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Suppositoire

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Everything posted by Suppositoire

  1. Suppositoire

    Flash

    Hi, I wants to make show a video when a player plays for the first time, how can it be done? :)
  2. @da_gad_pader: > try my own way , on moddirectDraw7 , on Public Sub bltPlayer find these: > > ' Check for attacking animation > If Player(Index).AttackTimer + (attackspeed / 2) > GetTickCount Then > If Player(Index).Attacking = 1 Then > Anim = 3 > > then change it to > > ' Check for attacking animation > If Player(Index).AttackTimer + (attackspeed / 2) > GetTickCount Then > If Player(Index).Attacking = 1 Then > Anim = 4 > > then find > > With rec > .top = spritetop * (DDSD_Character(Sprite).lHeight / 4) > .Bottom = .top + (DDSD_Character(Sprite).lHeight / 4) > .Left = Anim * (DDSD_Character(Sprite).lWidth / 4) > .Right = .Left + (DDSD_Character(Sprite).lWidth / 4) > End With > > change it to > > With rec > .top = spritetop * (DDSD_Character(Sprite).lHeight / 4) > .Bottom = .top + (DDSD_Character(Sprite).lHeight / 4) > .Left = Anim * (DDSD_Character(Sprite).lWidth / 5) > .Right = .Left + (DDSD_Character(Sprite).lWidth / 5) > End With > > done . > > u can now use 4x5 sprite, LAST ROW ON THE RIGHT SIDE is for attacking , work on paperdolls too!! > but i dont think on npc's . ^^ He working with no problem at all? And could you post an image of your sprite for example please
  3. Please, I really need of codes, I had even to try to make it but I have not the level, I beg you x) !!!
  4. It's realy good but have you a sheet with new character please ? Edit: The new sheet character we make it is on 4x5 sprite with last row on the right side for attacking?? @DishWasher: > **EXTRAS** > > >! you can use this as test > ![](http://img835.imageshack.us/img835/129/25197489.png) > ps: I am using the old character layout(EE/ES) > so,to you the directions will be wrong > > Working,aproved
  5. I have a problem, I use the E.O Modification(S) (by Ritchi), and I take the code with the option: paying sprite ( the part optional ) but an error :s When I clic on [![](http://s3.noelshack.com/uploads/images/16679027850408_spritenudem.png)](http://s3.noelshack.com/upload/16679027850408_spritenudem.png) The error : [![](http://s3.noelshack.com/uploads/images/20681040759093_spritenum.png)](http://s3.noelshack.com/upload/20681040759093_spritenum.png) The fraSprite not appear.. :huh:
  6. Is it possible of blocked the tile if the player does not buy the sprite? :)
  7. If I use a paperdoll helmet, and if by above I equip an armor paperdoll, the armor doesn't appear and if as that does not work and thus I think that if I equip a sword paperdoll by above an armor paperdoll one of them doesn't appear. How to settle problem?
  8. I am going to continue on subject; where is the problem? My purpose was: if the player walks on the compartment with the sprite 1 then he takes the sprite 89 and if the player walks on the compartment with the sprite 89 then he takes the sprite 1.
  9. Thank you very much that works! ^^
  10. Thank you I find in the server but I have a problem [![](http://s2.noelshack.com/uploads/images/2679246618543_bbuggi.png)](http://s2.noelshack.com/upload/2679246618543_bbuggi.png)
  11. @Schnurman: > Thoughs sprites arn't made by him but ripped. He got tht from the naruto ds game. Yes I know it but I put all the same the credits on neimad.
  12. @Schnurman: > god… sorry I am not spamming but your using naruto sprites from a game? Welcome to this game is going to blow... I am not jut saying this because I have a Naruto like MMORPG in the making, but why use thoughs sprites? Get original man... I been working on sprites for my game forever. ( I everything not understood sorry I am French) I use it's sprites (create by Neimad) because I prefer them to the sprite than RPG MAKER and as I said it I make a game on Naruto thus I use the sprites of naruto. @Shoryuken: > Nice plaguerism. The first map is from a RMXP Forum mapping contest. (I believe HBGames.) No, it is my creation.
  13. I do not find the place :/ Otherwise how I can make to put a warning? Example: when somebody walk on a compartment a message appears: " you cannot continue any more here "
  14. 1. [![](http://img35.imageshack.us/img35/3579/scrdh.png)](http://imageshack.us/photo/my-images/35/scrdh.png/) 2\. thank you :)
  15. Hi, I have 2 questions : 1: where placed the script for attribut scripted? 2: How to increase the speed of Npc ?
  16. Ok can you delete the topic pls?
  17. Since I have create the quest number 4 has every time I click on the button " Quest " of the menu of the player this error appear http://img856.imageshack.us/i/bugiv.png and when I clic on debug http://img560.imageshack.us/i/bugfb.png EDIT: He is my 4th quest, I believes that we can have maximum 3 quest
  18. [![](http://img585.imageshack.us/img585/5711/submove.png)](http://imageshack.us/photo/my-images/585/submove.png/) Is it the good sub? And I wants that if the player is of the class 1 (the sprite of the class 1 is the sprite 1) then when the player puts himself has to run he takes the sprite 2 If the player is of the class 2 (sprite 3) then when he puts himself has to run he takes the sprite 4… I really need help please .
  19. Anybody is not free to help me?
  20. @Erkro1: > 2\. shift is the default key for running, but you can easily change it by looking in the code. It's OK . But @Erkro1: > 1\. Look where the running is handled and add Call Setplayersprite(spriterunning) to it. > spriterunning = the sprite you want to character to have when running. > > Then make a check that checks if Shiftdown is true, if false, change the player sprite back to his original state, if true, exit the sub. I not all understood and I am novice in VB6, could you make screenshot or explain in detail? please .
  21. @Grimnnak: > 1\. Yes,Look around for a sprite changing code. Can you help me more ? @Grimnnak: > 2\. Yes go to Constants in Your VB6 Project And find "' Speed moving vars" And change Walk speed. I want run when I press a touch . And Thank Erkro & Grimnnak
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