Matt
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Everything posted by Matt
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> It needs to be .ico (icon files). It has to be a real icon picture, you can't just rename it. I knew that. Here's the details of my problem. ![](http://i39.tinypic.com/3476tn5.png) Far left is the properties of my icon, top right is the error i get when i select it to be the icon, and the bottom right is the message i get when i select "Help".
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@Zesh: > I'm pretty sure Visual Basic 6 only supports 24-bit or 8-bit .ICO files. I'm a bit of a noob. What does that mean?
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What format does the image have to be in? I've tried png, jpeg, gif, and ico. Ico was the only one that i could select out of the four to be an icon, but when i hit ok it told me invalid picture. Any help?
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@Soul: > Although I'm aware that error 10049 does exist, are you sure he doesn't mean error 10048 (which is a lot more common)? Ask him what the error text says and then respond appropriately (10048 is "Address in Use", 10049 is "Address is not available from the local machine"). Im sure. He told me "Address is not available from the local machine" was the issue. @Starblazer: > The Remote Host address is already taken. I get this error if I try to run the server and the client on the same machine stating the same local IP address. Set the Server IP to 127.0.0.1 (localhost) and the client to the IP Address assigned to the machine. > > When I run both on the same machine I set the Server to 127.0.0.1 and then set the client to connect to the IP address of the machine, 192.168.1.1 in this case > > Cheers Thanks :) Ill tell him.
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Thank you so much! Now to figure out what the binds do.. I thought that it stops the item from being dropped on death, but apparently that not what it is..
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I'm a real noob when it comes to vb6, so sorry if what i ask is rather simple. How can i make it so that all players drop every item in their inventory? I couldn't find any guides on this. I also have a question about binds. What exactly do they do or prevent? Thanks in advance
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In modplayer (Server side), hit ctrl+f and search for ``` Call SetPlayerPOINTS(index, GetPlayerPOINTS(index) + 3) ``` Change the 3 to whatever you want, and that will be how many points you get per levelup. To change the levelup max, there should be able to change that in modconstants. Im not sure if this was what your looking for, but i hope it helps!
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Is it possible to change the location where the players respawn? I went looking through mod player on the sever side, but i couldnt find anything. Am i looking in the wrong place?
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Thank you so much! It really helped me :) As for the leveling up, i went looking through the code and found it in modPlayer in the server side. >! Do While GetPlayerExp(index) >= GetPlayerNextLevel(index) expRollover = GetPlayerExp(index) - GetPlayerNextLevel(index) ' can level up? If Not SetPlayerLevel(index, GetPlayerLevel(index) + 1) Then Exit Sub End If Call SetPlayerPOINTS(index, GetPlayerPOINTS(index) + 3) Call SetPlayerExp(index, expRollover) level_count = level_count + 1 Loop all you have to do is change the 3 to the desired number and compile. :D
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Where can i change the amount of stat points given per combat level achieved? And how can i add a new object tool type? I went to client and searched for "hatchet". i came up with only the code for editor resource. I saw >! Case 0 Name = "None" Case 1 Name = "Hatchet" Case 2 Name = "Rod" Case 3 Name = "Pickaxe" and so added in >! Case 4 Name = "Flint" I looked for another place in the code where hatchet was and found nothing. I looked at the server side, and found nothing. I saw no max object tools, so i compiled and it didnt work. :(
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How do i get to the consume type? That was my original intention in the first place because i managed to do it with Resource Health.
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Ah -.- took a look at it after and noticed i changed max map items. Sorry to waste your time. >! AddHP As Long AddMP As Long AddEXP As Long CastSpell As Long instaCast As Byte Is this the what you're talking about Soul? I tried changing it to Integers, but im still learning. is this right? Because it didnt change in item_editor. >! ' values Public Const MAX_BYTE As Integer = 5000 Public Const MAX_INTEGER As Integer = 32767 Public Const MAX_LONG As Long = 2147483647
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I put max items to 300, but how do i make it show in item editor? How can i make a consume have a max of 400, for example, to heal instead of a max of 255? And lastly, how can i make an item have a value of 50k for example. I tried on frmEditor_item on the client side, but all i get when i change the max is Invalid Property Value. If anyone could answer any of these three it would be most helpful Thank you :)
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Thank you so much for your help!
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How do you make fullscreen EO? I'm also curious, is there a way to increase bank space? If anyone could answer either of these, it would be really helpful.
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So we released a game a while back called Buddyscape that was a really crappy 2D Runescape Private Server. We had no players and the game was horrendously boring. So we shut down the game and wallowed in self-pity for about three months. Recently, however, we got back into it and are trying to create a game again. We're three guys and two of us would like to create our own, original game that draws inspiration from historical armors and lifestyles. The other one would like to create another RSPS but change some of the ideas and implement a few of his own ideas. We decided to turn our ideas to you, what is left of the Eclipse community, to help us in our decision. Please post your opinions and please be honest.
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@Scott: > Ya sorry had a blond moment, forgot to compile it. Thank you!
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@Scott: > Sigridunset kindly pointed out that you could not set items higher than 255 to drop, this is now fixed. I don't know if its just me, but nothing was changed. I'm still at the same problem.
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@Scott: > Sigridunset kindly pointed out that you could not set items higher than 255 to drop, this is now fixed. Thank you again!
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Public Const MAX_PLAYERS As Long = 70 Public Const MAX_ITEMS As Long = 1000 Public Const MAX_NPCS As Long = 1000 Public Const MAX_ANIMATIONS As Long = 1000 Public Const MAX_INV As Long = 35 Public Const MAX_MAP_ITEMS As Long = 1000 Public Const MAX_MAP_NPCS As Long = 50 Public Const MAX_SHOPS As Long = 1000 Public Const MAX_PLAYER_SPELLS As Long = 1000 Public Const MAX_SPELLS As Long = 1000 Public Const MAX_TRADES As Long = 30 Public Const MAX_RESOURCES As Long = 1000 Public Const MAX_LEVELS As Long = 100 Public Const MAX_BANK As Long = 99 Public Const MAX_HOTBAR As Long = 12 Public Const MAX_PARTYS As Long = 35 Public Const MAX_PARTY_MEMBERS As Long = 4 Just curious, if you make MAX_BANK 150, for example, would there be a scrollbar for the bank? If so then set it to 187 please. By the way, if you can't do the other scripts, increasing the MAX things would be better than nothing. Thank you :)
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Hello, My name is Matthew. A couple of my friends and I discovered Eclipse last February and have been trying to make a game ever since. However, we lack a programmer who can make the necessary scripts for the game to function. I have tried looking for VB6 but all of the stuff I downloaded was either a Trojan or a worm. We'd need a programmer who is willing to make a few basic scripts for us (the links are below) and then send us back the whole game in a zipped folder (a blank version of EO V2.0.0 with the scripts). Considering the fact that this is a very small amount of work and that our games has absolutely no funds this work would need to be done for free. Here are the scripts we need: http://www.touchofdeathforums.com/smf/index.php/topic,75169.0.html http://www.touchofdeathforums.com/smf/index.php/topic,67213.0.html http://www.touchofdeathforums.com/smf/index.php/topic,75158.0.html And increase the max functions (like items, shops, spells etc) to 1000 If you happen to know a better way to do any of the above things, you are more than welcome too. Anyone who is interested in doing this, please send the final result to : [email protected] thank you so much, Matthew (I'm kind of new here, so if this is in the wrong section, please just let me know. Thanks!)