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Bloodmorphed

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Everything posted by Bloodmorphed

  1. Update: Small update, Website is back up, Using PHP-Fusion this is why: > I'm using PHP-Fusion because well I love it. Oh don't worry there will be a custom theme for Camelot's Stand when it comes into higher priority. > > The reason I love PHP-Fusion is because of the simplicity of it, and I don't have to spend hours on end doing my own features. I'll end up making some features and/or making this website automatically create you're character in-game. > > In the mean time this WILL be our website, PHP-Fusion part will never change. The only part will chane is the theme of the website and perhaps some custom things. > > Unless I get a dedicated web developer that can do what I cannot. Will be organizing forums later
  2. I know its not, the screen shot was in my website, hense why I even stated that my website was wiped. I host EVERYTHING on my website. I will get screenshots later
  3. Richy, Did you stop working on this mod as-is? Or do you still plan on doing your future features?
  4. Did anyone fix the thing where you walk through the bottom part of the map??
  5. Edit: Everything from my website has been wiped and is in construction… Update: For the time being our tile sets WILL be RMXP (Until there is a tileset artist willing to help) Update2: Sprites will be RMVX (Using a sprite maker) Update3: The only paperdolls will be weapons as I do not have the skills to make it everything as of yet. I will post screenies when I can sense my other one was done for anyways.
  6. Yeah I did that. Now when I log in I can attack itll show the animation… when I walk again it doesnt show it anymore. Edit: Nvm I feel like such an idiot I didn't think through the frames haha, but I got it now. Also, Robin thanks a ton with this, and everyone else thanks for helping as well.
  7. Okay walking it fine I think for now, But attack make blank square again XD
  8. ``` Sub ProcessMovement(ByVal Index As Long) Dim MovementSpeed As Long ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler ' Check if player is walking, and if so process moving them over Select Case Player(Index).Moving Case MOVING_WALKING: MovementSpeed = ((ElapsedTime / 1000) * (RUN_SPEED * SIZE_X)) Case MOVING_RUNNING: MovementSpeed = ((ElapsedTime / 1000) * (WALK_SPEED * SIZE_X)) Case Else: Exit Sub End Select Select Case GetPlayerDir(Index) Case DIR_UP Player(Index).YOffset = Player(Index).YOffset - MovementSpeed If Player(Index).YOffset < 0 Then Player(Index).YOffset = 0 Case DIR_DOWN Player(Index).YOffset = Player(Index).YOffset + MovementSpeed If Player(Index).YOffset > 0 Then Player(Index).YOffset = 0 Case DIR_LEFT Player(Index).XOffset = Player(Index).XOffset - MovementSpeed If Player(Index).XOffset < 0 Then Player(Index).XOffset = 0 Case DIR_RIGHT Player(Index).XOffset = Player(Index).XOffset + MovementSpeed If Player(Index).XOffset > 0 Then Player(Index).XOffset = 0 End Select ' Check if completed walking over to the next tile If Player(Index).Moving > 0 Then If GetPlayerDir(Index) = DIR_RIGHT Or GetPlayerDir(Index) = DIR_DOWN Then If (Player(Index).XOffset >= 0) And (Player(Index).YOffset >= 0) Then Player(Index).Moving = 0 If Player(Index).Step = 1 Then Player(Index).Step = 3 Else Player(Index).Step = 1 End If End If Else If (Player(Index).XOffset
  9. Thats the hight look at my sprite, its 3x4 not 3x3 I will post everything I changed but its still giving that blank square every other step ``` With rec .top = spritetop * (DDSD_Character(Sprite).lHeight / 4) .Bottom = .top + (DDSD_Character(Sprite).lHeight / 4) .Left = Anim * (DDSD_Character(Sprite).lWidth / 3) .Right = .Left + (DDSD_Character(Sprite).lWidth / 3) End With ``` ``` ' Calculate the X x = GetPlayerX(Index) * PIC_X + Player(Index).XOffset - ((DDSD_Character(Sprite).lWidth / 3 - 32) / 2) ``` ``` With rec .top = (DDSD_Character(Sprite).lHeight / 4) * spritetop .Bottom = .top + DDSD_Character(Sprite).lHeight / 4 .Left = Anim * (DDSD_Character(Sprite).lWidth / 3) .Right = .Left + (DDSD_Character(Sprite).lWidth / 3) End With ``` ``` ' Calculate the X x = MapNpc(MapNpcNum).x * PIC_X + MapNpc(MapNpcNum).XOffset - ((DDSD_Character(Sprite).lWidth / 3 - 32) / 2) ``` ``` width = DDSD_Character(Sprite).lWidth / 3 height = DDSD_Character(Sprite).lHeight / 4 ``` I did all this and still give that blank square every other step.
