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Ryo

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Posts posted by Ryo

  1. > In my book that makes you just as responsible. However, I didn't realise there were two websites at play. Silly me, I assumed you'd advertise your website in your signature.
    >
    > So to clarify, I'm talking about "Darksunlight Productions" of which Coolmagicdude2 is an Admin.
    >
    > I'm not going to apologise for calling you an idiot. I still think you're an idiot. Whether or not you cry and take offence is another matter. Also, I won't remove my post. I think it's important people see it.
    >
    > If a mod wants to move it, then I'm sure they will. I won't agree with it, but there's not a lot I can do. So, until such time… Have a nice day
    >
    > Also, CMFiend, shush.

    Dp is offering FREE SERVER hosting for the such of you, there service let so much people keep on making there game,

    And all you care about is a stupid forum style? That they can change anytime btw…

    How stupidly ungrateful are you?

    Gtfo of here we don t need the kind of you.
  2. All the paperdoll system should be changed so you can have big swords armors etc…

    Auras wasn't the best alternative anyway ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
  3. replace drawguibars with this

    ```

    Public Sub DrawGUIBars()

    Dim tmpWidth As Long, barWidth As Long, X As Long, Y As Long, dX As Long, dY As Long, sString As String

    Dim Width As Long, Height As Long

    ' backwindow + empty bars

    X = GUIWindow(GUI_BARS).X + 96

    Y = GUIWindow(GUI_BARS).Y

    Width = 254

    Height = 89

    Call Directx8.RenderTexture(Tex_Face(Player(MyIndex).Sprite), X - 96, 0, 0, 0, 128, 128, 128, 128)

    Call Directx8.RenderTexture(Tex_Char(Player(MyIndex).Sprite), X - 32, 64, 0, 0, 32, 32, 32, 32)

    'EngineRenderRectangle Tex_GUI(4), x, y, 0, 0, width, height, width, height, width, height

    Directx8.RenderTexture Tex_GUI(4), X, Y, 0, 0, Width, Height, Width, Height

    If Map.Moral = MAP_MORAL_NONE Then

    RenderText Font_Default, Trim$(Map.Name), X + 37, Y + Height - 19, BrightRed

    ElseIf Map.Moral = MAP_MORAL_SAFE Then

    RenderText Font_Default, Trim$(Map.Name), X + 37, Y + Height - 19, White

    ElseIf Map.Moral = MAP_MORAL_BOSS Then

    RenderText Font_Default, Trim$(Map.Name), X + 37, Y + Height - 19, Pink

    End If

    ' hardcoded for POT textures

    barWidth = 241

    ' health bar

    BarWidth_GuiHP_Max = ((GetPlayerVital(MyIndex, Vitals.HP) / barWidth) / (GetPlayerMaxVital(MyIndex, Vitals.HP) / barWidth)) * barWidth

    Directx8.RenderTexture Tex_GUI(13), X + 7, Y + 9, 0, 0, BarWidth_GuiHP, gTexture(Tex_GUI(13)).Height, BarWidth_GuiHP, gTexture(Tex_GUI(13)).Height

    ' render health

    sString = GetPlayerVital(MyIndex, Vitals.HP) & "/" & GetPlayerMaxVital(MyIndex, Vitals.HP)

    dX = X + 7 + (barWidth / 2) - (EngineGetTextWidth(Font_Default, sString) / 2)

    dY = Y + 9

    RenderText Font_Default, sString, dX, dY, White

    ' spirit bar

    BarWidth_GuiSP_Max = ((GetPlayerVital(MyIndex, Vitals.MP) / barWidth) / (GetPlayerMaxVital(MyIndex, Vitals.MP) / barWidth)) * barWidth

    Directx8.RenderTexture Tex_GUI(14), X + 7, Y + 31, 0, 0, BarWidth_GuiSP, gTexture(Tex_GUI(14)).Height, BarWidth_GuiSP, gTexture(Tex_GUI(14)).Height

    ' render spirit

    sString = GetPlayerVital(MyIndex, Vitals.MP) & "/" & GetPlayerMaxVital(MyIndex, Vitals.MP)

    dX = X + 7 + (barWidth / 2) - (EngineGetTextWidth(Font_Default, sString) / 2)

    dY = Y + 31

    RenderText Font_Default, sString, dX, dY, White

    ' exp bar

    If GetPlayerLevel(MyIndex) < MAX_LEVELS Then

    BarWidth_GuiEXP_Max = ((GetPlayerExp(MyIndex) / barWidth) / (TNL / barWidth)) * barWidth

