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JonasA1988

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  1. The hole text didnt show? WHY!!???? can someone teach me how I paste scripts like the others please :sad:
  2. This Script I made yesterday and this will show you other players level by just clicking on him.. Works 100% its pretty cool! :) Paste this script in SERVER VBP (modHandleData) Paste it under "Consider the player" script 'Jonas & Jonathan Script + consider the player If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 100 Then Call PlayerMsg(Index, "This guy is 100 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 99 Then Call PlayerMsg(Index, "This guy is 99 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 98 Then Call PlayerMsg(Index, "This guy is 98 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 97 Then Call PlayerMsg(Index, "This guy is 97 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 96 Then Call PlayerMsg(Index, "This guy is 96 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 95 Then Call PlayerMsg(Index, "This guy is 95 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 94 Then Call PlayerMsg(Index, "This guy is 94 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 93 Then Call PlayerMsg(Index, "This guy is 93 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 92 Then Call PlayerMsg(Index, "This guy is 92 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 91 Then Call PlayerMsg(Index, "This guy is 91 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 90 Then Call PlayerMsg(Index, "This guy is 90 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 89 Then Call PlayerMsg(Index, "This guy is 89 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 88 Then Call PlayerMsg(Index, "This guy is 88 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 87 Then Call PlayerMsg(Index, "This guy is 87 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 86 Then Call PlayerMsg(Index, "This guy is 86 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 85 Then Call PlayerMsg(Index, "This guy is 85 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 84 Then Call PlayerMsg(Index, "This guy is 84 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 83 Then Call PlayerMsg(Index, "This guy is 83 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 82 Then Call PlayerMsg(Index, "This guy is 82 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 81 Then Call PlayerMsg(Index, "This guy is 81 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 80 Then Call PlayerMsg(Index, "This guy is 80 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 79 Then Call PlayerMsg(Index, "This guy is 79 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 78 Then Call PlayerMsg(Index, "This guy is 78 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 77 Then Call PlayerMsg(Index, "This guy is 77 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 76 Then Call PlayerMsg(Index, "This guy is 76 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 75 Then Call PlayerMsg(Index, "This guy is 75 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 74 Then Call PlayerMsg(Index, "This guy is 74 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 73 Then Call PlayerMsg(Index, "This guy is 73 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 72 Then Call PlayerMsg(Index, "This guy is 72 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 71 Then Call PlayerMsg(Index, "This guy is 71 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 70 Then Call PlayerMsg(Index, "This guy is 70 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 69 Then Call PlayerMsg(Index, "This guy is 69 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 68 Then Call PlayerMsg(Index, "This guy is 68 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 67 Then Call PlayerMsg(Index, "This guy is 67 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 66 Then Call PlayerMsg(Index, "This guy is 66 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 65 Then Call PlayerMsg(Index, "This guy is 65 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 64 Then Call PlayerMsg(Index, "This guy is 64 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 63 Then Call PlayerMsg(Index, "This guy is 63 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 62 Then Call PlayerMsg(Index, "This guy is 62 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 61 Then Call PlayerMsg(Index, "This guy is 61 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 60 Then Call PlayerMsg(Index, "This guy is 60 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 59 Then Call PlayerMsg(Index, "This guy is 59 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 58 Then Call PlayerMsg(Index, "This guy is 58 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 57 Then Call PlayerMsg(Index, "This guy is 57 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 56 Then Call PlayerMsg(Index, "This guy is 56 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 55 Then Call PlayerMsg(Index, "This guy is 55 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 54 Then Call PlayerMsg(Index, "This guy is 54 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 53 Then Call PlayerMsg(Index, "This guy is 53 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 52 Then Call PlayerMsg(Index, "This guy is 52 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 51 Then Call PlayerMsg(Index, "This guy is 51 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 50 Then Call PlayerMsg(Index, "This guy is 50 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 49 Then Call PlayerMsg(Index, "This guy is 49 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 48 Then Call PlayerMsg(Index, "This guy is 48 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 47 Then Call PlayerMsg(Index, "This guy is 47 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 46 Then Call PlayerMsg(Index, "This guy is 46 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 45 Then Call PlayerMsg(Index, "This guy is 45 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 44 Then Call PlayerMsg(Index, "This guy is 44 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 43 Then Call PlayerMsg(Index, "This guy is 43 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 42 Then Call PlayerMsg(Index, "This guy is 42 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 41 Then Call PlayerMsg(Index, "This guy is 41 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 40 Then Call PlayerMsg(Index, "This guy is 40 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 39 Then Call PlayerMsg(Index, "This guy is 39 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 38 Then Call PlayerMsg(Index, "This guy is 38 