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Conra

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Everything posted by Conra

  1. > Very nice game, I hope it wont become "Send invite to 15 of your friends to get this item you really need" game. > > It lagged for me a little, so moving boxes was little harder, but it could be just my computer. > > Also it is very nice, that there is finally more different game on facebook. Thanks for the comment! I would never, ever let it become one of those games. I would rather give items away to random people lurking about on the Facebook page to say thank you. Some people do have a bit of trouble with lag in the movement but if you close a few tabs or graphics intensive applications, such as Photoshop or Illustrator as I usually have them open, it really does tend to help. Could you maybe define a "more different game" please? It would be interesting to hear your opinion on this. Kindest Regards, Dewald de Jager
  2. The Saving Xena beta is live! Click the "Play" button in the original post or use this one: [![](https://dl.dropbox.com/u/21095721/eclipse/play.png)](http://apps.facebook.com/savingxena/)
  3. Hello Everyone, Many of you may have seen the [game's thread](http://www.touchofdeathforums.com/community/index.php?/topic/129791-saving-xena/) in the forum and I've gotten some positive feedback about it. I know a lot of people aren't into 'furries' games and I'd still like you to read the rest of this thread ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) While making the levels for the game I lose inspiration some times and was hoping you guys could help me out here. If you volunteer to help out, I can give you early access to the game, give you free perks in the game (such as using the shop for free) and give you some info on the secret stuff that are only in future releases. If you've read the thread, you'll know that the Beta is coming up very soon so I'd like to get some people help where they see it can be improved. "How would I help?", you may be asking yourself. Well, all I really need is the basic/rough draft of the level and I can do everything from there, but I could send you the tilesets to map it out, if you prefer that. You can do this hand-drawn, in Paint or with a tablet it you want. It's tile based so anything with grids is recommended. On top of the perks mentioned above, if I feel you contribution has been good enough, I will put your name in the credits. I know it might not sound like much, but give it a while and you'll see the value in it. How do the levels look? Well, you can see them in the videos mentioned in the thread I linked to above. Here's some screenshots for a more clear view: >! ![](https://dl.dropbox.com/u/21095721/eclipse/ingame.jpg) >! ![](https://dl.dropbox.com/u/21095721/eclipse/screenie1.png) Thanks for reading the thread and if you have any questions or would like to contact me then try on of the following: Reply to this thread. Email me at dewald [dot] dj [at] hotmail [dot] com Add me on Skype/MSN/GTalk with the same email. Kindest Regards, Dewald de Jager
  4. Got a few requests to join the beta and I'd just like to say that it's a public/open beta. More info to come in the Talent Centre ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) Kindest Regards, Dewald de Jager
  5. > I'd like to say this here, Dewald, good job. > > You outdid yourself with such a polished game. > > Though I can't say I love the storyline or setting (I'm no furry), the close to professional feel is really - almost - there. Wow Rory; It means a lot to me coming from you ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) As for the 'almost' part, what would get it there in your opinion? > His work is great, I checked out his portfolio. There's potential I'd be interested in contracting him in the future… Beau, your portfolio beats mine anyday. When it comes to music, you're a beast ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) > That unfortately was my opinion on it too, the whimsicial tone… or more particularly... the storyline and 'furries' was my turn-off. Everyone has different interests and as game developers we just have to accept that we can't impress everyone, but that doesn't mean I'll stop trying! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Kindest Regards, Dewald de Jager
  6. > Shop dialog looks sexy, good to see some more commercial quality material, it's rare to see it on this forum. [Greg 'Zeedox' Bartlett](http://www.zeedox.net) is responsible for that ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) I appreciate the comment, it's very nice of you. Kindest Regards, Dewald de Jager
