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horsehead

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Everything posted by horsehead

  1. @Coza: > O.O Omg omg omg omg that would be sooooooooo AMAZING!!! @.@!! > Good luck with that 8D > I'd like to see an example once your done, it's outstanding. > > Over excited much? XD I will show you it when its done but not sure that i can do it… but i test some things and try to get it work
  2. @Coza: > Do you think it would be possible to add Knockback like in SSB, You know why i'm asking this, i'm not asking for you to add it into the Engine just asking if it is in anyway possible in PVO using VB6 Obvoiuslly. Should be possible and im working on this… PS: I know this post was for Miguu but i wanted to answere on your post too^^
  3. @MrMiguu: > [Update] > This is an update for the PVO remake of EO v2 Beta. > > * Added a gravity-switch to allow developers to switch [on] and [off] gravity as they please > * Added gravity > * Added water > * Made it so you move slower and sink slowly in water > > To-do: > > * Add jump > * Add friction-system > * Add backgrounds > * Add slopes > * Add ladders > * Add the same sprite animation system from the old PVO but with interpolation Hey Miguu what about projectiles?
  4. @MrMiguu: > I didn't want you guys to starve so I decided to quickly remake PVO onto the most recent EO Beta for you guys to use. It won't have the "divide by 0" error and packets won't sufficate the server. > > I could see how arrows for Origins don't necessarily have to go hand-in-hand. I can't see successful side-scrolling gameplay without some kind of projectiles. I will attempt to create some sort of system. The game will feature the most basic form of quests (kill x monsters or obtain x amount of this etc item). is this still in work Lord Miguu?
  5. Its how you guys sayd all server side in ModCombat. Edited the first post.
  6. so i mean that the bot should focus on a window and i want to use a another window. I want to have i because i want to play a game with my friend and so my support char can heal him everytime and i can kill grind with him.
  7. anyone can give me some help with the question of the topic name?
  8. @Neno: > in the last step is about part of the code yes its possible i test it and maybe post a tutorial for this later but you must login before you can check if the account have an admin status
  9. @SnowFox: > Mines better, Mine has a custom interface, with server status. and be able to click which server to connect to with a character transfer with saves :D. my project of this is on this forum, just digg for it. I looked into your world selection thread. Its nice but how can i code the server startus check?
  10. http://www.freemmorpgmaker.com/files/imagehost/pics/a8784b05446a558ffbe1718d5f706420.jpg here is a picture PS: Post 100 xP
  11. @Neno: > how do you add optionbuttons you need VB 6 and on the top of the menu is a hammer icon click it and you open a toolbox to create optionsboxes and that stuff
  12. @Noctis: > Yes that feature is more usefull for games with more players… but if anyone want to add it so he or she can it^^ regard at first its for me to learn to programm but i release my stuff for others thats the bonus and i dont want to steal anyones ideas but every big mmo had this feature
  13. Yes that feature is more usefull for games with more players… but if anyone want to add it so he or she can it^^
  14. This is a simple serverlist Tutorial… Lets begin. ALL Client Side 1\. Create 2 optionbuttons on frmMenu, picLogin. 2\. Put 2 labels next to the otionbuttons and give them as caption the name of the different servers. 3\. open the code of the optionbuttons and add that in them > Private Sub Option1_Click() > If Option1 = True Then > Option2 = False > If Option1 = True Then > Options.Port = 7001 > SaveOptions > End If > End If > > End Sub > > Private Sub Option2_Click() > > If Option1 = False Then > Option2 = True > If Option2 = True Then > Options.Port = 7002 > > SaveOptions > End If > End If > > End Sub 4\. Then open the code of lblLAccept and add > frmMain.Socket.RemotePort = Options.Port about > If isLoginLegal(txtLUser.text, txtLPass.text) Then 5\. now you can create a second server folder (Copy your EO server) and change in the second server folder the port to 7002. So I hope I dont forgotten something… Enjoy it^^
  15. Robin to your problem to find the hotbar bug i think i know the answere. If you put the hotbar on a another place so it will not work… i did it in the Gui mod of origins and i had the problem
  16. Sorry for doublepost but if i add the tutorial the damn box doesnt appear if i ctrl an friendly npc with stats… maybe anyone know why it dont appear?
  17. @Broojo02: > I've just tested normal speech (without the box) in 1.5 and it seems to be working fine. > > Remember that to be able to talk to any NPC it HAS to have some stats in every area (like HP, MP, Strength, Agility), also make sure its set to friendly :P > > Ohh okay now I know what my mistake was thanks^^ > So just pop like 5 in every box or scroll bar and it should work. > > This is from a fresh download of 1.5. Okay thanks. Now i know what my mistake was^^
  18. Ohh okay too bad but anyone know how to fix this?
  19. Is this still working for 1.5? If not can you edit it to work with 1.5?
  20. So this tutorial will teach you to add a stat based bonus to your spelltypes. That means maybe INT will boost your spelldamage but WILL will boost your healingpower. Lets beginn. Only Sever Side in ModCombat Search: > Vital = Spell(spellnum).Vital and below add this: > ' add a Vitalbonus to the Spelltypes thought Playerstats > > If Spell(spellnum).Type = SPELL_TYPE_HEALHP Then > Vital = Vital + (GetPlayerStat(index, Stats.Willpower) * 4) > End If > > If Spell(spellnum).Type = SPELL_TYPE_DAMAGEHP Then > Vital = Vital + (GetPlayerStat(index, Stats.Intelligence) * 5) > End If I hope this will help the Eclipse Community… but its my first tutorial Enjoy it! Please give a Feedback to this^^
  21. @MrMiguu: > Do what like Robin? I would like to be original so some extent. This comment, for one reason or another, was fairly insulting. Im sorry about that i mean the kind of robins programming… the well organised code and that..
  22. Maybe u can do it like robin…. but I dont know if you want it.. but I think Robins programming style is very efficiently
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