    Else

    BarWidth_GuiEXP_Max = barWidth

    End If

    Directx8.RenderTexture Tex_GUI(15), X + 7, Y + 53, 0, 0, BarWidth_GuiEXP, gTexture(Tex_GUI(15)).Height, BarWidth_GuiEXP, gTexture(Tex_GUI(15)).Height

    ' render exp

    If GetPlayerLevel(MyIndex) < MAX_LEVELS Then

    sString = GetPlayerExp(MyIndex) & "/" & TNL

    Else

    sString = "Max Level"

    End If

    dX = X + 7 + (barWidth / 2) - (EngineGetTextWidth(Font_Default, sString) / 2)

    dY = Y + 53

    RenderText Font_Default, sString, dX, dY, White

    End Sub

    ```
  4. just render the player face and the player sprite with the gui bars .

    it's done by every mmorpg so you're not stealing the idea ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
  5. Yes naruto shippuuden is great you should watch it!

    Naruto on the other hand except those combats:

    Naruto vs sasuke

    Gaara vs lee.

    And drunk lee

    Is just boring.
  6. ![](http://naruto-zero.com/styles/header/nodes/626198821.jpg)

    Website : [http://naruto-zero.com/](http://naruto-zero.com/)

    Forum : [http://naruto-zero.com/forum/](http://naruto-zero.com/forum/)

    [![](http://images.apple.com/ca/fr/ipad-mini/features/images/apps_facebook_icon.png)](https://www.facebook.com/pages/Naruto-Zero/112949515440641)

    **Hello Dear Eclipse Members,**

    I finally decided it was about time to present this project in here.

    this project is about 2years old! it's made in french but will be traduced into english after it's released!

    I hope you don't get too bored reading this,well if you ever do ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)

