Suppositoire
Members-
Posts
101 -
Joined
-
Last visited
Never
Content Type
Profiles
Forums
Calendar
Everything posted by Suppositoire
-
Hi, I wants to make show a video when a player plays for the first time, how can it be done? :)
-
Anybody can help me please?
-
@da_gad_pader: > try my own way , on moddirectDraw7 , on Public Sub bltPlayer find these: > > ' Check for attacking animation > If Player(Index).AttackTimer + (attackspeed / 2) > GetTickCount Then > If Player(Index).Attacking = 1 Then > Anim = 3 > > then change it to > > ' Check for attacking animation > If Player(Index).AttackTimer + (attackspeed / 2) > GetTickCount Then > If Player(Index).Attacking = 1 Then > Anim = 4 > > then find > > With rec > .top = spritetop * (DDSD_Character(Sprite).lHeight / 4) > .Bottom = .top + (DDSD_Character(Sprite).lHeight / 4) > .Left = Anim * (DDSD_Character(Sprite).lWidth / 4) > .Right = .Left + (DDSD_Character(Sprite).lWidth / 4) > End With > > change it to > > With rec > .top = spritetop * (DDSD_Character(Sprite).lHeight / 4) > .Bottom = .top + (DDSD_Character(Sprite).lHeight / 4) > .Left = Anim * (DDSD_Character(Sprite).lWidth / 5) > .Right = .Left + (DDSD_Character(Sprite).lWidth / 5) > End With > > done . > > u can now use 4x5 sprite, LAST ROW ON THE RIGHT SIDE is for attacking , work on paperdolls too!! > but i dont think on npc's . ^^ He working with no problem at all? And could you post an image of your sprite for example please
-
Please, I really need of codes, I had even to try to make it but I have not the level, I beg you x) !!!
-
It's realy good but have you a sheet with new character please ? Edit: The new sheet character we make it is on 4x5 sprite with last row on the right side for attacking?? @DishWasher: > **EXTRAS** > > >! you can use this as test > ![](http://img835.imageshack.us/img835/129/25197489.png) > ps: I am using the old character layout(EE/ES) > so,to you the directions will be wrong > > Working,aproved
-
I have a problem, I use the E.O Modification(S) (by Ritchi), and I take the code with the option: paying sprite ( the part optional ) but an error :s When I clic on [![](http://s3.noelshack.com/uploads/images/16679027850408_spritenudem.png)](http://s3.noelshack.com/upload/16679027850408_spritenudem.png) The error : [![](http://s3.noelshack.com/uploads/images/20681040759093_spritenum.png)](http://s3.noelshack.com/upload/20681040759093_spritenum.png) The fraSprite not appear.. :huh:
-
Is it possible of blocked the tile if the player does not buy the sprite? :)
-
If I use a paperdoll helmet, and if by above I equip an armor paperdoll, the armor doesn't appear and if as that does not work and thus I think that if I equip a sword paperdoll by above an armor paperdoll one of them doesn't appear. How to settle problem?
-
I am going to continue on subject; where is the problem? My purpose was: if the player walks on the compartment with the sprite 1 then he takes the sprite 89 and if the player walks on the compartment with the sprite 89 then he takes the sprite 1.
-
Thank you very much that works! ^^
-
Thank you I find in the server but I have a problem [![](http://s2.noelshack.com/uploads/images/2679246618543_bbuggi.png)](http://s2.noelshack.com/upload/2679246618543_bbuggi.png)
-
@Schnurman: > Thoughs sprites arn't made by him but ripped. He got tht from the naruto ds game. Yes I know it but I put all the same the credits on neimad.
-
@Schnurman: > god… sorry I am not spamming but your using naruto sprites from a game? Welcome to this game is going to blow... I am not jut saying this because I have a Naruto like MMORPG in the making, but why use thoughs sprites? Get original man... I been working on sprites for my game forever. ( I everything not understood sorry I am French) I use it's sprites (create by Neimad) because I prefer them to the sprite than RPG MAKER and as I said it I make a game on Naruto thus I use the sprites of naruto. @Shoryuken: > Nice plaguerism. The first map is from a RMXP Forum mapping contest. (I believe HBGames.) No, it is my creation.
-
I do not find the place :/ Otherwise how I can make to put a warning? Example: when somebody walk on a compartment a message appears: " you cannot continue any more here "
-
1. [![](http://img35.imageshack.us/img35/3579/scrdh.png)](http://imageshack.us/photo/my-images/35/scrdh.png/) 2\. thank you :)
-
I absolutely need a coder
-
Hi, I have 2 questions : 1: where placed the script for attribut scripted? 2: How to increase the speed of Npc ?
-
Ok can you delete the topic pls?
-
Since I have create the quest number 4 has every time I click on the button " Quest " of the menu of the player this error appear http://img856.imageshack.us/i/bugiv.png and when I clic on debug http://img560.imageshack.us/i/bugfb.png EDIT: He is my 4th quest, I believes that we can have maximum 3 quest
-
[![](http://img585.imageshack.us/img585/5711/submove.png)](http://imageshack.us/photo/my-images/585/submove.png/) Is it the good sub? And I wants that if the player is of the class 1 (the sprite of the class 1 is the sprite 1) then when the player puts himself has to run he takes the sprite 2 If the player is of the class 2 (sprite 3) then when he puts himself has to run he takes the sprite 4… I really need help please .
-
Anybody is not free to help me?
-
@Erkro1: > 2\. shift is the default key for running, but you can easily change it by looking in the code. It's OK . But @Erkro1: > 1\. Look where the running is handled and add Call Setplayersprite(spriterunning) to it. > spriterunning = the sprite you want to character to have when running. > > Then make a check that checks if Shiftdown is true, if false, change the player sprite back to his original state, if true, exit the sub. I not all understood and I am novice in VB6, could you make screenshot or explain in detail? please .
-
@Grimnnak: > 1\. Yes,Look around for a sprite changing code. Can you help me more ? @Grimnnak: > 2\. Yes go to Constants in Your VB6 Project And find "' Speed moving vars" And change Walk speed. I want run when I press a touch . And Thank Erkro & Grimnnak