Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

sephiroth976

Members
  • Posts

    60
  • Joined

  • Last visited

    Never

Everything posted by sephiroth976

  1. Hey, im curious if its possible you could implement a "on keypress" type thing for the event system? It doesnt sound like it would be the hardest thing to implement, but i dont really know, im not that experienced in programming, even if theres conflicts with other systems that use the same keys, at least you could implement the system for a few select keys like the arrow keys and enter or something like that I think this would open up for a lot more customization, like creating menus and systems using images and events
  2. I assume the projectile update means we will be able to make projectile type weapons like guns and bows, im just curious, will bows and guns etc have specific ammo? or do they need ammo at all? I think it would be pretty cool if you can choose the ammo it uses, so you can make different kinds of guns for example with specific ammo for them. Im just asking cause theres several different ways you could implement this, im just curious how exactly its going to work. EDIT: Also i know older versions of eclipse made you drop all your stuff on death, i was wondering if it would be possible to add an option for that, i realize most people wouldnt want that but i think it might be fun to try and make a small survival type of game with the projectile system, if it works like i hope it does that is
  3. I was trying to add quest icons with events when i realized.. theres a quest icon option in the event editor, but its grayed out and i cant use it.. so im just curious if this is implemented or if i need to add a specific folder of icons or something Oh and if you do a conditional branch for "if quest can be started" and have it change sprite depending on that with a parallel process it will spam your chat with a level requirement message if it returns false, kind of annoying seeing as its the only way to add quest icons if the option isnt implemented or finished yet
  4. Okay seriously guys, can someone who worked on this please reply? I mean you have to know this if you worked on it, i know this was possible before so either you know or you took it out, either way i need to know if i can have music on my login screen or not, in fact im surprised so few people have asked this, unless im just missing something..
  5. I know there was something like that in the other versions, but it doesnt seem to work here.. unless it has to be midi files, i use mp3s in the game so when i tried adding "MenuMusic=songname.mp3" under port it didnt do anything, i tried without .mp3 at the end too but still no music
  6. Is there a way to set menu button sounds? like, is there a certain name i can give a sound file so that it will be chosen for the menu buttons? I dont suppose there is a menu for choosing sounds for those kinds of things.. also how can i set the music for the login screen?
  7. You can already copypaste events, i actually found this out by accident, i just thought "how could wouldnt it be if i could just hover and do ctrl + c / ctrl + v" and i did and it totally worked, completely shocked me that i didnt know this :P EDIT: And my own little suggestion i also made in another thread, box items that has a chance to drop one of several selected items with a % chance, for example, have 2 possible items in the box, one more rare then the other, but only drop one, i always had this implemented in the source when i worked with other engines, its always a big part of my projects and i use them as equipment boxes so you can get the item for a random class or at a slightly better grade.
  8. On a sidenote, you can disable the levels by simply setting max level to 1 and remove all the level text and the exp bar with the GUI editor, but i think the custom GUIs only work with gold
  9. Yeah i sort of figured.. give the box idea some thought tho ;)
  10. That would probably work, but in the long run it would be a lot more work when you deal with a large number of different boxes for different sets of equipment. On a side note tho, like Sealbreaker mentioned, having items and maybe skills that can trigger events would open for more customization without having to mess with the source, i used those features a lot when i used to work with RPG Maker, but its just a thought, something like this would be nice to see in a future update.
  11. Sounds like a good idea. By the way, is there a board for suggestions? or do you take suggestions? theres a sort of simple thing that i always tried to implement myself when messing around with eclipse, but since this is not open source i wanted to make a suggestion for it. Il just type it up here, what im talking about are boxes, an item that you can double click and it will give you one of several items at random, i find them very useful for creating equipment boxes that can drop either a random armor piece or weapon boxes that have a small chance of dropping higher level weapons.
  12. Thanks for the quick answer, i just wanted to make sure.
  13. Hey i just today found out about the new Eclipse and i have to say i was kinda amazed, and so i figured i might aswell get a gold license, i read you need to log in with an account but i didnt realize the account on the game server was separate from the one on the site, so i bought it and payed through paypal THEN i logged in with the server and it keeps logging in with silver, so i was just curious if it will fix itself and just takes a while or if i had to let someone know?
