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SpiceyWolf

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Everything posted by SpiceyWolf

  1. How would i apply this to a code that was customized? example(unless this was normally like this…the area was edited so much i dont know... but this is only place with vitals=vitals(bla) ect in it in my whole module) If Spell(spellNum).Special > 0 Then Select Case Spell(spellNum).Special Case 1 'Fire Spell Vital = Spell(spellNum).Vital + (GetPlayerStat(index, intelligence) * (10 * GetPlayerLevel(index))) Case Else 'Anything else Vital = Spell(spellNum).Vital End Select Else Vital = Spell(spellNum).Vital End If I tried replacing the bottom one or just one part of the code at a time and all of them with the whole thing u said to replace... but every time i get rte's or errors...
  2. I really want this… but a few days ago i tried it.. either its not compatible with EO 2.0 or i did somethin wrong tryna move over the missin pieces in the NPC editor and frm main... but either way not my copy of the engine is almost done with all the new features i wanted to add... so can someone make a post for what to add for those forms or just let me know whether theres still hope to get this or not... ty ahead of time for the response :)
  3. LMFAO if u guys didnt knotice… someone finally put up a projectiles code... and i just today figured out how to make the one i was workin on work... only problem is it still sucks... kinda funny how i give a *within* 3 days and *within* 3 days someone else does it instead XD
  4. OPS i was wrong on that… if u seen the post ignore it im stupid >.>
  5. OH the create a character and all that? yea ud have to make a new gui code for that and make it a button rather then a lable >.>
  6. @Connor: > Alright, I'll post once I've done it all again. > Oh, and how do you make the buttons on the image work? > > Sorry for all the questions, but yeah. Haven't done any GUI based stuff before. Dp you meen your buttons dont show up anymore? heres a few solutions… if your placing the buttons over the desc pic right click the desc pic and choose send to back. (the buttons with gui will have to have a picture OF the buttons on desc pic for them to show up without hovering the mouse over first) if you edited the main picture for it... ull have to (like i said earlier) on that ACTUAL picture place a picture of ur buttons... they dont show up till u mouse hover... if you made new buttons that were created IN the desc item pic delete those and make them over the empty space(root of frmMenu) and then put bring to front with right click and move them over top Hope i helped :P Erm sorry on double post dont know hwo to quote 2 people at once >.> OH PS on ur border problem... if you mark borders as 0 and then make the desc pic just a lil bit smaller then the actual size(meening shorten it from the bottom going up and right going left... so the top left point where it starts is still in same place... ) the image its loading will still stretch it back out to the right size but since its still smaller it will fill over the spot(since theres no border) without worrying of empty space appearing around your picture
  7. @Jimmy: > It means you liked my tutorial? :P OH YES I DO VERY MUCH*big hugz* :P CRAP how do i delete this? i dont wanna be in trouble for double post Dx
  8. dont know if it would be concidered the BEST idea… but i was tryna make option buttons out of that... and allow checking one to choose which IP u connect to... ones thats coded in using that method... (between 2 options) or using the ini ip... i was tryna post like this If frmMenu.optINI = 1 Then (ini IP) (ini PORT) Else "127.0.0.1" 7001 If frmMenu.optINI = 0 Then End If End If If frmMenu.optLocalIP = 1 Then (ip that u need to connect to my pc) 7001 If frmMenu.LocalIP = 0 Then End If End If and so on..(obviously i didnt leave it that bear... i pu the actual stuff that was needed ... i didnt leave just ip and port there like it was gunna do anything >.> 'frmMain.Socket.RemoteHost = Options.IP 'frmMain.Socket.RemotePort = Options.Port that part... Whenever i try this it doesnt work... obviously im still kinda noob and its probly not the right thing to do but how would i make that work?