    Introduction

    >! **Naruto Naruto mmorpg is first designed by the fans for the fans.**
    >! **Naruto Zero will eventually have five main villages (Konoha, Suna, Kiri, Kumo, Iwa) that players will be able to Join, each village will have a chief(Kage). There will be others non playable villages in there, which is very usefull for quests and hidden objects ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)**
    >! **a Ninja can also desert a village and Join a criminal organisation like the akatsuki**
    >! **Finally, to make things even Better, a system of territorial conquest was Made. A Kage will be able to declare war on another country and conquer it's territories as well as he can** **form an alliance with others;**
    >! **Indeed the ninja World is full with** **treason and conspiracy**
    >! _This is only an overview of some features present in Naruto Zero, you will find below more information about the game that are not mentioned in this introduction._
    >! Story
    >! >! We tried as much as possible to retrace faithfully the anime. Indeed the first extension of NZ will retrace the first season of naruto, this doesn't mean that a village is going to be favored to another one!
    >! there will also be a lot of quests and events that have nothing to do with the anime ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) , so originality is also very much present.
    >! The NZ Team will be working on scenarios and events all the time so Villages will compete against each others in all sort of events, you won't get bored because there is nothing moe to do ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
    >! Classes
    >! >! The classes In NZ are very original and interessting thing your class is in fact your Element : Katon (Fire), Suiton (Water), Doton (Earth), Raiton (Lightening), Futon (wind). You can first choose one of those elements,later on in the game you'll have the opportunity to learn a second element, later the most experienced Ninja will be able to merge those too elements into a very powerfull element(more about advanced Classes Below) . Here is a summary that explains the different characteristics of each element : i will traduce it to english for you later
    >! ![](http://nsa29.casimages.com/img/2012/06/08/120608042524391600.png)
    >! /!\ Attention !The numbers in this table reflect only techniques that everyone of each class can learn ! there is way more!
    >! Those which are independent of elements, those which are secret and those which are specific to a particular clan.
    >! ```
    >! Trés=very
    >! faible=weak
    >! rapide=fast
    >! courte=short
    >! longue=long
    >! ```
    >! Raiton:
    >! Raiton ninjas are known for their exceptional attack speed, powerful jutsus that can moreover paralyse the enemy, making them very effective in fighting in mid-distance and long distance. That said the weak point of these ninjas is that their techniques require a lot of chakra so they run out of it fast enough,they also recover fro their injuries quite slowly
    >! Strengths: Attack speed and range
    >! Neutral: Attack strength
    >! Weaknesses: chakra consumption and recovery
    >! Doton :
    >! Doton ninjas are as powerfull and resistant as the rock, their techniques are very powerful and requires very little chakra making them very talented opponents in melee and midway combat. Their low consumption of chakra and their acceptable recovery speed make them quite resistant, but unfortunately they are hampered by their slow speed of action as well as the short-range attacks.
    >! Strengths: Consumption chakra and attack strength
    >! Neutral: Recovery
    >! Weaknesses: Attack speed and range
    >! Futon:
    >! Ninjas whose basic element is the futon are recognized as specialists in close combat. Their incredible recovery speed and low consumption of chakra, make them formidable opponents in melee but also midway combat. although this endurance is paid by a small attack strength and very short range of action, making them vulnerable in long range combat.
    >! Strengths: Recovery and chakra consumption
    >! Neutral: Attack Speed
    >! Weaknesses: Range and attack strength
    >! Suiton:
    >! Suiton Ninja are the best Ninjas available for long distance combat,Their speed of recovery is also quite good. although physically they are weaker than most of the other classes, their weapons skill and their offensive and defensive long range techniques help to compensate for this weakness.
    >! Strengths: Range and recovery
    >! Neutral chakra consumption
    >! Weaknesses: Attack Strength and Attack Speed
    >! Katon:
    >! katon ninjas are extremely robust and fast. Their element allows them to use very powerfull techniques. This attack strength and incredible speed make them tough fighters and able to quickly defeat their opponents. They are pretty good at fighting in midrange combat and are quite good in long and short distance combat, this power is however paid by huge chakra consumption and very slow recovery speed.
    >! Strengths: Attack Strength and Attack Speed
    >! Neutral range
    >! Weaknesses: Recovery and chakra consumption
    >! As you can see, each element has two strengths, two weaknesses, and one neutral , this informations is subject to change but should remain as is for now.
    >! you should then choose your element wisely considering your preferences in combat ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
    >! Elements & Clans
    >! >! In Naruto Zero, you can control as in the manga up to 2 different elements, and also control the fusion of these two elements also known as "Kekkei Genkai". Here is a summary of the different possible combinations:
    >! [![](http://img15.hostingpics.net/pics/407102combinaisonelement.png)](http://nsa21.casimages.com/img/2012/03/14/120314075610818564.png)
    >! Raiton = Lightening // Katon=Fire // Suiton=Water// Doton=Earth// Futon=Wind.
    >! Hyoton=ice// Fuuton=Steam // Suna=Sand // Yoton=Lava // Ranton=storm // Mokuton=Wood // Kinton=Metal // Shoton=Crystal.
    >! Jinton=dust.
    >! As you can see at the beginning you won't master any element, all you can learn is basic taijutsu or medical techniques. At a certain level, you 'll finally master a first element 's jutsus.
    >! At a certain level you'll be able to choose your second element, this choice should be wisely taken ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
    >! Finally, the best can learn the fusion of two elements: Kekkei Genkai. This fusion will only be available with two compatible elements, so it includes a strategic choice. Concerning Jinton in the mangas it's said that it's the fusion of three elements, mastering it will be quite difficult.
    >! In addition to the elements, you'll be able to access a clan.
    >! The world of Naruto Zero consists of 5 large villages, and these villages have some sort of mini-guilds which are clans. Each village has its own clans (2 to 4 per village) which provide special abilities. Entry into these clans is regulated by village leaders to allow a certain demographic balance.
    >! All basic elements and Fusions present on the diagram are accessible to all, regardless of the village, clan or another. But if you decide to join a clan with special abilities (eg Uchiha, Kaguya, Hyuga and others),you will most likely acquire the special ability of this Clan.
    >! With your customizable appearance, your village, your clan and your items, there is little to no chance of finding "another you" in the game ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
    >! Gameplay and Features
    >! >! Thanks to DX8, animations are very realistic and make the fights very much alive. Everything is designed so the fighting is not only close ranged, we try to make combats as enjoyable as possible.
    >! There will be quests more or less complex, there will even be scenarios, you won't find quests where you'll just have to kill 5 chikens then come back to the nest
    >! Wars will also be part of a system of land is planned, as well as a minimap and world map which will show different areas of each village.
    >! You can meet a multitude of different enemies whose numbers increase with different extensions. Here is a bestiary of enemy NPCs ,Note that it doesn't contain enemies from the manga, or the "Bosses"
    >! [![](http://nsa29.casimages.com/img/2012/07/23/mini_120723061745577759.png)](http://nsa29.casimages.com/img/2012/07/23/120723061745577759.png)
    >! Here is an overview of the functionnalities Naruto Zero will have:
    >! - Very big maps.
    >! - Invocations(Pets) and transformations(Bijuus).
    >! - More than 200 jutsus.
    >! - Almost 500 maps when finished.
    >! - Complex events and quests(being integrated to each other).
    >! - Fogs panoramas and lights making maps very beautifull.
    >! - territories system.
    >! - Minimap and a world map.
    >! - a Job systeme (5 crafting jobs(blacksmith…) and five collecting jobs(miner...)
    >! - the game will be integrated to the website
    >! - Techniques will have levels going up to 99,some techniques are only learnable only if you mastered a certain level of an other technique
    >! -same thing for weapons ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
    >! I surely forgot a lot …
    >! Screenshots
    >! >! Kiri :
    >! >! ![](http://nsa27.casimages.com/img/2011/11/23/111123015337941918.png)
    >! ![](http://nsa27.casimages.com/img/2011/12/11/11121104354184646.png)
    >! ![](http://nsa21.casimages.com/img/2012/01/20/120120044111507340.png)
    >! ![](http://nsa21.casimages.com/img/2012/02/12/12021209334727112.png)
    >! ![](http://nsa22.casimages.com/img/2012/02/12/120212093533735408.png)
    >! ![](http://nsa21.casimages.com/img/2012/04/06/120406083102353021.png)
    >! Konoha :
    >! >! ![](http://img191.imageshack.us/img191/8180/sanstitre1qp.jpg)
    >! ![](http://img854.imageshack.us/img854/8435/sanstitrepzn.jpg)
    >! Suna :
    >! >! ![](http://img15.hostingpics.net/pics/150440Sunacentrescreen.png)
    >! ![](http://img11.hostingpics.net/pics/660637Grandscreen.png)
    >! [![](http://img15.hostingpics.net/pics/561213portesunascreenpetit.png)](http://img15.hostingpics.net/pics/893789portesunascreen.png)
    >! Autres :
    >! >! ![](http://nsa22.casimages.com/img/2012/03/27/120327011131269893.png)
    >! ![](http://nsa22.casimages.com/img/2012/05/02/12050205275972110.png)
    >! ![](http://nsa29.casimages.com/img/2012/06/24/120624110106610572.png)
    >! Le défaut au-dessus de l'herbe a été corrigé ![](http://frogcreator.fr/ose/images/smilies/smile.gif)
    >! Naruto Zero Team
    >! >! - Rikudou (Shizuko) : Owner
    >! - Light :Marketing Chief (Forum admin)
    >! - Mawara : Mizukage and Devloper team chief (Game Admin)
    >! - Agnor : Quest maker
    >! - Naruto5 : Hokage and excellent Devloper
    >! - Lionelink : Devloper
    >! - 'Liverr : Devloper
    >! - Tyranide : Moderator
    >! - Ae Yotsuki : Raikage and Moderator
    >! - Itzuki : Kazekage and Moderator
    >! - Teyla : Graphic designer
    >! - Nendo : Tsuchikage and quest maker
    >! Graphic Credits : Skaaz, Enterbrain, Masashi Kishimoto.
    >! **Regards,**
    >! **Naruto Zéro Team.**
  7. Although i didn't register until 3years ago I knew this forum for years! It was the previous mods and devs that set the example! The community just followed their behaviour…