  7. > Amazing work, i just have to say the videos are excellent! Thanks ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) We try to improve wherever we can, so let us know if you have any suggestions or questions! Kindest Regards, Dewald de Jager
  8. ![](http://www.savingxena.com/images/saving-xena-website-logo.png) Hello Everyone, Some of you may have seen the Saving Xena trailer before, some of you may have heard of it before and some of you may have no clue as to what it is. Well, I am here to elighten you: Saving Xena is a 2-Dimensional puzzle/adventure game with a relatively challenging, yet casual, atmosphere. Saving Xena is currently only developed for Facebook but will be released for iOS and Android shortly after the official Facebook release. Saving Xena starts in a lovely, lively forest - as most fairy tales do - with two twin rabbit brothers; Gaston and Jack, both being bunnies. From a very young age Gaston has been best friends with a female bunny who goes by the name of Xena. As they grow up, a love develops between the two through their teens and young adulthood, but Jack doesn't approve of this at all. On a sunny afternoon, outside the cottage in the forest, Gaston goes down on one knee and pops the question to Xena. Without a doubt Xena replies with a yes and the two fall into each others' arms; Both madly in love with each other. A cloud of smoke appears and Jack, who left home to become an evil wizard, appears with a wand in his hand. Suddenly Jack grabs Xena and in a second puff of smoke they both disappear! Your job as Gaston is to make your way to Jack's evil castle and save the beautiful Xena from his wretched paws. Will Gaston be in time to save Xena? Will he make it past Jack's booby traps alive? Only time will tell as his adventure lies before you… >! **Trailer:** >! [media]http://www.youtube.com/watch?v=0f5k_0Zj2kQ[/media] >! **Demo:** >! [media]http://www.youtube.com/watch?v=tTMB1OaSZ5c[/media] >! **Loading Screen:** >! ![](https://dl.dropbox.com/u/21095721/eclipse/loading.jpg) >! **Rewards Dialog:** >! ![](https://dl.dropbox.com/u/21095721/eclipse/rewards.png) >! **Main Menu:** >! ![](https://dl.dropbox.com/u/21095721/eclipse/main.jpg) >! **Chapters Menu:** >! ![](https://dl.dropbox.com/u/21095721/eclipse/chapters.jpg) >! **Test Level:** >! ![](https://dl.dropbox.com/u/21095721/eclipse/ingame.jpg) >! **Gifts Dialog:** >! ![](https://dl.dropbox.com/u/21095721/eclipse/gifts.png) >! **Shop Dialog 1:** >! ![](https://dl.dropbox.com/u/21095721/eclipse/shop1.png) >! **Shop Dialog 2:** >! ![](https://dl.dropbox.com/u/21095721/eclipse/shop2.png) >! The wonderful, very talented people that made this project possible, are as follows: >! **Marco-Hans van der Willik:** >! Executive Producer. He is the MD of Bright Mind Studios and is in charge of all business and financial aspects but is also very involved in the development of the game. >! **Dewald de Jager (Myself):** >! Producer. I manage the team, do testing, make the levels (Though we have had a bit of help from some nice supporters with this as well) and prett much hop in to help wherever I can whether it's to do with programming or graphics. >! **Dario Seidl:** >! Lead Developer. Does the front-end, back-end and the interaction between them. Currently a university student in Austria. >! **Greg Bartlett:** >! Lead Graphics. In charge of game art but has also done a lot of the UI, probably most of it. Full time freelancer that goes under the name of Zeedox. Very well known on NewGrounds. >! **Vincent Ho:** >! Concept art and illustrations. All the nice pictures of the bunnies were done by this talented illustrator. >! **Mariusz Jasionowicz:** >! Music producer. Still can't get his nice melodies out of my head ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) >! **Various Freelancers:** >! We have many freelancers that helped with the project, including writers, animators and some more graphics artists. The full list of credits can be found in-game as I have only listed what I consider to be employees above. ![](https://dl.dropbox.com/u/21095721/eclipse/button_heading.png) [Website](http://www.savingxena.com/) [![](https://dl.dropbox.com/u/21095721/eclipse/button_facebook.png)](http://www.facebook.com/savingxena)[![](https://dl.dropbox.com/u/21095721/eclipse/button_twitter.png)](http://www.twitter.com/savingxena)[![](https://dl.dropbox.com/u/21095721/eclipse/button_youtube.png)](http://www.youtube/savingxena/) Your input is exceptionally valuable to us, so please take the time to send us a suggestion or ask a question though a comment or via any of our social network profiles. Click the button below to play the game: [![](https://dl.dropbox.com/u/21095721/eclipse/play.png)](http://apps.facebook.com/savingxena/)
  9. Conra

