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Jacquelinett

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Posts posted by Jacquelinett

  1. this is stupid but how do u flatten the ground to the point where u can build a house?

    i keep digging back and forth and pave the tile but still it say the ground uneven
  2. EDIT:

    Just realized i only read the first page when i posted the reply

    EDIT EDIT:

    SKip what i said at the bottom cuz… probably it just gonna piss u off.

    But okay

    let get some constructive criticism

    Your GUI, even after you edit it, suck still. It's too bright, hurt my eyes when i stare at it for too long.

    > Im 14.
    >
    > Never said a gamer would play a bugged game, know from my own exp. What isaid was that a gamer doesnt look at a sourcce code, to see how its arranged.
    >
    > How were you saying it…oh yeah, Deal with it! ![B)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/cool.png)
    >
    > Im preety nervous, i got math exam today, and i know i didnt take more than an E or D grade.
    >
    > Wanted to, but thinked to late.

    When someone said "r u liek… 12", saying "im 14" isnt the best response.

    Apparently you are still butthurt.

    > LOL. You are absolutely off-topic.
    >
    > This is a WIP where i post the progress of my project, not a topic where i discuss the progress. You said i should change my engine, I said no, don't go further. Its my project, not yours.

    Just wanna say, Sekaru is one of a few ppl that I would considered as a Eclipse-trustworthy + honorable mention on this forum. I have alot of respect for him. If i remember correctly at one point he was a head developer. He isnt offtopic at all. He mentioned that your team coded with Mirage Source, which was even before the age of Eclipse origin, which apparently, buggy.

    Domino, too, even tho he isnt as well-known as Sekaru, he is one of a pretty good/decent programmer around here. He was giving out good points, and all you reply was "no1 giv a shiz if ya hav a gud sturylai n sum gud pretty doodle n musik kay".

    You should learn to take criticism. When ppl comment on other ppl WIP or project, it mean they had putted effort into helping you improve your game. Dont throw them off, take it DEEPFULLY, get dat deep feels. All dem feels u know? If u think about the time they wasted in their life JUST4U OMG, u should be appreciating it instead of getting butthurt over it.

    EDIT EDIT EIDT:

    > Mirage Creations is a poor rip off of Robin's CSDE. If you have any bit of dignity, don't use it.
    >
    > On top of that, not caring about the design of the engine you're using shows that you don't care about your project as a whole, that's a big turn off for anyone who may read this topic.
    >
    > Regards,
    >
    > GP

    ^

    Stuff i said before i edit

    _________________________________

    Class? Robin's class?

    let's start off simpler,

    his GUI, despite the fact that it was "edited", everything remain the SAME location as the GUI in Crystalshire.

    Oh wait, is this crystalshire?



    Look like crystalshire to me, look at all dem screenshot, big, pretty screenshot, im inclined to believe this. is. Cristur shy,

    now get a bit more ... not simple. THis topic is in "non eclipse engine" section. Normally if you look around, when ppl post something they would say something like:

    "Game coded in VB6!, game coded in C++!; .net engine!; game coded while i was having fun with a drunk while drinking some python, apparently was woman".

    Nothing was mentioned in there.

    last but not least

    just wanna say something

    I taught MortalAngel to code ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
  3. Kog maw generally there is 2 patch u can go:

    adc and dps

    for adc just build genericly: IE, BT, PD, etc

    for dps. u build dps, duh: blade of the ruined king, hurricane, malady, frozen mallet, etc
  4. I lol'ed when u said Visual Studio. It's VB6 xD

    But for your problem, look in modConstants, in both server and client and look for maxMapX and maxMapY. If it isnt in there then idk i havent touch Eclipse in a while
  5. @Harris:

    > Nope.
    >
    > MS4 is a fully equipped engine. It is what I use. A download can be found on echostorms.net

    No i mean like the blank MS4.

    Back then when i asked to restart EO, someone gave me a link to the blank MS4 source code
  6. @KoisuruKoibito:

    > A quick search for "ms4 source" got me nothing, what is the full name? im still looking too
    >
    > And thank you, now how do i remove the chat from the game? while keeping the npc dialog?

