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Emily

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Everything posted by Emily

  1. @Robin: > Haha. Yeah. That wasn't how fast it was rendering, however. That was how fast the main logic thread was looping. I now limit the FPS to minimise wasted cycles. Yeah, and your comment about this being on a whole other level compared to .Net is complete bullshit. My .Net graphics engine can render > 3000 sprites while maintaining a reasonable frame rate on any relatively modern hardware. And obviously your "main logic thread" was doing almost nothing. ;D Also, as far as the movement engine, I can't tell if you actually wrote it or not based on your comments, but I feel this is still something I should say: trigonometric functions are neat (I mean, the logic to move a sprite in the way the applet is currently is almost MORE complicated than using trig functions. That's kind of sad imo.) By the way, it's totally on now, my java graphics setup _will_ be faster.
  2. This is because Robin hasn't checked for latency. This likely only happens in certain situations, and thus is not widespread. Effectively what's happening (I would presume) is that the map is getting rendered before it gets loaded. When I'm not in class I'll make another post explaining how to fix this.
  3. No problem. I think it's hilarious that I'm a "newb", silly forum software, post count isn't everything.
  4. The functions you need exist only server side and are: GetPlayerInvItemNum SetPlayerInvItemNum GetPlayerInvItemValue SetPlayerInvItemValue
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