    Great to see someone with better judgement ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
  8. > For the first year of Pokemon Cyrus (when they were reaching around 100+ players, and yes, Cyrus was orignally made with Eclipse) they had a server with **4 mb upload < 1**, 2 mb download, and 9 ping, which isn't too too bad next to this one. Its not like Eclipse Games will ever reach around the number of players that Pokemon Cyrus has.

    the upload is the most important thing for an eclipse server so don't neglect it ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

    + cyrus server sends extremely less packets per player than any eclipse server!
  9. change this

    [background=rgb(248, 248, 248)]' Check for disconnections every 30 second[/background]

    If Tick > tmr5000 Then

    For i = 1 To MAX_PLAYERS

    If GetPlayerVital(i, Vitals.HP) = GetPlayerMaxVital(i, HP) Then

    If frmServer.Socket(i).State > sckConnected Then

    Call CloseSocket(i)

    End If

    End If

    Next

    UpdateMapLogic

    tmr5000 = GetTickCount + 30000

    End If

    to ' Check for disconnections every half second

    If Tick > tmr500 Then

    For i = 1 To MAX_PLAYERS

    If frmServer.Socket(i).State > sckConnected Then

    Call CloseSocket(i)

    End If

    Next

    UpdateMapLogic

    tmr500 = GetTickCount + 500

    End If

    and delete

    If Tick > ML Then

    UpdateMapLogic

    ML = GetTickCount + 300

    End If

    sent from mobile check the synthax.
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