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ZeoWorks

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Everything posted by ZeoWorks

  1. > Few things I'd like to say after an initial playthrough: > > 1. The clock doesn't tick/update often at all, and when it does, it's sporadic. Is that because you have it being triggered by an event? Felt like it. > > > 2. "Midnight Man" just hangs out at the glass doors downstairs; I stared at him for a good minute or two even with doors and all that jazz opening. > > > 3. Look speed. For baby heyzeus's sake, man.. edit the FPS controller your using to slow down look speed, or at least have it adjustable in the settings menu. > > > 4. Getting hung up on objects is a buzz kill. I got trapped between the coffee table and "Midnight Man". Couldn't relight my candle and couldn't jump over the table. > > > 5. That spotlight your using (already mentioned in a previous post). It'll exponentially add to the ambience/feel of your game if you only used the ambient lighting from the particle effect for your candle. > 6. Web player, please. > 7. Dropbox, SkyDrive, or other cloud based storage downloads, please. > > All in all, it's a cheap jump scare with diminishing returns. Do you plan on adding to this? 1\. The clock changes every 30 in-game minutes (About 90 seconds) 2\. In version 1, the midnight man stays at the door from 00:30 - 01:00, this is changed in V2 where hes already inside the house by 00:30. 3\. Will do. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) 5\. That's a first. 6\. There IS a webplayer version on GameJolt. 7\. Why?
  2. *Edit* Changed the video to another youtubers. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Also released V2, Enjoy!
  3. ![](https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc1/p480x480/582042_661346190558658_343321784_n.png) ****Midnight Man - V3 Final**** **_Information:_** This game is based on a _**real**_ ritual to summon the spirit named _'The Midnight Man'_ to punish rule breakers in Pagan religions long ago. This ritual is still practiced today. **Game Rules:** Your goal is to avoid the midnight man at all costs until 3:33AM. You may move through the house to avoid him. If he is near; your candle will go out. **You cannot re-light you're candle if you are near the midnight man**. The midnight man has the abilities to move objects, open doors .etc, so watch out for this happening as it will indicate that he is near. If you are still alive at 3:33am, you’ve won.. **Controls:** Move - Arrow keys / WSAD Sprint - Shift Jump - Space Interact/Relight candle - F Pause - Esc **Download:** [**Click here to go to my website for Download**](http://zeoworks.com/misc.php?page=midnightman) ENJOY!
  4. > You must be so happy about taking a saturated concept and adding teletubbies to it. Well I was a little flattered when I seen views draw in for such a bizarre project yes. At least I know it was worth it… even know it was insane. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) ~ZeoWorks
  5. > I get 12-17K a day (fluctuates quite erratically). Still got 85 members. > > Go figure. Ah, that's unlucky. ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) I got 1,128 members since I released the website at the start of the year. >.< Mainly because of my "Slendytubbies" game project which got youtubes interest (Over 7,400 gameplay videos). I guess the smallest and craziest things get the most traffic these days. Though you should add advertisements onto your website if your getting that many views a day, it'll get you extra money in your back pocket. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) ~ZeoWorks
  6. Ah.. so realistically, the server will not be able to handle 500-1000 players at once never mind actually reaching that amount of players? Thank you for your recommendation too Slinky, I'll certinly look into it. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) ~ZeoWorks
  7. > You wont get 500 - 1000 Players never ;-) > > But if you want to try it good luck ^^ > > I host Servers for free Lagless it just lagg if you coded your stuff wrong but then its client side lagg ;-) > > Free -> With an Adversing message every Hour > > Payd -> 5Eur / Month > > At both options is 24/7 and FTP > > At Payd will i help you Programming, game logic tipps, mapping e.c.t. > > Edit–- > > If you dont get it how you would like it. > > I Search an admin for the English Server of my game > > [Blog > > I](http://mybrokenblocks.blogspot.ch/) make 2 Servers (Englisch / German) and im not the best at englisch so i need help there ;-) Well, currently I get around 9,000 website views a day so I'm sure a few of them would be willing to atleast try the game… So it could add up to around 500-1000\. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) Could someone please answer my question? ![](http://i49.tinypic.com/2h4evpi.png) ~ZeoWorks
  8. **Hello** everyone, I was just wondering; How do you know what is the best way for hosting your EO server (or any other kind of game server) via VPS hosting? and can anyone recommend a good vps hosting website/package? The thing is, I am planning to make a big MMO game so I need to know how to find out how many players can connect to your server before there is major lag and what is the best way/vps hoster to have as many connections (players playing at once) to the server as possible without as much lag. (Shall we say.. around 500-1000 players) Thank you! ~ZeoWorks
  9. Kinda strange for first person shooters, it makes you look like your just floating arms with a gun. >.< ~ZeoWorks
  10. The download link has seem to of died. ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png)
  11. > I can guess that Deathbeam is just too occupied with his own game and website, I wouldn't be suprised if he starts losing interest on a open source engine. Just give him some time, he is doing this for us for **FREE** after all in his OWN PERSONAL spare time remember. We shouldn't expect his releases to come instantly on our demand. Hes got his own life to look after too as well as his own projects. Keep up the good work Deathbeam. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) ~ZeoWorks
  12. I can't wait until the new release Deathbeam! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) I'm planning on doing big things with this custom version. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) ~ZeoWorks
  13. Just want to say Merry christmas to everyone! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) ~ZeoWorks
