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Grilo13

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Everything posted by Grilo13

  1. @SkywardRiver You will continue with this project? Updates systems and bugs fixed, or this is the last update V9?
  2. @'sherwin': > After you add the components > add also the tool itself > > because the tab that break turn into picturebox, so you have to readd it again Thank you! @[sherwin](http://www.freemmorpgmaker.com/user-51107.html) Really the Tabs turned picturebox , I had not even seen . I downloaded a new Client and is compiling normally. And thanks to all who somehow tried to help .
  3. @'SkywardRiver': > Okay go into Client -> Components -> Controls and make sure the following are ticked: > > Microsoft Rich Textbox Control 6.0 > Microsoft Windows Common Controls 6.0 (SP4) > Microsoft Winsock Control 6.0 (SP4) > > Then click "Apply" and save your project. Exit out and then load it back up and it should be working fine. It did not work , still the same error. I think there is no solution :(
  4. Ticked all the boxes on the components and the error continues … I've tried running vb6 on windows xp and the error continues ... ] the error applies only in .TABS When I give the command " start" the client opens normally , the problem is only compile . Ja do not know what to do, maybe @SkywardRiver knows exactly which component is missing
  5. @'Diefool': > When you installed VB6 did you run the setup software as admin? If not uninstall VB6 and reinstall it with admin privileges on the Setup.exe > > That's the only help I can offer…. I ran the VB6 setup as admin and have had 0 issues.... hope it helps, I didn't run into any issues outside of that myself. I installed VB6 on a windows xp and the error continues. :( The error accuses the **.Tabs **
  6. @'Diefool': > What OS are you running? > > Make sure VB6 has administrator privileges. I use Windows 7 64bits Administrator privileges not solved.
  7. Hello guys I can not compile the changes made to the source, the following error appears : "Method or data member nor found" But I have not changed anything in EventEditorInit PRINT: >! ![](http://i67.tinypic.com/30vc87d.jpg) Components >! ![](http://i66.tinypic.com/2dugiu1.jpg) what do I need to do?
  8. Hello guys I can not compile the changes made to the source, the following error appears : "Method or data member nor found" But I have not changed anything in EventEditorInit PRINT: >! ![](http://i67.tinypic.com/30vc87d.jpg) Components >! ![](http://i66.tinypic.com/2dugiu1.jpg) what do I need to do?
  9. @'Irij': > Are you saying the server isn't reading the variable.ini file correctly? He is not reading or writing , even changing manulamente the .ini file , after turning on the server it is blank. There is nothing wrong with the source compared to switches , are the same for each , however the variables do not change .
  10. @'Diefool': > Need help with SkyWyre(latest)… I can edit Switch names fine, but it wont let me rename player Variables. > > The VB6 source seems correct, but it's really bugging me and hurting my development time. I have to refer to a spreadsheet for the variable list every time I need to use a PlayerVar in an event. > > According to the server source it should also read from Variables.ini in the servers data folder. I have tried to manually add "Variable1Name=Test" and still nothing in the editors listbox.... client source seems legit as well :/ Have you had any progress in this issue? I have the same problem.
  11. I found the same problem , the variables are not being saved , even editing the .ini , they are blank.
  12. @'Abyss': > Then…. maybe... This is not.... the place for you.... Haters… haters everywhere... never helps, only critics….
  13. @'Xam': > How about you give it a shot fixing it :) If I had the knowledge to fix it … I would not ask help here ...
  14. The projectiles not work… Spell NPC not work... Someone fixed it? Help ...
  15. @'Agoraphobic': > Both your character and paperdoll sprite sheet should be the identical size. The above files, you attached, are different sizes; thus, you are getting clipping errors. Your character sprite is the correct Rpgmaker XP size; however, your wings are not. A great tool to use on steam is Game Character Hub to work with sprites and paperdolls. > > **Example: Character** > ![](http://i.imgur.com/BmjZvub.png) > > **Example: Paperdoll (Armor)** > ![](http://i.imgur.com/MbYdlLt.png) The clipping of the paperdoll sheet even though of different size is perfect. My problem is in the position where it appears, need to find the formula so that it centralizes the width of the sprite.
  16. This is the code that displays the paperdoll: ``` 'Helmet If GetPlayerEquipment(Index, helmet) > 0 Then If Item(GetPlayerEquipment(Index, helmet)).Paperdoll > 0 Then '########### If (Tex_Paperdoll(Sprite).Width) > (Tex_Character(Sprite).Width) Then x = x - 32 '########### Call DrawPaperdoll(x, y, Item(GetPlayerEquipment(Index, helmet)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, helmet)).r, 255 - Item(GetPlayerEquipment(Index, helmet)).G, 255 - Item(GetPlayerEquipment(Index, helmet)).B) End If End If End If ``` Among the "###" is the change I want to do, but it's not working. Some different logic to operate this change?
  17. @'Sekiguchi: > The paper dolls should be placed as a sprite to exactly the size and position of where it will be on the character, if you get what i mean. compare the character and the paper doll, and you can see the pictures are not the same size. since the paper doll picture is larger than the character picture, it will not fit. the pictures must be the same size, with the paper doll placed in the exact position the paper doll would be when equipped with the character. > Sorry if you don't understand, im a very bad explainer. > Hope this helps, good luck! > Seki So paperdoll sheet size has to be exactly like the sprite sheet? I found the line where the paperdoll shows the character. Call DrawPaperdoll(**x**, y, Item(GetPlayerEquipament(Index, helmet)).Paperdoll, Anim…...... If I change the variable "x" to "x-32", the largest sheet paperdoll fits perfectly into the lower sheet sprite, but if the paperdoll sheet is equal to sprite sheet, the paperdoll appears to the left of the sprite. How do I get "x" is equal to "x-32" only if the paperdoll sheet is greater than the sprite sheet.
  18. @'Jacquelinett': > Paperdoll's Size's Width / 4 = Individual sprite's width > Paperdoll's Size's Height/4 = Individual sprite's height Please could you give some more details about these commands ? Where to find this line in the source ?
  19. Hello guys! I am using Eclipse: Skywyre Edition v8 to my game project. I need help to determine the size of the paperdoll When I create a paperdoll greater than the sprite size, paperdoll normally appears on the screen, but it is the right of the character. Below are some pictures: Sprite Base >! ![](http://untamed.wild-refuge.net/images/rpgxp/misc/devil.png) Paperdoll >! ![](http://i63.tinypic.com/5oustk.png) In-Game >! ![](http://i64.tinypic.com/2nq48bc.jpgg) Could someone help me on this? * Sorry for bad english *
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