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shadowdeath

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Everything posted by shadowdeath

  1. These are great sprites! But seriously, they remind me of RMVX. :D
  2. I actually did that before you even posted it. :D Anyway, I have a simple idea. I'm going to try to integrate this with Alatar's Quest System, that way Quests can be triggered and finished from one conversation!
  3. Not your Tutorial. It had nothing to do with you. :( Sorry if that was rude. I meant the face selector from WN.
  4. Took out Tutorial System, now everything works. Except for one thing. As I said, I mixed the source code with WN. So, here's my simple question. I made a scroll bar for a face selector. Apparently, the scroll bar has a max of 18, even the set max is 100. Any ideas?
  5. Well, considering I've only seen the main menu part, not yet.
  6. It's a nice little edit, But really all you did was make a logo, add a bunch of other people's edits, and then change the GUI.
  7. Why would you release PAPERDOLL for CS:DE? The feature was never coded in.
  8. I like Retro tiles. These are great.
  9. Dosen't look bad. I wouldn't say it's completely User Friendly though.
  10. It's a bit harder than that. To understand what I'm saying, you might have to look at the source.
  11. 1\. Get RMVX tiles. (Check?) 2\. Get ones that can actually be autotiled (Only certain Tiles can be autotiled; like certain ground tiles) 3\. Make a tileset 4\. Turn on Server 5\. Open up Client and Login 6\. Make yourself an Admin 7\. Open Up map editor 8\. Scroll the bar to Auto tiles 9\. Select your tile from the tileset selector (Select your choice of Autotile) 10\. Map.
  12. Duplicate it yourself. :)
  13. Yeah. The only problem with the tutorial system is that the picbox dosen't show because apparently it has to be rendered by DX8\. If look at the CS:DE source for awhile, you'll see the tutorial stuff.
  14. The Introduction part does, in fact, use parts of the conversation system. I think.
  15. Actually, I got it working way before you made this tutorial. It was about 4 days after I made my thread. I mixed the CS:DE convo system source with the WN convo system source. As I said before, I just can't figure out the tutorial system.
  16. Yeah. But, as I said, I basically have that working. The only thing is, it seems that the tutorial only shows if a box is rendered around the text. Which, of course, was rendered with DX8. EO2 does not use DX8.
  17. Well then. Take a look at the source, it uses Tutorial in the form of "TutorialState", "TutorialStart", etc.
  18. Wrong Word. Sorry, Typing fast.
  19. You know when you use CrystalShir that Tutorial pops up in the beginning of the game? That.
  20. That's great. :D Now, how do I get the TUTORIAL SYSTEM working? ~I got everything but the rendering of the picbox working.
  21. I already got the convo system working. I need help with the TUTORIAL SYSTEM. EDIT: ~Robin - That's ironically what I did. Kind of.
  22. At least I found someone else who uses XNA. High five…?
  23. Well, the only problem is, I still can't get the box to show without using DX8 to render it and the text. Should I just fully remove the tutorial system?
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