  10. @Robin: > Changing 2 number '4's to '3's is not a lot of rewriting. Oh??? If this were the case, how where are these 4's I would need to change to make them to 3's? ``` .top = spritetop * (DDSD_Character(Sprite).lHeight / 4) .Bottom = .top + (DDSD_Character(Sprite).lHeight / 4) .Left = Anim * (DDSD_Character(Sprite).lWidth / 4) .Right = .Left + (DDSD_Character(Sprite).lWidth / 4) ``` Would I have to change this to: ``` .top = spritetop * (DDSD_Character(Sprite).lHeight / 4) .Bottom = .top + (DDSD_Character(Sprite).lHeight / 4) .Left = Anim * (DDSD_Character(Sprite).lWidth / 3) .Right = .Left + (DDSD_Character(Sprite).lWidth / 3) ``` I don't think this is it, but.. worth a shot. i tried it, but for some reason it gives a blank square in the movement like im invisible then it comes back
  11. I'd like help coding a guild system. Because I want to learn to actually code. But I can't just be off line (hey ima go code thie guild system on my own with no help yippee) I'd break everything and I don't even know where to start first of all… lol I'd like help on making a basic guild system: Create Invite Master/Co-leader/Member ranks Kick Promote I think all the basics... Help would be very much apprectiated!!!! Thanks, Blood!
  12. Yeah I saw that right after I posted it, lol But they are a little different i do mine before the second ) you do it after but either way it works
  13. OKay I took that code and made it do this Name(LeveL) This is how I did it, is there a more efficent wat of it? ``` Name = Trim$(Player(Index).Name) & ("(" & GetPlayerLevel(Index) & ")") ``` Ah I see you edited it haha…. But i took your orignal one you posted for Name; Level # But both of our ways did exactly what I wanted.
  14. Before I do that, maybe you can help with this… When I open VB6 to edit the client it says "Unable (something something) Registry" it only does it once. After that error it says this: "Errors during load. Refer to '(file path).log' for details' OR when I open frmMain and her eis the errors Line 819: Class ShockwaveFlashObjectsCtl.ShockwaveFlash of control Flash was not a loaded control class. Line 825: The property name _cx in Flash is invalid. Line 826: The property name _cy in Flash is invalid. Line 827: The property name FlashVars in Flash is invalid. Line 828: The property name Movie in Flash is invalid. Line 829: The property name Src in Flash is invalid. Line 830: The property name WMode in Flash is invalid. Line 831: The property name Play in Flash is invalid. Line 832: The property name Loop in Flash is invalid. Line 833: The property name Quality in Flash is invalid. Line 834: The property name SAlign in Flash is invalid. Line 835: The property name Menu in Flash is invalid. Line 836: The property name Base in Flash is invalid. Line 837: The property name AllowScriptAccess in Flash is invalid. Line 838: The property name Scale in Flash is invalid. Line 839: The property name DeviceFont in Flash is invalid. Line 840: The property name EmbedMovie in Flash is invalid. Line 841: The property name BGColor in Flash is invalid. Line 842: The property name SWRemote in Flash is invalid. Line 843: The property name MovieData in Flash is invalid. Line 844: The property name SeamlessTabbing in Flash is invalid. Line 845: The property name Profile in Flash is invalid. Line 846: The property name ProfileAddress in Flash is invalid. Line 847: The property name ProfilePort in Flash is invalid. Line 848: The property name AllowNetworking in Flash is invalid. Line 849: The property name AllowFullScreen in Flash is invalid. (I'm using Nova 2.6)
  15. I feel like Level ## over the name of the player is a bit much… is there a way I can make it like this: Name(##)
  16. I could have sworn I seen one the other day, But I cant find it at all even using the search function… Maybe I saw the quest system and thought it said guild. If there is none out there what shall I do? ot how to start it, etc/
  17. I can always use more mappers because well I am not so great so I may need some guidance this is a scrolling map game, but anyways PM me with screenshots of your work please.
  18. Conten Developer will be the making of items, spells, etc (no graphical knowledge just stats and icon picks.) Also go to the website and PM me your work or just PM me your work here.
  19. Yes, it does. But the problem is, I don't want all the other stuff with it. Edit: Meh nvm I will, only because I don't feel like going around and and around searching for crap lol
  20. You didn't answer my question though, I know the numbers of what they are, You know how in the server-side client you can right click the players name? It only has make admin, I'd like it to have all. well except 1 because i can just erase the access… But I'd like to have the list, like on Nova.
  21. @Bloodmorphed: > Is there a option to where I can do "Mapper, Dev, Mod, etc etc" in my server Client and the access? Let rephrase that: In server there only make "admin" clickable thing, lol I would like Admin, Mapper, Developer, and Moderator Doh, I'm a noob I meant to hit modify not quote, oh well lol
  22. Is there a option to where I can do "Mapper, Dev, Mod, etc etc" in my server Client and the access?
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