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antho3000

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Everything posted by antho3000

  1. @Lightning: > Or Origins. I don't know if Origins can Translate but if it can do it, then go whit the actual Origins
  2. 1\. Go to Client > GFX here you will see Tiles1 Tiles 2 etc. edit them whit your tiles 2\. Depends on who hire them 3\. it sucks, make a poll in Show Off Board
  3. try using this engine [http://www.touchofdeathforums.com/smf/index.php/topic,61978.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,61978.0.html)
  4. antho3000

    Stat Points

    next time search in the forum.
  5. wow i finally know what means LGBT!! im a genius
  6. antho3000

    Stat Points

    @Krumelz: > Hello jaykelvik. > Try that: > Go to your Server Folder -> Scripts -> Events -> Usingstatpoints. > when you open it, > It should look like this: > ``` > ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > ' Module: UsingStatPoints.ess ' > ' Author: Stephan J.R. van Schaik ' > ' Date: August 30th, 2009. ' > ' Version: 1.0.0 ' > ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > > ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > ' Function: UsingStatPoints ' > ' Brief: executes when a player uses a stat point. ' > ' Parameters: ' > ' Index: the index number of the player. ' > ' Type: the stat type to increment. ' > ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > Sub UsingStatPoints(Index, StatType) > Select Case StatType > Case STAT_STRENGTH > If GetPlayerSTR(Index) + 1 >= MAX_STAT Then > Call BattleMsg(Index, "You have maxed your strenght!", BRIGHTRED, LEFT) > > Exit Sub > End If > > Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1) > Call BattleMsg(Index, "You have gained more strenght!", WHITE, LEFT) > > Case STAT_DEFENCE > If GetPlayerDEF(Index) + 1 >= MAX_STAT Then > Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, LEFT) > > Exit Sub > End If > > Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1) > Call BattleMsg(Index, "You have gained more defence!", WHITE, LEFT) > > Case STAT_MAGIC > If GetPlayerMAGI(Index) + 1 >= MAX_STAT Then > Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, LEFT) > > Exit Sub > End If > > Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) > Call BattleMsg(Index, "You have gained more magic!", WHITE, LEFT) > > Case STAT_SPEED > If GetPlayerSPEED(Index) + 1 >= MAX_STAT Then > Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, LEFT) > > Exit Sub > End If > > Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) > Call BattleMsg(Index, "You have gained more speed!", WHITE, LEFT) > > Case Else > Call PlayerMsg(Index, "Unknown stat type.", BRIGHTRED) > > Exit Sub > End Select > > Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1) > End Sub > ``` > Now check if the "-" at the > ``` > Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1) > ```is there, if theres an +, change it. > this should fix your problem. > yours sincerely- > krumelz.
  7. no, the walktrought attribute allows a player to step in that tile no matter who's there
  8. yes its called the walktrought attribute
  9. Azyru you are banned for banning….. again
  10. Azyru you are banned for banning people
  11. [Cake]Woods â„¢ you are banned for having Woods as avatar
  12. מדברים עברית? أو العربية؟
  13. he says that you dont understand the language an he answered you like 5 times ele diz que você não entende o idioma, ele respondeu um que você gosta 5 vezes Han siger, at du ikke forstår det sprog, en han svarede du gerne 5 gange dice que tu no entiendes el idioma y él ha respondido como 5 veces
  14. @Batman: > @Zоmbie: > > > @Robin: > > > > > No one cares.
  15. @Coolmagicdude2: > You cannot script in Origins, all changes must be source edited. He's not using Origins.
  16. @Coolmagicdude2: > Lol OK. Yea the uccello is a fractal I made and colored in apophysis, its the only one that ISN'T 3D. And is the only thing that looks good.
  17. I like the Uccello Di Fuoco Infinito thing, whit a little more details it will be awesome the others looks ordinary to me.
  18. If you dont want to script, just simply put a Notice attribute where you want the npc to talk
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