount : 0"
End If
End Sub
```
Open **modEnumurations** find
```
' Make sure CMSG_COUNT is below everything else
```
add this code above it
```
CGiftTime
```
Open **modHandleData** in **InitMessages()**
before End If
Add
```
HandleDataSub(CGiftTime) = GetAddress(AddressOf HandleGiftTime)
```
and add this code in the bottom
```
Public Sub HandleGiftTime(ByVal Index As Long, ByRef Data() As Byte, ByVal StartAddr As Long, ByVal ExtraVar As Long)
Dim Buffer As clsBuffer
If frmServer.scrlItem.Value < 1 Then Exit Sub
GivePlayerItems Index, frmServer.scrlItem.Value, frmServer.scrlItemAmount.Value
PlayerMsg Index, "You Got '" & Trim$(Item(frmServer.scrlItem.Value).Name) & "' value '" & frmServer.scrlItemAmount.Value & "' from login 10 seconds", Yellow
End Sub
```
**WELL DONE** -
> maybe in the client source in vb6 the label is made too big..
i not made in VB6 label
i render this text in DX8 -
why if render text always write to Left over the GUI
Like That
![](http://www.freemmorpgmaker.com/files/imagehost/pics/f6ab5d7585b3ed0db30500d8450f00f3.PNG)
anyone know how to fix that to get down the text -
questions on the topic above, it represents who want to ask questions
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[SOLVED]
-
please fix this
-
```
If PetMapCache(Player(Index).Map).UpperBound > 0 Then
For j = 1 To PetMapCache(Player(Index).Map).UpperBound
Call NPCCache_Create(Index, Player(Index).Map, PetMapCache(Player(Index).Map).Pet(j))
Next
End If
```
Can you tell me what worng in this sub ?
the script is Out of range
```
If PetMapCache(Player(Index).Map).UpperBound > 0 Then
```
in
UpperBound =**Location :** Sub JoinGame(ByVal Index As Long)
**Module :** modPlayer
the error showing after I adding new char in mygame .
can you solved this ?
Sorry Bad English -
i Will make it again But not yet ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
-
9404 people love me :3
-
how to make the event cann't repeat
-
why if I join the game
showing in the log
```
The following error occured at 'ReadString' in 'clsBuffer'.
Run-time error '7': Out of memory.
``` -
> thanks but i have this guild system ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png).. problem is in this system
>
> –------------------
>
> Error1:
>
> Call CheckGuild Error Sub or Function
>
> Error 2:
>
> TempPlayer Error Sub or Function
>
> ------------------------------
>
> **CLIENT SIDE**
>
> i fix, nice system ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
>
> add in modDatabase:
>
> ```
>
> Public Sub CheckGuilds()
>
> Dim I As Long
>
> ' If debug mode, handle error then exit out
>
> If Options.Debug = 1 Then On Error GoTo ErrorHandler
>
> I = 1
>
> NumGuilds = 1
>
> ReDim Tex_Guild(1)
>
> While FileExist(GFX_PATH & "guilds\" & I & GFX_EXT)
>
> ReDim Preserve Tex_Guild(NumGuilds)
>
> NumTextures = NumTextures + 1
>
> ReDim Preserve gTexture(NumTextures)
>
> Tex_Guild(NumGuilds).filepath = App.Path & GFX_PATH & "guilds\" & I & GFX_EXT
>
> Tex_Guild(NumGuilds).Texture = NumTextures
>
> NumGuilds = NumGuilds + 1
>
> I = I + 1
>
> Wend
>
> NumGuilds = NumGuilds - 1
>
> If NumGuilds = 0 Then Exit Sub
>
> For I = 1 To NumGuilds
>
> LoadTexture Tex_Guild(I)
>
> Next
>
> ' Error handler
>
> Exit Sub
>
> ErrorHandler:
>
> HandleError "CheckGuilds", "modDatabase", Err.Number, Err.Description, Err.Source, Err.HelpContext
>
> Err.Clear
>
> Exit Sub
>
> End Sub
>
> ```
>
> Add/Declare in Public Sub DrawPlayer
>
> ```
>
> Dim X2 As Long, Y2 As Long
>
> ```
>
> If have problems with TempPlayer, Replace all code with this:
>
> ```
>
> GuildString = Player(Index).GuildName
>
> X2 = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).xOffset + (PIC_X \ 2) - (getWidth(Font_Default, (Trim$(GuildString))) / 2) - 18
>
> Y2 = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).yOffset - (Tex_Character(GetPlayerSprite(Index)).Height / 4)
>
> If Not Player(Index).GuildName = vbNullString Then
>
> RenderTexture Tex_Guild(Player(Index).GuildLogo), X2, Y2, 0, 0, 16, 16, 16, 16, D3DColorRGBA(255, 255, 255, 200)
>
> End If
>
> ```
>
> **SERVER SIDE**
>
> below this in ModConstant
>
> Public Const ITEM_TYPE_SPELL As Byte = 7
>
> Add this
>
> Public Const ITEM_TYPE_LOGO_GUILD As Byte = 8
>
> Good Luck!
cool thank's for fix this -
Thank
> I am not sure but maybe index might be greater than MAX_GUILDS(If there is one)
>
> If so add a check after declaring 'i'. Here is how it should be
>
> ```
>
> if index < 1 or index > max_guilds then exit sub
>
> ```
Thank you is helped -
> I wanted to make today an near same system xD But my guild icons wont be random and the players can add new / Choose
>
> Thanks for the tutorial that maybe help me with my system :-)
Sorry before it steals your ideas ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) . But is not it more tense, when the guild logo icon found at random, if the other player can choose icons they would choose the good and ugly that certainly will not be selected. -
> Thanks for crediting me for something I didn't make lol, it's Scott's system. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
wokwokw sorry technical errors
[3 Game Release] Sherwin Minigame
in Resources
Posted
mini game called
"equate cards"
the link to download it
http://www.freemmorpgmaker.com/files/imagehost/pics/434b80c67a7ee73419a9e30d07ef382a.zip