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luriok

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Posts posted by luriok

  1. Hey cant seem to make this one but can somepoeple make some Light swords for me, and i have a special request for a energy sword like the one from Halo but made of light and not energy. Thanks guys ;D
  2. @renzo:

    > @Robin:
    >
    > > @So:
    > >
    > > > You sound like you actualy belive it's that orginal ;D
    > >
    > > No, but I only just added it in yesterday. Now he comes along with the exact same thing.
    >
    > And now he's showing off that your not the only one that can do it. ;D

    Now thats worth showing off! ;D
  3. thanks for all you guys are saying ill edit those when I have a chance and post them here

    EDIT: ok heres the second one with white text
            ![](http://www.freemmorpgmaker.com/files/imagehost/pics/74f98bb144c0bf9349c6e19ac5a58af3.png)

    And for this I tried new font and changed the background just a tiny bit
    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/e9abc40175262dfe45cf29946195d08e.png)and if you want to compare to the older one its below ;D
    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/d1cc7b34c4d6cf762da6a2d9036de6d1.png)
  4. ok i quicky made these two tell me what needs improvement and whats good.
    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/d1cc7b34c4d6cf762da6a2d9036de6d1.png)

    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/d72850cf17a6806ec51db981b627aad7.png)
  5. Ok well my game is called Elliptical Diffusion. And i just wanna know what you guys think of this sig i made for my game.
    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/acdb9a48c1fea456e6db8a741b81f700.png)
  6. @Miguu:

    > @luriok:
    >
    > > Hey any ideas on how to convert sprites to be like the kirby one or where to find all ready made ones?
    >
    > I suppose you could find rmxp and just convert yourself. Problem is, no side-scrolling engines have sprite sheets of sprites that are consistent enough to be converted exactly to the [PV] Origins format.

    Oh ok i'll try

    @Miguu:

    > Here's some **real** progress!
    > ```
    > ==========================================
    > Project Vertigo Origins [1.0.0] -> [1.0.1]
    > ==========================================
    > - [DONE] Fixed paperdoll to fit along dynamic sprite frames.
    > - NPC animations dynamic like player sprites.
    > - Allow NPCs to fall off the edge of platforms
    > - [DONE] Fixed directional blocking.
    > - [DONE] Fixed spells to display player's attack-animation during cast.
    > - [DONE] Now you can't warp out of bounds
    > - [DONE] Made players have to press [DOWN] to enter a warp tile.
    > - Added spring tiles.
    > - [DONE] Made altering sprite frames server-sided.
    > - [DONE] Added double jump option (server-sided).
    > ```

    ;D ;D Nice ;D ;D
  7. @Miguu:

    > @luriok:
    >
    > > @Gohan:
    > >
    > > > So what does the NPC AI do? Does it allow them to dodge your attacks and stuff?
    > >
    > > Yea what do they do? And Miguu could you make a NPC one click Chatbox for PV? It would be really cool.
    >
    > I will make a tutorial down the road to setting NPCs to have chatboxes open.
    >
    > The NPC AI is when you walk over them they will walk to either side of you and turn around to start attacking you. If you try to "juke" them out, they will catch on to your keypresses and be "ahead of the game" sort of speak.

    Cool nice features
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