  14. **Alright, The final release is now available to download!** **My website is almost finished, you can download Slendytubbies at my website for both PC and MAC or you can play it (no download required) on your web-browser using Unity Webplayer. A Multiplayer video tutorial has been added to my site also to find out how to connect to other players games. I would like to give thanks to everyone who tested the alpha launch of slendytubbies on this forums! I also like to thank the youtubers that made commentary gameplay videos. Odds are I will be releasing a few bug fixes here and there. But i'll not be updating the information on this topic, only my website. But for now, ENJOY!** http://www.youtube.com/watch?v=aKIpt5kw_8M **~ZeoWorks**
  15. Alright so i'm nearly done patching up a few bits and pieces in the game. Once im done that i'll post it on my website and make all the installers for both Windows and Mac. If you guys don't want to download it, Its now a facebook app ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) **[Click here to play it on Facebook](https://www.facebook.com/appcenter/slendytubbiesgame)**
  16. Still as amazing as ever. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) I'd love to see your homing-target shooting Project system (Both Players and Npcs) added into this. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  17. > Not sure about the trees or character sprite. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Mmm yeah, prehaps a darker outline or highlights around the trees would be great; considering that the rock walls and coast lines are quite sharp. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  18. > Yeah… it looks like you made a crappy rip off of my game... Come on; cut him a break, hes been working hard on making this game. Just because it shares a few similar features it doesn't mean its a "rip off" of your game. That's like saying all World War fps games are rip offs from each-other because they share a similar scenario. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) I think both his and your project are going great and you should both keep up the good work. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Thiers no need to call it "crappy" either, its a work in progress.
  19. Looking pretty good so far. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Great work I have to say. The only problem I encountered was that I randomly fell out of the map at one point. *shrugs* Of course its in alpha stage so you've got a long way ahead of you. Apart from that glitch, well done. Keep up the good work! ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  20. > *Update* Version: Official Release > > -Rebuilt game from the ground up > > -Multiplayer LAN/Internet support > > -New Game Menu > > -Added Day, Dusk and Night varients > > -Added ingame graphics settings > > -Added Multiplayer Co-op Gametype > > -Added Multiplayer Verses Gametype > > -Added Slendytubbies Game Installer > > -Added Sprint function > > -Added Crouch function > > -Remade credits **The official game is now released to this forum only! Once my todo list is completed, the game will go public everywhere. For now, enjoy!** Note: Since this game was re-built from the ground up, some features have changed. Example: You now need to simply "walk" onto the teletubby custards to pick them up. _My little todo list:_ >! -Fix map boundaries >! -Create 32bit installer >! -Create Mac installer >! -Create web browser support >! -Publish official game on my website >! -Make gameplay preview video(s) >! -Make video trailer >! -Make a multiplayer setup tutorial
  21. Looking pretty good so far, Keep it up. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  22. > I found all 10 custards but I couldn't figure out what to do after, so I let slendytelly take me away ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) > > First time playing - Definitely scared the shit outta me lol. Fun/funny game. Thank you for playing and your feedback. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Yeah lol, Keep in mind that was only an alpha test so there was no ending once you got all 10 custards. XD I've been working hard on re-making the game from scratch with online capabilities. In-game gameplay has changed quite a bit (Example: you how have to walk into the custards to collect them whils't in the alpha test(s) you had to click on them to pick them up). So far online is working fine, all tests have gone well. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) I've created 2 new game-modes for online gameplay; one being "co-op" (Where you and a friend(s) work together to collect all teletubby custards) and "Verses" (Where one player plays as the slendertubby whils't the rest plays as the teletubbies that must collect the custards without getting caught. A cat and mouse gametype really). If you have any features you'd like me to include just ask. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  23. > I think this is going backwards. I agree with this, If you want a single-player game similar to Eclipse I recommend you use the RMXP engine. Their are forums out there that have fighting scripts almost the same as Eclipses fighting combat. Here is an example video: [media]http://www.youtube.com/watch?v=UHd4YCvJBPA[/media] And another: http://www.youtube.com/watch?v=kwRTxK3M0qY I hope this helps. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  24. > I was afraid of what this project might have in it. Looking at this just made me realize that I was rightfully afraid of it. Yeah, that is basically what the game is trying to achieve, for you to be scared of it. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) Its nothing to be long-termed scared of of-course, its only teletubbies. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) I've been working on the multiplayer, so far so good. Players are able to see eachother .etc, Now I need to work on the rest of the game like slendytubby .etc If anyone has any particular game-modes they'd like to see in multiplayer let me know. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  25. **NOTICE:** Right, I'm rebuilding the entire game from the ground up again to give **multiplayer** abilities _(The game will still have singleplayer)._ This may take a while, wish me luck! ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
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