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Icie Juicy

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Everything posted by Icie Juicy

  1. Judging you by this topic, which is all I know of you, I'd love to work with you on Ruin. I'll shoot you a PM about the specifics and everything you might want to know. Whatever you end up doing, best of luck and I hope to work with you soon.
  2. @Marsh: > If you know how to program use Origins. If you dont and want to script use Stable. Its as easy as that. It could not have been said any clearer. Thanks Marsh.
  3. Looks pretty cool man, I'll be interested to see the final image.
  4. You did my first song, North Polar Region and I absolutely love it. So I'm just hoping for more of the same from you! :cheesy: Game Name- Ruin Setting Name- Ra-Lian "Secret Island" Story Genre- Mostly traditional style fantasty, but this specific environment is more of a natural area Format- MP3 Atmosphere- Wooded, native, wilderness, natural. After listening to Exiled Mountains and Exiled Forests I would go between them with the mood. Hope that helps. Bonus- http://www.touchofdeathforums.com/smf/index.php/topic,64029.0.html This will be a small island of Agrual, "The Green Planet".
  5. You are in a great position, being only thirteen and having a skill (graphics) that make everyone in this community throw themselves at you :azn: Anyways, I'll throw my project at you as well since Ruin is also in need of a solid graphics guy. I'll shoot you a PM with all of the details of our project and if you have any questions just let me know. Good luck making your choice!
  6. Not sure if you've ended up selecting a game to start mapping in, but Ruin has a few mapping positions open still if you are interested. Below is a link to our WIP thread for lots of information about our project! http://www.touchofdeathforums.com/smf/index.php/topic,64029.0.html
  7. Ruin has a few Mapper positions open still. If you are interested check out my signature for a link to our WIP thread. Screenshots are a big plus!
  8. Interesting concepts, hope you guys are able to get this off the ground again and get your graphics guy. I'll stay posted around here to see your progress.
  9. ![](http://i145.photobucket.com/albums/r222/IcieJuicy/RUIN-1-1.png) Ruin Regions is a MMO of a different breed. In the new period of time, known as Ruin, players will have the opportunity to control their own completely customized region on one of the four new planets. When customizing a region, players will be able to create their own Ruler of the region, select from different forms of government (democracy, autocracy…), select their source of authority (tyrannical, militaristic, elective...), select their planet specific regional plant and animal, create an Advisor to their ruler and select the planet and specific region of land on that planet to control. Once a player has finished customizing their region and has selected their territory, the possibilities will be nearly endless. As the Ruler of the region, players will be forced to make difficult decisions on a daily basis regarding policies and issues that arise, or the Rulers may choose to ignore these difficult decisions. However, players should beware, because the populace does not like an indecisive ruler or a ruler that establishes policies the regional populace does not agree with and doing so will drop the Ruler's approval. If the Ruler's Approval Rating drops low enough, the region's populace will revolt. This is where a Ruler's group of Advisors is essential. Each Advisor has various skill ratings (Intelligence, Strategy, Charisma, Leadership, Engineering and Politics), which will affect various aspects of the region's ability, including the Advisor's ability to give good advice regarding policy decisions. After players begin to develop their region's resources, population, military, Advisors and technology they may begin to look towards expansion. Regions may become allies and establish trading agreements, or they may choose to take a more active role in expansion by targetting another region for an invasion. If the attacking region is able to overcome the defensive region, then that region can establish it's own rule over the conquered region as well, controlling multiple regions simultaneously. Ruin Regions is a game about political stability, diplomacy, war and the most important aspect, growth. Ruin is a time when humans have faced extinction head on and have recoverd (view the storyline on the Ruin Regions website for more information). Growth and re-establishment of humanity are the primary focuses, but just as any time in history, war and death are inevitable.... **Upcoming Updates/Current Projects** >! **General Development 10% >! Advisor Creation 0% Policy Creation 0% Military Units 25% Technologies 5% Buildings/Developments 10% Planets and Regions 35% Help File Database 0% >! Engine Development 8% >! Ratings/Resources/Attributes System 10% Invasion System 5% Military Units/Abilities System 5% Infrastructure System 40% Advisor Abilities System 5% Diplomacy System 0% Growth and Progression System 0% Trade System 0% Messaging System: 0% Database Development 15% >! Graphic Development 25% >! Main Menu GUI 90% Main Game GUI 40% Military Unit Graphics 0% Advisor Graphics 0% Planets/Region Graphics 10% Logos/Banners/Promos 10% >! Tech Development 43% >! Temporary Forum 50% Temporary Website 50% Official Forum 60% Official Website 10% >! Current Areas Under Active Development: >! Main Menu GUI Main Game GUI Military Units Planets and Regions Infrastructure System Database Development** >! ![](http://i145.photobucket.com/albums/r222/IcieJuicy/IntroMenuExample.png) **We will be posting more information soon, so keep an eye on the page, or sign up on our forum or website to get a better idea of what the new project is about!** **Ruin Regions Official Forum:** www.ruinregions.smfnew.com **Ruin Regions Official Website:** www.ruinregions.net
  10. Thanks for the great tutorial/guide here. I have been running into some issues though with these functions not working properly. I did notice that I don't have a "OnPlayerJoin" in ES, only a "JoinGame", which is where I implemented the script that should be in OnPlayerJoin sub. Would that effect the script and cause the flag system not to work? I've played with the implementing the flag script into ScriptedNPC for nearly an hour. Just looking for a little insight into my situation. :cheesy: Here is where I posted it: >! Sub JoinGame(Index) >! If GetPlayerLevel(index) = 1 Then If GetPlayerExp(index) = 0 Then NUM = 1 'change the 30 to number of flags you want per player Do While NUM
  11. Nice work, too bad they aren't the right size though :sad:
  12. Would changing paperdoll=0 to paperdoll=1 have any effect on this as well? I've had a similar problem recently when I made that change in my game.
  13. Wow man I've got to admit, that was exactly the type of music I was looking for. You do great work, I'll be coming to you in the future for my requests. Keep up the great work! Thanks :azn:
  14. I've got to say first off, I love the fact that you enjoy doing this so much for people. It's a big help to everyone, like myself, who is musically challenged and lack the ability to create great music for our games. Anyways to my request… Game Name- Ruin Setting Name- "North Polar Region", basically a large ice area with heavy snow. Story Genre- It's a semi-fantasy based game, but the music should just reflect the current environment Format- MP3 Atmosphere- Desolate, slow-medium paced, wandering. Bonus- Sorry but the graphics are pretty raw at this point and wouldn't be of much help. Just think of being alone on an ice cap. I know this will be random, but if you are familiar with any of the snow related music of Final Fantasy 7, that is the general theme of this type of setting. Thanks!!! :cheesy:
  15. A little off topic, but I love the graphics of Ambardia, nice work man. :cheesy:
  16. I'm relatively new to ES and this forum in general, but I'd too like to see some examples of work you have completed. Not that I doubt you, it would just help to get some specific ideas for myself and everyone else.
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