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MCADAMS

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Everything posted by MCADAMS

  1. @Robin: > That's not a string… you're dividing "Stats.Intelligence" by 4\. You want to divide the player's actual intelligence, not the number of the stat. Yeah I have no idea what a string is. But all you did was take the closing parentheses off, which it needs. I get a compile error when taking it off. EDIT: Sorry, didn't see you added one.
  2. @Robin: > Quite. > > ``` > GetPlayerStat(Index, Stats.Intelligence / 4) > > ``` > > Replace that with: > > ``` > GetPlayerStat(Index, Stats.Intelligence) / 4 > > ``` But..but..but..you need to close the string.
  3. @Robin: > Simple, but should help people out. > > Still not sure how I want spells to scale in Origins so this should certainly tide people over till I get to work on that. > > Good to see people releasing work as well. Thanks! I'm glad I finally remotely understand this stuff. Feels good to finally contribute.
  4. It's annoying to make the same spell over and over again because the damage becomes trivial as you reach a higher level, so this simple tutorial will let you make your Intelligence stat and your character level effect your spells damage Find in **modCombat**: ``` ' set the vital Vital = Spell(spellnum).Vital ``` Under that add: ``` Vital = Vital * (Player(Index).Level / 2) + GetPlayerStat(Index, Stats.Intelligence) / 4 ``` This will make it so that the overall spell damage is: _Spell Damage x (Player level / 2) x (Intelligence Stat / 4)_ So; If you're level 4, and a spell does 8 damage, and your Int. is 16, your spell will do **64** damage. If you're level 8, and a spell does 8 damage, and your Int. is 28, your spell will do **224** damage. Thus remedying the problem! You can also change this code to better suit your needs or if you think its unbalanced. Hope this helped you all. Have fun ;) ![](http://i.imgur.com/4sj5e.png)
  5. @Mr.: > Hey guys, can someone point me to some good source tutorials? WATS THE SOURCE IS THT LIKE CONTER STRIEK
  6. @cpunerd96: > Since interloper was a little vague I shall assume that you are a bit of a noob. > > 1\. Make yourself an admin. > 2\. Type in /editresources > 3\. Make a tree or a rock or a fish. Whatever resource you want. As always, the interface is quite simple so you should be able to figure it out. > 4\. Save it and type in /editmap > 5\. Go to attributes and click resource (I think that's what it's called.) > 6\. Choose the resource and place them wherever you want. > 7\. Now type in /edititem. > 8\. Create a hatchet or pickaxe or fishing pole item. Whichever one you want depending on which resource you made. > 9\. On the bottom of the item options there should be an area labeled, "Tools" (Again, I'm not sure if that's the name.) In that area, set the options to go with the tree or rock or fish, depending on which resource you made. > 10\. Save it and as long as you have that tool item equipped, you should be able to cut down trees, mine rocks or fish fish. Again, depending on which resource and tool you made. > > Repeat this for whatever resources you want to create. > Sorry if that was a bit confusing. I didn't edit it or anything. Plus, I haven't worked much with a resources. > ~cpunerd96 I had no idea you could do those slash commands… On topic: What cpunerd said.
  7. @Jeff: > U GUYZ FAEL SO MUCH!! U DONT EVEN HAZ TEH SRERVERS UP!!!! YU NEDE TEH PUT TEH SERVERS ON GUIZ LOLZ!!! xV how me and my frind want 2 maek A GAME PLZZ HELP ITLL BE LIK WOW I SWEAR1!!!!!! EVN BETTER!!
  8. @SnowFox: > IS there anychance to make a Target lockon interface for eclipse origins? If so. Please help me with it so my game can look cool. What do you mean exactly..?
  9. @sirsk8aton: > Do you really only have 44 pray? :o Gives you up to Eagle Eye and saves you a few levels ;)
  10. @Robin: > ![](http://img694.imageshack.us/img694/8248/rsbank.png) ![](http://i.imgur.com/4QumK.png)
  11. @Robin: > Also requires a **lot** of charms. > > Luckily I'm good at bullshitting. I'm going to start luring people in to the wilderness and stealing months of work in the form of their bank. ;] Good luck ;) Be sure to keep us updated on the road to 96 Summoning.
  12. @Robin: > It certainly did. Now I just need to get 96… If I recall correctly thats the Pak Yak…96 costs a lot ;/
  13. My bad Bugsick, I thought the party got disbanded if the leader left; I'm use to two-player parties :p
  14. @Kelly: > How do I save them as bitmap files? >.< sorry. ![](http://I.imgur.com/BfDAh.png) Open the tileset in paint, go to save as. On the drop-down for saving options pick BMP.
  15. @JS1: > MAAYBE U SHUD INSTAL TAH LIBARY FILEZ! > > -JS1 WAT hOW U get!!!!!1111pls make a tutorail with detials1!!!
  16. @Robin: > It would have been a 30m cash stack but 85 - 88 summoning cost me 6m. xD So I payed for 1/4 of your 85-88 Summoning ;) At least it went to a good cause.
  17. 1\. Monster exp / amount of players in party. 2\. Yes. 3\. Yes.
  18. @Robin: > ![](http://img248.imageshack.us/img248/7963/unicornw.png) Yay! Unicorn that heals! 1.5 of that cash stack is from me ;)
  19. > Big Tree > ![](http://fc04.deviantart.net/fs71/f/2011/036/0/8/big_tree_by_shadowdeath555-d38v0f8.png) ![](http://i.imgur.com/nWSa3.png)
  20. @Ambard: > OHOH, I can answer this for Robin! > > NO ![](http://i.imgur.com/N8DYz.png)
  21. @Robin: > Big thanks to McAdams for a nice donation! 1.5 million if anyones wondering. ![](http://i.imgur.com/ffuJV.png)
  22. @Whackeddie99: > whats a UDT ![](http://i.imgur.com/UxUBS.png) @Robin: > The UDTs don't match or the shops have been saved in another UDT. Ok thanks :)
  23. ``` CopyMemory ByVal VarPtr(Shop(shopNum)), ByVal VarPtr(ShopData(0)), ShopSize ```
  24. Title explains it, saving the shop gives me RTE 9, I don't know why, it was working before. Tried it on a fresh shop slot but that didn't work.
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