DawnSawn
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@Robin: > If you're really going to create a set of tiles which allows the user to differentiate between the sage, the brothel and the nursery then I salute how OCD your graphics artist is. Oh my god Robin, that made my day XD On the other hand, he has a slight point there, If you don't know the basics to what a city SHOULD have, you need to go outside more.
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The text box is on the same form as the button that is supposed to execute the code.
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The text bar is there… thats the weird thing its named correctly and everything.
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Compile error: Method or data member not found. But I do have the txt bar, its named txtplayername
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@Robin: > Looks like you've managed to delete the txtPlayerName textbox. Well done! xD > > If you know how to use VB6, then simply create it again. If you don't, restore to a backup or re-download the source code. weird thing is I still have the txt box, and I know how to use VB6 but this just confuses me xD
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@Bump Sorry for double post I really need help.
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If LenB(txtPlayerName.Text) 0 Then If LenB(txtValue.Text) 0 Then Anyone know why this wont compile? heres the core of it all. > Private Sub SetSprite_Click() > If GetPlayerAccess(MyIndex) >= ADMIN_MAPPER Then > If LenB(**txtPlayerName.Text**) 0 Then > If LenB(txtValue.Text) 0 Then > If IsNumeric(txtValue.Text) Then > If Not Val(txtValue.Text) < 1 Then > Call SendSetPlayerSprite(txtPlayerName.Text, txtValue.Text) > End If > End If > End If > End If > Else > Call AddText("You are not authorized to carry out that action.", BRIGHTRED) > End If > End Sub It likes to highlight the bolded part… when I remove it, the admin panel doesn't work...
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@Soul: > Did you open up Server.vbp with VB6? Kk so the Dice and sprite change work, but 1 last problem. When ever I step on it, I have to save the map, or exit and come back to see the new sprite… why is this?
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@üÑÂøчġġÑâ€Ã‘‚: > Source? Yes I'm using Eclipse Evo 2.7 Source.
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I couldn't find clsCommands
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@Bit: > @DawnSawn: > > > @Bit: > > > > > @DawnSawn: > > > > > > > Anyone know how I could make this script randomize which sprite it picks? > > > > > > > > ``` > > > > call setplayersprite(index, ) > > > > ``` > > > > > > Not sure it's possible. Most liekly, but hard, least to me. > > > You can edit a class and choose it's sprite, if you don' like this, using attributes youcan randomly change Player Sprites. > > > > How can u Randomly change a sprite with an attribute? > > Attribute - Sprite Change - Random Sprite - Multi Tiles I can't do that on 2.8
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@Bit: > @DawnSawn: > > > Anyone know how I could make this script randomize which sprite it picks? > > > > ``` > > call setplayersprite(index, ) > > ``` > > Not sure it's possible. Most liekly, but hard, least to me. > You can edit a class and choose it's sprite, if you don' like this, using attributes youcan randomly change Player Sprites. How can u Randomly change a sprite with an attribute?
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Thanks I'll w8 for a few more replies, I'll try what you said tho.
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Kk so the Dice and sprite change work, but 1 last problem. When ever I step on it, I have to save the map, or exit and come back to see the new sprite… why is this?