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hansomme94

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Everything posted by hansomme94

  1. I find it ridiculous that people on here always shut people down Instead of helping them. I did eventually finish the GUI USING custom images made in Photoshop CS5, as I was only using those GBA pictures for form factor, and scale. BUT I will never release it or ANY other material on this website again. IDC who thinks I'm childish, or anything else I'm just tired of ALL of the things I put on here being disrespected, except for by a FEW people. You guys need to work on your community, and the way you interact with new people trying to be helpful. And with that, I will no longer post ANY of my codes/projects, so as to not bother all you PERFECT people with my Insolence. DTDMike
  2. Yeah, I was the one who posted it but it was a workaround using glovepie, not actual programming. I have included the alpha client for my game, so you guys can see what is possible with this. In-Game Controls: A = Attack X = Run D-Pad = Move Left Joystick = Analog Move (Sensitive walking speed) Rumble = Taking damage Menu Controls: A = Accept B = Exit D-Pad/Left Joystick = Navigate Rumble = Moving through the menu
  3. **I have attached a rar file at the bottom** Notes: _** This program requires Microsoft XNA Framework 4.0 [http://www.microsoft.com/download/en/details.aspx?id=20914](http://www.microsoft.com/download/en/details.aspx?id=20914)**_ XInput.exe, and Winsock2005DLL.dll are both dependencies of this program! XInput Tester.exe is a sample to show how the template works. I had to make a vb.net based application called XInput.exe to stream the raw control data over a winsock connection. The connection requires both ports 420, and 422 to be open when this is in use. How to use: After you import all of the project files that are in the root folder, and load frmXInput, the controller's data will constantly be dumped into the following variables.(frmXInput does not have to be visible for it to update the variables) Control Variables: ``` XInput_Present As Boolean XInput_Joy1_X As String XInput_Joy1_Y As String XInput_Joy2_X As String XInput_Joy2_Y As String XInput_BTN_A As Boolean XInput_BTN_B As Boolean XInput_BTN_X As Boolean XInput_BTN_Y As Boolean XInput_BTN_LS As Boolean XInput_BTN_RS As Boolean XInput_BTN_LB As Boolean XInput_BTN_RB As Boolean XInput_BTN_Start As Boolean XInput_BTN_Back As Boolean XInput_TRG_LT As Boolean XInput_TRG_RT As Boolean XInput_POV As String ``` How to send Force Feedback: I have created a function called Send_Rumble to handle sending force feedback, it works as follows. ``` Call Send_Rumble(time As Integer) ``` The time measurement is in ms. The higher the number you put for the time, the longer the controller will rumble. What I have done with it: I mapped the keys to buttons on the controller. I've gotten rumble support, & my favorite I added analog walking speed (You walk faster the farther you move the joystick) Credit: DTDMike/[email protected]
  4. Damn you guys are stubborn, I said I was gonna redo the images after I was finished with the programming. Do you guys not read the rest of the post before you post? I mean come on it says ALPHA DEMO not Beta or DONE!
  5. I forgot to post the link sorry http://www.mediafire.com/?umybz437ms40t8l
  6. @Wing: > I'm not saying that, nor do I have any idea where you got that in your head. I'm just pointing out the quality could be slightly better. > However it is your choice to have it look the way you want and it is just a source edit, but those text boxes just ruin everything. > > If I understand correctly this GUI is supposed to work the same as the GBA load screen, so I presume what you're trying to do is when I click register button the login will be minimized and register will come up in the specified location. > > I like the idea of people being able to use the arrow keys in the menu, it sounds like it would give a nice feel. I fully agree that the quality needs improvement I'm just finishing the programming then I plan on doing something about the image quality as I stated earlier.
  7. This is what I want, you act like they can't put there own images. If I decide I want to change the images I will but this is how it will be for now so accept it or forget about it.
  8. @Pete: > Image quality is awful. I know I plan on using photoshop to clean them up before I'm finished. @Wing: > Needs transparent text boxes. > You should make the GUI from scratch, and not just build off of the GBA save menu. Well, it's appropriate for what I'm planning so that's all that matters to me atm. That's whay I'll release the source, so they can modify the concept to their OWN needs.
