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lollipopsux

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Everything posted by lollipopsux

  1. [Solved] didnt know i have to create a Charextras folder :O. Thanks for reading. Hi I am currently having some problems getting the codes in sub tmrtest working. I am using Eclipse Stable. There was no tmrtest.ess in my Scripts/Events folder so I created a tmrtest.ess and added in the code. The spell works but after 20seconds I keep getting errors for sub tmrtest from server side, and the character that I casted the spell on still cannot move and cast spell. Help is very much appreciated thanks~ Script Author: vicho81 0 Then Call Putvar("scripts\Charextras\" & GetPlayerName(target) & ".ini", "Status", "Freeze", "1") Call SetTimer("tmrtest " & target & "," & 3, 20000) Call LockPlayer(target, 1) Call LockSpells(target, 1) Call LockItems(target, 1) Call LockAttack(target, 1) Call playermsg(target, "You can't move!", 4) Else Exit Sub End If ``` and in sub tmrtest: ``` Case 3 If Getvar("scripts\Charextras\" & GetPlayerName(index) & ".ini", "Status", "Freeze") = "1" then Call LockPlayer(index, 0) Call LockSpells(index, 0) Call LockItems(index, 0) Call LockAttack(index, 0) call playermsg(index, "Now you can move again!", 10) Call RemoveTimer("tmrtest " & index & "," & 3) End If ```
  2. @Robin: > Scripts? lolno. > > You'll need to change the program to handle movement through non-static variables then add in some server-side processing to have it change through item switches. :S sounds too difficult for me. Thanks though.
  3. @Robin: > @erkro1: > > > Ok, I'm sorry, but I dunno how you do that in stable :embarrassed: > > [http://www.touchofdeathforums.com/smf/index.php/topic,66375.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,66375.0.html) > > @lollipopsux: > > > sorry super noob here, how do I increase my character's walking speed? e.g. such as to make it if a player equip a certain ring it allows him to inc his movement speed? > > > > thanks for reading > > WALKING_SPEED and RUNNING_SPEED in modConstants. How do i code it so its in Cases of ScriptedItem though?
  4. @erkro1: > what engine you're using? sorry forgot to mention, its stable
  5. sorry super noob here, how do i increase my character's walking speed? e.g. such as to make it if a player equip a certain ring it allows him to inc his movement speed? thanks for reading
  6. I am currently making my game Capture Online and here are the game concept http://www.touchofdeathforums.com/smf/index.php/topic,66408.0.html Scripters are the main ppl I need on my team. I cant pay you to do it so you will have to be interested in the kind of game i am making too. What I can offer is help on your homework depending on the subject. If you wanna join me reply here with your contact or pm cheers mate
  7. @HunterXero: > Ok you first press F1 then at the bottom choose the item number and how many do you want to spawn then press spawn item, the pick it up but dont move because other players can pick it too, press the respawn button that should be over thereā€¦. somewhere and your safe but there is no where for me to input item number after i press F1 in game. Sorry totally newb here
  8. @HunterXero: > You cant generate Items on yourself, the closes thing to that is the Spawn Item in Origins and about the main.txt , I would just loose you more than you already are how do i respawn those items?
  9. all the tutorials i read it says that by default ur main.txt should have e.g. Sub Commands(Index) but why is my main.txt so different that it doesnt have any "sub" also how do i set it so my in game character can attack and how do i self generate items onto my character to test them out? Thanks
  10. Because there are just too many MMORPG out there I don't think there is a point to recreate the same thing over and over again, especially when the game is 2D sprite. I am currently looking for ppl who are extremely interested in this game concept to join me in this project. This game concept is sparked from an anime called Hunter x Hunter. I name this game Capture Online which as you read further the title should hopefully summarise what the game is about. Two Fundamental bases: MMORPG+Card System(read further for more info) So obviously this game will be played MMORPG style where players still kill monsters to gain exp, and find drops and so on. But I am going to add a card system to it which is the base to winning the game. Everytime when a player/group/team/guild/whatever "wins" the game a new round starts but players still get to keep their lvl and items. So how do you "win" the game? You do this by collecting a set of all the different "Unique" cards which obviously will be hard to find. You can find these cards by quest/killing monsters/trade from another player. But of course since the whole idea is to win the game(win the round), there will be players who will prevent you from being the winner as they want to win as well. Ofc winning the game is going to be extremely difficult. Some player "hunters" will hunt down other players and either kill the player (note* if a player dies his cards disappears and he has to recollect his cards again) which means the hunter gets nothing, or force the player to give him certain cards. This is where further card system is brought into place. There will be special cards such as Trace/Escape/Return/Teleportto/Steal/Protect etc. So if a hunter is chasing you you can then use the escape card(consumable) to run away from him, but it also means he can use the teleportto card to chase you. For the Trace Card it is used to monitor a player's location so that when used on them you can hunt them down if you arent using teleportto card. Steal Card allows you to steal a random card from a player but ofc the other player can use the protect card to protect his card from being stolen. There will also be system which display if a unique card is currently in the hands of a player. So the point of this game can be summarised with two words, "survive" and "protect", that is if you want to win the game. You can team up to increase your chance of winning the game, but careful that your team mate could just be using you(deceive), so choose your team carefully. This game's MMORPG foundation will be set at early b.c, fantasy style. I am currently looking for people who are experienced in Eclipse and scripting, who is excited to bring this concept alive. A game where its enjoyable even in limited graphical display. Which means the gameplay will have to >>>>>> graphics. I've already started on this project and did some basic scripting. Obviously a lot of work needs to be done and my limited knowledge (still learning) is the reason for this post. Please PM me cheers~
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