    I dont know where exactly is the ms4 source, but ask older forum member for a blank Mirage Source code where it already have all the enumeration + winsock set up. And how do you remove the chat from the game? well, 2 options:

    1\. Delete the chatbox and every single code relate to chat (which will take a while)
    2\. Just hide the chatbox, and pretend like it never existed
  7. @ReaperBryce:

    > im trying to transfer EO vb6 to java and idk what im doing wrong and no one has a good enough tutorial for it so can some PLEEAASE help me. Thank you so much

    transfer?

    They are 2 different programming language, if you want an Eclipse Origin in java, you whether have to code it yourself, or look up in the custom version for a java version that someone else made
  8. @DepTa:

    > A. where can I edit the ( whether a vb6 ?? )
    >
    > -online user Max,
    > -Max user level,
    > -it increases exp per level,
    > -each class is like his description of his abilities,
    > -and other ??

    modPlayer for the max experience.
    Class description inside the class.ini in the server folder.
    the rest are in modConstants
  9. @TheChoosenOne:

    > Take a blank copy of eo. Then go to Gui folder. Check if the GUI folder of your game and default is same. If not then copy the GUI from the default EO.

    How about, a better approach: open vb6, run the game through vb6, so when it occur, atleast u know which GUI is missing. Cant just blindly copy and paste everything from original EO
  10. You can always make the chat appear on screen, and to make a separate chat,… well, just download the blank MS4 source code, it was the beginning source code of EO, which contained only the chat, no other thing.
  11. So, Im trying to create a character creation system for all the newbie that wanted that system ;P Well, im a newbie too, but still ;P

    Well, I understand the basic concept of how to make a character system, but im facing a problem.

    I dont know how exactly should i tackle the bank system
    So far, as you can see in EO, in ModType, bank are declare as Bank(1 to MAX_PLAYER) as BankRec

    What im trying to ask is, how do i change it so that it work with 3 character from the player? This is how I set up character:

    ```
    Public Type CharacterRec

        ' General
        Name As String * ACCOUNT_LENGTH
        Sex As Byte
        Class As Long
        Sprite As Long
        Level As Byte
        exp As Long
        Access As Byte
        PK As Byte
        Title As String

        ' Vitals
        Vital(1 To Vitals.Vital_Count - 1) As Long

        ' Stats
        Stat(1 To Stats.Stat_Count - 1) As Byte
        POINTS As Long

        ' Worn equipment
        Equipment(1 To Equipment.Equipment_Count - 1) As Long

        ' Inventory
        Inv(1 To MAX_INV) As PlayerInvRec
        Spell(1 To MAX_PLAYER_SPELLS) As Long

        ' Hotbar
        Hotbar(1 To MAX_HOTBAR) As HotbarRec

        ' Position
        Map As Long
        x As Byte
        y As Byte
        Dir As Byte

    End Type

    ```
    Then PlayerRec:
    ```
    Private Type PlayerRec

        ' Account
        Login As String * ACCOUNT_LENGTH
        Password As String * NAME_LENGTH
        Character(1 To MAX_CHARACTER) As CharacterRec
    End Type

    ```

    So an example code would be:

    Function GetPlayerEXP(Byval Index as Long, CharacterSlot as Long) as Long
    GetPlayerEXP = Player(Index).Character(CharacterSlot).EXP
    End Function

    But I dont know how do I make the bank work since it doesnt work in the same way as the Player(index) thing.
  12. Emh, I do teach newbie vb6, around 12 pm or 1 pm my time, which is 2-3 hours later. Add me on skype:
    ComposerCookie

    The teaching is free :3 so dont worry about paying, but donation is always appreciated xD

    I will be covering data type, function, structure, sub, working with form, enough network information to work with vb6 (buffer, handleData, packet)
  13. @General:

    > You're not understanding what I'm saying, rather then storing the sound files as names. Such as "Slash.wav" why not store them as numbers "1.wav". To me, that would be far easier to use.

    1.wav is still a string, but you can convert that string to long, like sprite
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