  9. I'm working on an AWSOME Zelda GUI based off of LTTP GBA's menu. So far all the GUI is mostly done, the only thing really not done is the programming make it function. If you want to try it then download the attachment bellow. (Note that this is in NO way intended to be a usable client, only a demonstration of the functionality of the GUI.) Once I add more functionality to the GUI, I will release the menu form source along with the dependencies it now relies on. ![](http://sphotos.xx.fbcdn.net/hphotos-ash4/430399_309603435768726_100001572163084_871048_77791827_n.jpg) Edit: You can use the arrow keys to move in the menu, as well as the mouse.
  10. I'm planning on reviving eclipse origins reloaded with a new version, so keep an eye out if you've been waiting!
  11. LOL Well I wasn't sure with the way people act around here. And Im new to origins so I wouldn't know what to debug.
  12. You're ducking stupid I didn't put an updater in an updater you prick I made the game check for updates and run the updater if necessary. I can't believe how you guys treat noobs trying to help people, WTF.
  13. @Robin: > Right. In that case you didn't integrate the updater into the program. Your phrasing was ambiguous. I guess you're right I could have said that I integrated an update check process into the program to be more accurate. Thanks for not leaving a negative comment too.
  14. @Robin: > Why in God's name would you integrate the updater? Commercial projects use an external updater for a reason. I knew you would say something eventually but if you downloaded it you would know that if you need to update the updater opens a modified version of your updater to do the actual updating. Eclipse only CHECKS for the update to make it if you don't want people who aren't up to date playing. Does that answer you question?
  15. @Ryoku: > "skip updates"? ARE YOU MAD? Lol, No I have discovered that sometimes the updater may cause problems for some people and this is for them it's only meant as a last resort.
  16. @Erwin: > I like the control setup :cheesy: Thank you at least i know someone likes it lol
  17. Ok guys I stopped working for a day but now I have the new version ready it only has a small change. Here is the change log: ``` 'september, 18 2011' ================================ Eclipse Origins Reloaded v1.0.0 -> Eclipse Origins Reloaded v1.0.1 ================================ - Added options for other controls in the control setup form which uses key press detection 'september, 16 2011' ================================ Eclipse Origins v2.0.0 -> Eclipse Origins Reloaded v1.0.0 ================================ - Added two command line arguments (-skipupdates and -autologin) - Fully integrated Robin's Auto Updater into the program - Added a shoutbox windows bassed off of freeshoutbox.net's shout boxes - Added the option to switch between WSAD and the Arrow Keys as the directional keys with a form to change these settings - Fixed the strange error that EO's dev team left in the source (the run and walk speeds were switched to thier opposites) - Changed it to where you only type if you click on the chatbox - Ctrl+A now makes the admin panel show up (Insert still works as well) 'N/A, 2011' Planned Changes: - Error reporting - Add a Mail System - Server bassed client-wide or single-client pop-up messages ``` **Here is the new link:** http://dl.dropbox.com/u/36653831/Eclipe%20Origins%20Reloaded/Eclipse%20Origins%20Reloaded%201.0.1.rar **Notes:** If you want me to release a source patch let me know and I will do it.(For people who want to apply this to their current source.) I might add in a few more features later on today but I felt that the control setup form was more important since I had it started.
  18. I accidentall left my ip in the config I had people connecting to me lol. P.S. I plan on releasing source updates so people can modify this for their project and apply updates that come later without changing the whole source again.
  19. @Justn: > Why not atleast add the REAL bug fixes like emote, player msg, hotbar, spell index instead of the one "error fix" that wasn't even really an error Well the point wasn't to fix errors but to add features I only fixed that because I noticed it and I wasn't aware of what you speak of.
  20. @Niisan-Kun: > I suggest emoticons appear above the nick by typing commands or icons at the nick, which determine for example the village of player I will add that to the list of future features.
