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Gohan

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Everything posted by Gohan

  1. Okay guys I just thought I'd let you know if you didn't already. Now the way I understand it, party's are hosted on the Leader's connection. I'm not sure if that's it but nonetheless the quality of the Leader's connection has some serious bearing on your connection with the server while in a dungeon. Experiment with your connection by going in dungeons with max members and find out how many party members your connection can handle. And if people are lagging and saying something is wrong with your connection, don't be an ass. If your the leader and people are lagging where they don't normally lag, it's usually your fault.
  2. @DDunit: > @Dov: > > > When babysitting yesterday evening, this little boy asked me if there was a baby in my belly. I'm a 17 year old, male. :huh: > > Fatty. ;D That's what I was thinking XD I was taking care of my neighbor's kid for a night and he said he was in charge cuz he was older than me :huh: He was 4 at the time and I was 16 at the time. He barely came past my knee.
  3. **Cooking Victory Dinner** http://i753.photobucket.com/albums/xx171/GohanX_Album/2010_09_29_0002.jpg
  4. Gohan

    Custom GUI!

    Another Pokemon game. That's exactly what we need! Looks okay I guess…
  5. Editing any of the forms in VB6 is rather easy. Just click view object. After that just drag, drop and resize any of the textboxes, pictures etc on the form9except the window size and picScreen. Those need to have some ncodes changed a bit if you resize them). And to customize it, just draw something up in MS paint or photoshop or something and save it as .bmp then load it up on the object from the Properties menu on the right.
  6. @LegendWeaver: > Dragonball z is evil. NNoooooooooooooooooooooooo :cry: Okay yeah your right.
  7. Wow… these people think way too much :huh:
  8. @Tompwnageâ„¢: > Ultra amazing game. I got my hands on one of the beta codes to play along time ago. and the graphics are ultra amazing. The killing in the game is pretty satisfying with the reality of the blows. Also you can grab almost anything. Truly a amazing game. Then play it again! Open beta starts soon and the players will flood in. Won't be long after that the market craps out and all the new players are struggling in a bad economy while all the early access testers are filthy rich ;D
  9. @Miguu: > @ramoneknot: > > > well nice engine I will report one thing > > > > when more than 1 player log into game they receive packet flood I just change packet control to 200 but the server lags and lack of synchronism > > Which engine is this? [PV] Origins or the Stable version? I don't think Stable is "Packet flooding". I'm pretty sure thats Origins.
  10. Gohan

    [EO] Cursor

    Text not found. Tried .cur and the image I made for the cursor turns black and the transparency screwed up :rolleyes:
  11. Gohan

    [EO] Cursor

    I'm trying to change the cursor. When I try to load the icon from the properties on frmMainGame it says Invalid Picture. Any help?
  12. -.- okay my brother deleted my characters so I had to restart AGAIN :icon_twisted: I'm Koukii now
  13. I just gave away my last key. Don't have it don't pm me.
  14. If you're using ES or EE then go to Data.ini and change Custom=0 to Custom=1 If you're using EO then you'll have source it.
  15. @Bobosk: > Aww no love for Outlaw Star… Oh I remember that! Well I remember bits of it, and I don't remember if I liked it or not. Wow that was a long time ago.
  16. @Thorn: > By itself no, it's not. It's the terrible writing and shitty characters that make it a bad anime. Then shouldn't you be stressing that instead of the ninja theme? Personally I think Naruto is bad, but not as bad as you're making it out to be. It's all a matter of opinion.
  17. Yes the "ninjas" in Naruto definitely are not ninjas. They use ninja tools and all themselves ninjas but they are not ninjas. However that is not grounds for Naruto being a bad anime. Fuck off.
  18. @Miguu: > Here's some **real** progress! > ``` > ========================================== > Project Vertigo Origins [1.0.0] -> [1.0.1] > ========================================== > - [DONE] Fixed paperdoll to fit along dynamic sprite frames. > - NPC animations dynamic like player sprites. > - Allow NPCs to fall off the edge of platforms > - [DONE] Fixed directional blocking. > - [DONE] Fixed spells to display player's attack-animation during cast. > - [DONE] Now you can't warp out of bounds > - [DONE] Made players have to press [DOWN] to enter a warp tile. > - Added spring tiles. > - [DONE] Made altering sprite frames server-sided. > - [DONE] Added double jump option (server-sided). > ``` I don't see this in there :sad: @Miguu: > @Gohan: > > > If I wanted to put separate frame counts for individual sprites would it be as simple as this? > > > > ``` > > If SpriteNumber = 1 Then > > Public Const FRAMES_STANDING As Integer = 1 > > Public Const FRAMES_WALKING As Integer = 7 > > Public Const FRAMES_RUNNING As Integer = 7 > > Public Const FRAMES_ATTACKING As Integer = 6 > > Public Const FRAMES_JUMPING As Integer = 1 > > Public Const FRAMES_FALLING As Integer = 1 > > Public Const FRAMES_LENGTH As Long = 500 > > Public attackspeed As Long > > Public pCheck As Long > > End If > > ``` > > Or similar code, then repeating the process for each individual sprite? Or would there be more to it than that? > > Funny you mention that. I was considering having each player have their own personal frame settings (maybe the frames are assigned to sprites as a SpriteRec in the modTypes).
  19. DDunit had one by the time I sent him one so I still have it. PM me if you want it.
  20. Why is everyone ripping on DBZ :sad:
  21. To get things going a bit faster around here, I have put another beta key into the mix. Now bug whoever had the last one, and DDunit
  22. @horsehead: > hey u will add buffs in your engine whit the next release? :P Buffs are actually rather easy to make on your own.
  23. @Anna: > @Gohan: > > > The hell… I could have sworn it was there the other day... > > > > Why do those bastards have to crack down on the manga sites :rolleyes: > > Because Otaku culture is serious business. That's a huge market for the disposible income of the middle classes of post-industrial civilization. It would just be stupid to ignore it in the current model of the world most sapients have built for themselves. Well they are wasting their time cracking down on the manga sites. They won't gain any profit back by shutting them down. If someone really wants to read manga online for free, they will. Even if they shut down all the manga sites, they'll still find a way.
  24. @Anna: > No I didn't play it at all, nor download it. Nexon doesn't need me to test their game as they have idiot lapdogs like yourself to do it for them. > > And I meant of the play styles. Play this way or that way, no mixing! 9Dragons had a similar limitation (also the combat in that game was boring generic WoW shit). And yeah I'm judging a book by it's cover for the moment, but I figure it's no big deal as Nexon has a large enough market I can wait around for the game to become more polished and versatile. Now there's no reason to be calling people idiot's here(That's Robin's job ;D) Personally I can't stand beta testing. The only reason I even touched this game is because I had nothing better to do since CC went down. Plus once I saw the combat system on a video I had to see it for myself. Turns out the game is rather well polished for a beta. EDIT: Guys I rerolled because I accidentally my character XD DomonX
  25. The hell… I could have sworn it was there the other day... Why do those bastards have to crack down on the manga sites :rolleyes:
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