    My Game's Trailer

    @Rory: > The trailer impressed me. I'm sure lots of furries will love this game! > Good luck on the project :) > > Also, nice to see the same people still active here. I hope they will, and thanks! Haven't seen you here in a while, since I'm never here and I'd rather chat to you on Facebook or MSN, but I guess it is nice seeing them here :P Kindest Regards, Dewald de Jager
  10. Conra

    My Game's Trailer

    @zerosavior115: > nice animation yet its weird making somthing out of bugs bunny? > > -even im a kid its still weird…... Where do you get bugs bunny from? @Deathbeam: > You are reading my mind :P For me its weird too Why's it weird? Sure, it's rabbits, but it's just a game. Kindest Regards, Dewald de Jager
  11. Conra

    My Game's Trailer

    @Vaughan: > lulwhat. Your site is a copy of Apples. > > http://www.brightmindstudios.com/why-us/ Yeah, they do look strikingly similar. Not my site though, that's the sponsoring company's site. Kindest Regards, Dewald de Jager
  12. Conra

    My Game's Trailer

    @Her0â„¢: > What I liked especially, was the fact that I understood your storyline, (I think) the two are in love, the girl is taken, it is your job to get her back, its also very cutesy and very professional. Yup, that's it :cheesy:
  13. Conra

    My Game's Trailer

    @Socuine: > I didn't expect this from you Dewald. You make me proud. Thanks Glenn! Haven't seen you in ages. Will be posting more on the game, like screenshots, whenever I get the chance. Thanks for everyone's support so far! Kindest Regards, Dewald de Jager
  14. Conra

    My Game's Trailer

    @Her0â„¢: > Holy crap! That was an awesome trailer! How did you do that? @Keebler: > Mario and luigi with rabbits and luigi gets jealous of mario? (Plus that is a sick trailer) Thanks for the compliments guys. As for Her0â„¢, that's my secret ;) Remember the links at the bottom of the page to show your support! Kindest Regards, Dewald de Jager
  15. Conra

    My Game's Trailer

    @Lumiere: > Awesome trailer yo !!! > Damn ,very beautiful !
  16. Conra

    My Game's Trailer

    Hello Everybody, Haven't been on this forum in months. Can't exactly say I miss it, but what I can say is "Good times." Anyways, the reason for me posting is to show you guys (And girls) my game's trailer. It's more an advertorial trailer than an in-game trailer, but that's because it will be used to show the base storyline before the game. [media]http://www.youtube.com/watch?v=0f5k_0Zj2kQ[/media] Thanks for watching! Let me know what you think and if you like it feel free to get social with us :cheesy: [Website](http://www.savingxena.com/) [Facebook Page](http://www.facebook.com/savingxena) [Twitter Profile](http://www.twitter.com/savingxena) [YouTube Channel](http://www.youtube/savingxena/) Kindest Regards, Dewald de Jager
  17. Conra

    New Wordfilters

    Robin = Holy Pancakes Regards, Dewald
  18. @Holy: > It's terrible. Why would you even post a 10 minute job? It's a couple of squares, 1 line of text and a stock photo. I wouldn't say they're squares. They're squares with rounded corners:) but I'm with Robin on this one. Regards, Dewald EDIT: Since when does Robin filter to Holy Pancakes?!
  19. @S.J.R.: > ![](http://www.imgftw.net/img//120685652.jpg) > > Yours faithfully > Stephan. LOL at your hair. The stach/beard is coming along as well! Overall: A great photo! Regards, Dewald
  20. @Connor: > I don't care what anyone says, I'm still not convinced. > Will take a lot more then a mod posting telling us his really a mod and he isn't a staff member on a different account. > > Ah well, I'll believe what I want to believe I guess. I highly doubt Soul would lie because the way I know him is as an awesome guy that won't lie about silly things. And go read my post again and think about it. The guy is a mod so deal with it. > Jealousy makes you nasty. =P Regards, Dewald
  21. Conra

    -_-

    @Robin: > You screwed up both the font and Evan's name colour. Yeah. He wasn't online at the time so I had to make that as well as the mods' names. Regards, Dewald
  22. I have a few points: -The guy IS a mod. No way that he isn't because he is in the mod group and he does have powers. -He ISN'T banned since he was active recently and he was given his mod powers about a year ago. -It most probably isn't a staff member because the the last time anyone posted on that thread was on August 03, 2010 by Adulese and there would be absolutely no reason for a staff member to log into that account one day if it was theirs. -I did a check on the post counts of mods and admins and it seems that posts in the admin or moderator sections do not count towards your post count so this quote could be (and most probably is as Soul doesn't lie) true: @Soul: > I explain it as he's a moderator that tells us what to do in the Admin Zone **My Conclusion:** Being a mod is not about how active you are or if you post or not. This guy does not mis-use his powers but he is a good mod and we should respect him for that and just accept that fact that he is a mod. We should drop the suspicion and be grateful for his services towars the community. @Soul: > he's free from your skepticism and fire? I don't mean it as "skepticism or fire" at all. All I meant was that it was surprising for me seeing the last active date on his profile. I respect his wishes for not wanting/feeling the need to post where not necessary. Regards, Dewald EDIT: Had to fix a quote that I messed up
  23. Well he is in the Global Moderator group and so is Soul so it can't be fake. Regards, Dewald
  24. Not sure if all of you have seen [this topic](http://www.touchofdeathforums.com/smf/index.php/topic,62380.0.html) but I suggest you read it. All I want to know is how do you explain [this](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=20644)? > Date Registered: > July 09, 2010, 07:39:37 PM > Local Time: > July 23, 2011, 10:20:24 PM > Last Active: > July 13, 2011, 09:13:28 AM Is this guy one of the staff or just some newb that is really a mod or is he muted or something? Regards, Dewald
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