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 37 Then Call PlayerMsg(Index, "This guy is 37 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 36 Then Call PlayerMsg(Index, "This guy is 36 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 35 Then Call PlayerMsg(Index, "This guy is 35 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 34 Then Call PlayerMsg(Index, "This guy is 34 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 33 Then Call PlayerMsg(Index, "This guy is 33 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 32 Then Call PlayerMsg(Index, "This guy is 32 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 31 Then Call PlayerMsg(Index, "This guy is 31 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 30 Then Call PlayerMsg(Index, "This guy is 30 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 29 Then Call PlayerMsg(Index, "This guy is 29 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 28 Then Call PlayerMsg(Index, "This guy is 28 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 27 Then Call PlayerMsg(Index, "This guy is 27 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 26 Then Call PlayerMsg(Index, "This guy is 26 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 25 Then Call PlayerMsg(Index, "This guy is 25 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 24 Then Call PlayerMsg(Index, "This guy is 24 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 23 Then Call PlayerMsg(Index, "This guy is 23 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 22 Then Call PlayerMsg(Index, "This guy is 22 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 21 Then Call PlayerMsg(Index, "This guy is 21 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 20 Then Call PlayerMsg(Index, "This guy is 20 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 19 Then Call PlayerMsg(Index, "This guy is 19 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 18 Then Call PlayerMsg(Index, "This guy is 18 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 17 Then Call PlayerMsg(Index, "This guy is 17 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 16 Then Call PlayerMsg(Index, "This guy is 16 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 15 Then Call PlayerMsg(Index, "This guy is 15 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 14 Then Call PlayerMsg(Index, "This guy is 14 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 13 Then Call PlayerMsg(Index, "This guy is 13 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 12 Then Call PlayerMsg(Index, "This guy is 12 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 11 Then Call PlayerMsg(Index, "This guy is 11 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 10 Then Call PlayerMsg(Index, "This guy is 10 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 9 Then Call PlayerMsg(Index, "This guy is 9 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 8 Then Call PlayerMsg(Index, "This guy is 8 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 7 Then Call PlayerMsg(Index, "This guy is 7 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 6 Then Call PlayerMsg(Index, "This guy is 6 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 5 Then Call PlayerMsg(Index, "This guy is 5 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 4 Then Call PlayerMsg(Index, "This guy is 4 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 3 Then Call PlayerMsg(Index, "This guy is 3 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 2 Then Call PlayerMsg(Index, "This guy is 2 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 1 Then Call PlayerMsg(Index, "This guy is 1 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 0 Then Call PlayerMsg(Index, "This guy is 0 level under you", BrightBlue) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 4 Then Call PlayerMsg(Index, "This guy is 4 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 3 Then Call PlayerMsg(Index, "This guy is 3 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 2 Then Call PlayerMsg(Index, "This guy is 2 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 1 Then Call PlayerMsg(Index, "This guy is 1 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 0 Then Call PlayerMsg(Index, "This guy is 0 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 5 Then Call PlayerMsg(Index, "This guy is 5 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 6 Then Call PlayerMsg(Index, "This guy is 6 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 7 Then Call PlayerMsg(Index, "This guy is 7 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 8 Then Call PlayerMsg(Index, "This guy is 8 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 9 Then Call PlayerMsg(Index, "This guy is 9 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 10 Then Call PlayerMsg(Index, "This guy is 10 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 11 Then Call PlayerMsg(Index, "This guy is 11 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 12 Then Call PlayerMsg(Index, "This guy is 12 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 13 Then Call PlayerMsg(Index, "This guy is 13 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 14 Then Call PlayerMsg(Index, "This guy is 14 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 15 Then Call PlayerMsg(Index, "This guy is 15 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 16 Then Call PlayerMsg(Index, "This guy is 16 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 17 Then Call PlayerMsg(Index, "This guy is 17 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 18 Then Call PlayerMsg(Index, "This guy is 18 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 19 Then Call PlayerMsg(Index, "This guy is 19 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 20 Then Call PlayerMsg(Index, "This guy is 20 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 21 Then Call PlayerMsg(Index, "This guy is 21 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 22 Then Call PlayerMsg(Index, "This guy is 22 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 23 Then Call PlayerMsg(Index, "This guy is 23 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 24 Then Call PlayerMsg(Index, "This guy is 24 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 25 Then Call PlayerMsg(Index, "This guy is 25 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 26 Then Call PlayerMsg(Index, "This guy is 26 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 27 Then Call PlayerMsg(Index, "This guy is 27 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 28 Then Call PlayerMsg(Index, "This guy is 28 level over you", BrightRed) Else If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 29 Then Call PlayerMsg(Index, "This guy is 29 level over you", BrightRed)