  21. Hi, I'm working on an open source Eclipse Origins v2.0.0 modification I have dubbed "Eclipse Origins Reloaded" **Here is the Download Link:** http://dl.dropbox.com/u/36653831/Eclipe%20Origins%20Reloaded/Eclipse%20Origins%20Reloaded.rar (This file contains the compiled files and source for the updater, the client, & the server) **Here is the changelog:** ``` 'september, 16 2011' ================================ Eclipse Origins v2.0.0 -> Eclipse Origins Reloaded v1.0.0 ================================ - Added two command line arguments (-skipupdates and -autologin) - Fully integrated Robin's Auto Updater into the program - Added a shoutbox window bassed off of freeshoutbox.net's shout boxes - Added the option to switch between WSAD and the Arrow Keys as the directional keys with a form to change these settings - Fixed the strange error that EO's dev team left in the source (the run and walk speeds were switched to thier opposites) - Changed it to where you only type if you click on the chatbox - Ctrl+A now makes the admin panel show up (Insert still works as well) 'N/A, 2011' Planned Changes: - Add options for other controls in the control setup form - Error reporting - Add a Mail System - Server bassed client-wide or single-client pop-up messages ``` **How to use the new and modified features:** **How to use the updater:** The updater is mostly the same, the only new thing is that you can enable or disable it using the config.ini. P.S. The files that configure the client settings for the updater are in client\data files, and the ones that go into your http server are located in the server folder. **How to use the command line arguments:** To use the command line arguments you have to create a shortcut to client.exe, and type a space after the target then type in the command line argument. This shortcut will now run the client with the command line agument's function loaded. The command line arguments work as follows. -skipupdates - This command make the program load straight to the menu, and skips the entire update process . -autologin - If you have logged in once already, and have save password on, then this command will skip through the menu and log you in instantly (The updater uses this function when restarting the program. This command does NOT skip the update check.) **How to use new key combos:** The key combos are as follows. Ctrl+S - Toggles the shoutbox (The Shoutbox will NOT close without pressing this.) Ctrl+A - Toggles the Admin Panel (You can still press Insert to do this.) **How to use the new config.ini settings:** The new settings are as follows. UseUpdater - Defaults at 0 (Not using the updater.), Controls weather or not to use the auto updater. url - Put a http://freeshoutbox.net url (Others MIGHT work.) here to have the shout box window appear. As long as there is nothing in this spot the shout box will not appear. (I recommend that you at least trying this.) DirectionalKeys - This defaults at 0 (Use the Arrow Keys.), Determines weather to use the WSAD or Arrow Keys as the Directional Keys. (There is a button on the Main for to control this with the gui.) **How to use the shout box:** The shout box will NOT appear until you put a url in config.ini under the [ShoutBox] section in the url setting. To toggle the shout box you can press Ctrl+S. **How to change the directional keys:** On the main menu press the control setup button to access the control setup gui. Sorry about the quickly done button and form. **How to use updater.exe:** This is not meant to be opened by the user, but if you wish to open it for some reason use the command line argument -update **What is different about the chat box?:** The chat box no longer holds the focus, making it possible to use letter keys such as WSAD as controls. **End of the help** **Notes:** I believe this to be fully debugged so if you find any problems please let me know. If you want to suggest some new features or say thanks leave a reply.
  22. @Serenade: > Hmm. Fair, I guess. Although, if you worked hard on a tutorial, expecting some praise, I'm very doubtful of that happening with a deprecated engine. > > I'll stop bugging you now. xD LOL, It's fine I mostly planned that someone else would modify if to work with the engine of their choice, I just wanted to get the concept out there
  23. @Serenade: > ![](http://i133.photobucket.com/albums/q75/Boonfarmer/stewie-gun.gif) > > Replace Stewie with your game, and imagine the gun shooting. That's what'll happen the moment you release it. The game is LONG released and successful I don't depend on this forum to promote my game because of people who criticize too much
  24. @Justn: > ![](http://i133.photobucket.com/albums/q75/Boonfarmer/stewie-gun.gif) > > Are you really making a game with EE? why not write it for eo =))) > looks cool though Yeah I started the project a while back never wanted to upgrade, I prefer to add in my own new features. I might start doing more tutorials like this for people that are in the same position as me
  25. Thanks I worked very hard on this tutorial so I hope it helps
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