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sans

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  1. @Sada Thank you! @Wraith I actually started with a human model so I dunno how the anatomy could be off. It does look odd I agree but I was trusting my model that I had to begin with. @Toranos It was a male body layout but I do agree I think I should have added more bulk. Thanks all, it really helps me to become a better artist. This was a first for me as I had never made armor before. I used some references and tried to get it correct but this is definitely a learning process. Any other CC? Edit: And also, take a look at this. Look at how small the limbs are, the shrunken waist. Real medieval style armor wasn't exactly "anatomically correct". ![](http://farm4.static.flickr.com/3188/2605489237_85521511a8.jpg)
  2. sans

    My Tiles

    Yep, wrong perspective on the house. Don't give up though, keep spitting those tiles out. Try looking at some architecture in ff6 (snes) or similar.
  3. Just some stuff I'm working on. Feel free to comment/critique. Sorry bout the watermarks! Concept Art to be modeled Knight in armor - My fingers got a little sore on the legs, might fix them later. ![](http://farm6.static.flickr.com/5301/5676573430_fae60f02f4_z.jpg)
  4. thanks, all my search terms were unsuccessful so I had a hard time finding that. thanks for the link.
  5. I realize you can just add more tiles through map properties but how would you just add more tiles to the picScreen frame? To make things more clear what I want to do is have the picScreen frame take up the entire area instead of having the inventory/stats/hp/mp and all that on the sides. I tried just stretching the picScreen frame but it loses resolution and just resizes that default frame so I would need more tiles I'm guessing? Posted a pic of what I'm trying to do. Hope this makes senseā€¦
  6. I know it's a broad question but is the max players for these eclipse engines (Origins specifically) still the same 50-100 as the previous engines (mirage, elysium etc)? Assuming the game is not being hosted on a NASA computer and just a regular bandwidth and hardware.
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