  3. My bad, it should be in "client vbp" and not the server vbp.. good luck!
  4. This is my first script and works good This script makes unwanted names to another name like "Bad guy" This is a easy script and hope someone enyoy it Paste this in ModDatabase in Server VBP 'This Script is for Player who Choose Unwanted Names If Player(Index).Name = ("Paste the unwanted names here") Then Player(Index).Name = "Bad guy" If Player(Index).Name = ("Paste the unwanted names here") Then Player(Index).Name = "Bad guy" If Player(Index).Name = ("Paste the unwanted names here") Then Player(Index).Name = "Bad guy" If Player(Index).Name = ("Paste the unwanted names here") Then Player(Index).Name = "Bad guy" If Player(Index).Name = ("Paste the unwanted names here") Then Player(Index).Name = "Bad guy" If Player(Index).Name = ("Paste the unwanted names here") Then Player(Index).Name = "Bad guy" If Player(Index).Name = ("Paste the unwanted names here") Then Player(Index).Name = "Bad guy" If Player(Index).Name = ("Paste the unwanted names here") Then Player(Index).Name = "Bad guy" If Player(Index).Name = ("Paste the unwanted names here") Then Player(Index).Name = "Bad guy" If Player(Index).Name = ("Paste the unwanted names here") Then Player(Index).Name = "Bad guy" If Player(Index).Name = ("Paste the unwanted names here") Then Player(Index).Name = "bad guy" If Player(Index).Name = ("Paste the unwanted names here") Then Player(Index).Name = "Bad guy" If Player(Index).Name = ("Paste the unwanted names here") Then Player(Index).Name = "Bad guy" If Player(Index).Name = ("Paste the unwanted names here") Then Player(Index).Name = "Bad guy" End Sub
  5. This is goof on your part. It is not a real bug. It happens most often when a client update is downloaded and not placed in the same folder as the file data.ini. Just place the .exe file in the same folder as your data.ini file and you are ready to go. XD
  6. Is it impossible to make bubble talking system with eclipse origins? I realy want that system for my game! :( please can someone make a quick script for me :D
  7. Hello, I have a question :P Can I change the icon/loga for the client.exe file? I have a small picture I want on my game.exe.. Please and thanks for the answers :)
  8. Hello, I dont know how to add a paperdoll in my map. I try do see if it in the shop options but cant se paperdoll.. I want to buy a paperdoll i made today.. but dont know how.. :/
  9. Thanks! and Thanks for those quick replies! :azn:
  10. Hello, I need help! I want to change the MenuMusic.midi to MenuMusic.mp3 file but I only can use Midi files as music.. My production program cant export the music to MIDI! :icon_crap: please help!
  11. download eclipse origins! atleast try it! I try all of the eclipse engines and origins is the one without runtime error 9 for me.. Download ELIS=my recommendation=bad english=cya!
  12. ok ok agree and it was my first time XD now I use hamachi to lunch the server.. becouse its way harder with mobile broadband
  13. and if your friends get some errors is it becouse he/she dont have the library files
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