  9. OMG since the EO 1 ive been tryna figure out how to do that… i am kinda stupid arent I? i can figure out complicated stuff and not something like a menu... eh i get knocked around enough as it is... there ive been punished already XD and all too many times by god... im on his bad side >.> dont even know what i did Dx
  10. X.X SERIOUSLY?!?!?!! i just figured out how to make this work like 5 minutes ago… i come on forums gunna add a couple more things im too lazy to figure out and make a tutorial and one was posted however long ago i dont know... DANG nice work tho... my version wouldnt have been half as successful and if anyone had a problem i probly wouldnt figure it out... so i give u 100 stars on a 5 star rating XD man im glad u posted tho... makes alot better then my version i swear
  11. DUDE i started reading title and it sounded stupid at first till i saw what u meant… AND THAT IDEA IS FREAKIN GENIUS!!! I dont know any game that has stuff like that!
  12. AT SOLVOC… i believe thats cuz its not a server sided problem... its something wrong with the coding... did you get EVERYTHING in there thats in the tutorial?
  13. This addon is BEAST!!!! I LOVE IT BRO!!!
  14. TY TY TY SO MUCH! I LOVE IT!!!
  15. I keep getting an error on the lstjuke.clear code…(the one on load_form) where it sais "for i = bla... it highlights I and sais type not defined... how do i fix this?
  16. lmao im sure ill be able to get it within the next 3 days but i dont care for credit … but ill make a tutorial so everyone can have... just be sure to keep track of the forums... ill update on if im makin it ok or if i need more time.
  17. before i get into it… you need enemies , players, or both?
  18. @Axis: > well then i have a request i can't wait for eclipse galaxy 0.0.9 so i am asking you to try to make a ranged combat system so i can put archers in my game.it's just a request maybe for later :P Hmm… well i do need it in my game as well... i do suppose i could look into it for you :)
  19. @Axis: > i think this is very useful.You should keep on making tutorials Thanx tho… i appreciate it... this was like the coolest thing i believe ive ever accomplished on eclipse... and my goal here was to show u how the codes were setup so u could play around with em and make more of your own... it only takes searchin a couple places on that one to show data that its pulling from the server... either way its good for that or just showing u how to add the one part >.> ive figured out how to make buttons to show - Player Name - Player Level -Dev Tags -NPC name - NPC Level and im workin on trying to make it show a spell list of the enemy right now >.>
  20. LMAO i think its hilarious… asking a 16 yr old who is learning vb just by staring at codes and never seein a lick or lesson to post more tutorials? XD but its finee... Im learnin and id be happy to share as much as i can find... and i guess i could get some lessons from a friend how to do more stuff... hell when i learn enough ill just start fixen requests as they come...(i got alot of time on my hands o.o)
  21. *sigh* fine since u desided to bug me enough about it…
  22. EY at least i posted the thing…I am quite proud of that work there concidering i havnt even touched a book or looked on sites for help learning the coding.. i just figured it out my seeing the code and found how to rearrange it and get the stuff i needed...
  23. Eh… i wasnt using the full codes so i didnt find it necessary...
  24. Well I've been playing around some more with the Mod Text file… and i found a few more things out... Heres how to make NPC level visable... Search: ``` Name = Trim$(Npc(npcNum).Name) ``` now u can either add the next code and keep level and name, or delete the name and keep the below ``` & (Npc(npcNum).Level) ``` now… if you want to make a button option, put a check box in ur options menu or w/e u want it... and call it something... ex **ChckNPCLVL** now above this whole part here… ``` Name = Trim$(Npc(npcNum).Name) ``` add ``` frm(form location u put it).(name of checkbox) = 1 Then ``` and at the end of that… copy the origional code(withLevel or just the level that u had if u chose to remove name altogether) and go underneath the code u copied...(without placing new copy) put ``` End If Else (the Copied code) End If End If ``` DONE now u have the code… if you want to make more edits like keeping keeping the levels and only removing name... leave a name or level whichever u pick... and make the button for that... copy the whole thing... and then above it put ``` If frm(form ur new button is in).(newcheck button u made for the new option only) Then ```and at the whole bottom… put Else, place the copy, and edit the code u just copied to make the counterpart to finish ur button... DONE If i made a mistake on this or my other post... the mix dev tag/player level codes tutorial please let me know... please and thank you :P
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