  14. Well like i said my knowledge of the engine is limited, and at the moment i cant edit the source myself unless i connect my old computer again (which is a bit of a pain at the moment) My pricing might be a little off but because i already said 20$ im going to stick with it if someone wants to earn some easy $
  15. **Before we start..** I made a topic about needing some payed programing help a while back, but it quickly died out as i decided to wait for Eclipse Advance instead of using CS:DE as a base, and now its pretty much reached its final version (according to the programmer) Also, yes.. i am making a Zelda game with eclipse, and yes.. i realize that is probably the least original game idea on this entire forum.. That being said.. i need some help programing a few simple features into the engine, i have very limited source knowledge of eclipse and at the moment i cant even install vb6 on my new computer. **What i need..** Instead of posting a whole bunch of systems in this thread like last time, im just going to post them one by one as i need them made, the first thing i need is this: Enemies dropping more then one item, for example 50% chance of dropping 5 rupes and 10% chance of dropping a "Equipment Box" Which leads me to the second part, i need boxes that will give a random item, for example a "Equipment Box" will have a number of weapons and armors, and by double clicking it, you get a random one (should be able to hold quite a lot, maybe a 255 limit like other things ive seen in the engine, i plan on having more of the same items to increase the chances of getting a lower level item rather then the higher level ones) Im offering 20$ to anyone who wants to do this with the latest (3.0.21) version of Eclipse Advanced, but as always, im willing to discuss prices further if necessary. **Payment..** All payments will be done through PayPal, im willing to pay everything in advance if people can vouch for you, if not il pay half in advance and then the other half when its done. **I will also vouch for you and put some info about what you did in this thread.** Thanks for reading.
  16. Did you add the thing to choose what stat skills will be based on? if so i cant find it.. you said damage spells would scale from int but im still doing the same damage i did in the old version
  17. Ooo you added the description thing ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) gonna update and check it out Edit: My antivirus actually removes the exe in this update because its "unsafe", could it have caught a virus? Also you forgot to update the red text on the front page to .9
  18. I have another bug i think, but im not sure actually.. and im not sure if its "will" or "int" that will increase magic damage, but magic always does the same damage for me no matter how much i have on will and int, anyone know if this is a bug? also when i learned a spell from a scroll it didnt appear in my skills list until i tried moving the empty slot around Im using 3.0.7 but i havent heard this mentioned yet so i dunno if its fixed in .8
  19. Il just leave the pictures here just in case **Description window alone** ![](http://i192.photobucket.com/albums/z81/seph976/descriptionwindow.png) **Full thing** ![](http://i192.photobucket.com/albums/z81/seph976/8.png) I have no idea what would be easier so i included both, by the way if you need any other edits to the CS:DE gui id be happy to help out
  20. Tab clicking seems okay, but wouldnt it be better to have it show under the rest of the stats when you hover it? **Example:** ![](http://i192.photobucket.com/albums/z81/seph976/example.png) This is just a mock up but if you wanna do this let me know and i can give you the modified graphics for it
  21. Something you might wanna look into I agree with Agoraphobic, the tooltips should include the description too, especially since the stats doesnt seem to work right Weapons will show damage and speed but wont show if theres any added stats like int+ or str+ Armors and others will not show anything, not how much defense and not additional stat boosts
  22. This is great, pretty much exactly what i was looking for a while back, keep up the awesome work on this and il probably use it eventually.
  23. Yeah i get what everyone is saying, ive sort of realized how much work it would be to make this look something like CS:DE, so im unsure how to continue with this atm.. but i feel like the game window itself is way too small to enjoy the way it is now (in my opinion) so something needs to be done with it, suggestions are welcome though
  24. I see.. well one of the things that pulled me towards CS:DE is the design, the whole.. having everything on the game screen instead of having the boarder thing, how much work would that be to add to the nightly releases? EDIT: Wow, i took a look at the nightly release and i must say i am very impressed with this, id very much like to have it look more like CS:DE, but i am definitely using this.. gonna have to redo the original post a bit tomorrow
  25. Thats a little disappointing.. i really like the way CS:DE looks and feels, dunno yet if this is a major problem though ive tried it out with a few friends without noticing much
×
×
  • Create New...