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erkro1

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Posts posted by erkro1

  1. > I do not wanna spam engine with features […] so i must first implement it without bugs.

    +1.

    Just keep improving and optimising. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
  2. > I recommend my base if you want a nice head start. [http://www.touchofde…1274-base-d3d8/](http://www.touchofdeathforums.com/community/index.php?/topic/131274-base-d3d8/)

    I think I'll just use that then instead, thanks. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

    > Well you better have the skills to make an optimised event system! ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

    I don't remember the Custom Version with an optimised event system, so if someone can give a link I'll appriciate it.
  3. Let me put it this way: my skills aren't high enough to make an (optimized) scripting system. xD

    Hopefully this weekend I'll get some things done with the singleplayer engine, it will be DX8 and have an event system, but more features could always be implemented.

    I'll use Eclipse 3.0 - Electrified Events as a base.
  4. > Same can be said for an event system. You're going to be storing all game related data in binary files, correct? Like it is now with Eclipse. Well, users could modify all those files as well so that shouldn't be used against the idea of a scripting system. A simple en/decryption system would stop people (98% of people) from modding any of the data files.

    I know, but the main thing is that when you can 'script', you can also programm, and scripting will only slow down the game, it's way better to programm instead of script.
  5. > This or atleast something close to that of RMXP feature-wise.

    Correct me if I'm wrong but I think the only thing RMXP has is the event system, or do you want other specific features.

    Please tell me the features instead of an engine name, so that I know what kind of features you want, and not just the whole engine. (saves me time programming)
  6. > Nah just look how torn people are. One side is extremely for and one side is extremely against. That against side will pretty much attempt to destroy it.

    I only see a side who don't really care and a side who really wants it.

    And I'll (try ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)) making a singleplayer version of Eclipse in my free time, so do you guys have suggestions for specific features?

    Also, should I make it DX7 or DX8, and should I include the event system?
  7. Dat valt moeilijk te bepalen, hangt af van de hoeveelheid data die je hebt ontvangen (dus hoeveel berichten je hebt ontvangen) en hoeveel de kosten per MB zijn.
  8. > :/, hoezo? Je kan wifi gewoon aanlaten als je een sms verwacht dus wat ik zei was gewoon goed, en als hij wakker werd, waarom had hij zijn mobiel dan niet op de oplader als wifi 'zogenaamd' stroom verbruikt… ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

    Waarom zou je wifi uberhaupt aanlaten. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

    Maar laten we hierover ophouden, want hier komen we toch niet over uit.

    Maar om maar even on-topic te gaan:

    Alleen als je het had aangezet dat hij over kan gaan op mobiel internet ben je geld kwijt.
  9. > Refer to this:
    >
    > [http://www.touchofde…ne-for-eclipse/](http://www.touchofdeathforums.com/community/index.php?/topic/130128-single-player-engine-for-eclipse/)

    Oh, I'm sorry, I forgot that you also worked on one, but you haven't released it yet.
  10. So I was thinking about this: a singleplayer version of Eclipse.

    Why?

    Well, everyone knows that making a ORPG takes alot more time then a RPG, and some people just don't have the resources to host a server 24/7.

    By making a singleplayer version I hope we will see more 'finished' games.

    Features:

    - Seperate editors

    - Unloading of items, resources, etc. (both graphics and .dat files, don't know if that will boost the performance)

    If you have a suggestion for a feature just post it below.

    But my main question is:

    **Do you guys want a singleplayer version of Eclipse?**
  11. > Alsnog een beetje vreemd.
    >
    > Als je telefoon op wi-fi staat kun je toch wel een SMS ontvangen?

    Ja maar wifi vreet stroom, dan is je mobiel wel 2x zo snel leeg.
  12. > Hi Erwin, did you manage to find it? thanks.

    I did search for like 20 minutes but I couldn't find it yet, but I will keep searching. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

    EDIT: Alright, I might have found something.

    Client side, in ProcessMovement, at those lines:

    ```
    ' Check if player is walking, and if so process moving them over

    Select Case Player(Index).Moving

    Case MOVING_WALKING: MovementSpeed = ((ElapsedTime / 1000) * (RUN_SPEED * SIZE_X))

    Case MOVING_RUNNING: MovementSpeed = ((ElapsedTime / 1000) * (WALK_SPEED * SIZE_X))

    Case Else: Exit Sub

    End Select
    ```

    Changing the formula into numbers may speed up the progress, just play around with the numbers until you think they're good.

    Example of how I did it:

    **Walking**

    MovementSpeed = 3.3

    **Running**

    MovementSpeed = 5

    And then change it into this:

    ```
    ' Check if player is walking, and if so process moving them over

    Select Case Player(Index).Moving

    Case MOVING_WALKING: MovementSpeed = 3.3

    Case MOVING_RUNNING: MovementSpeed = 5

    Case Else: Exit Sub

    End Select
    ```
  13. > Je hebt toch geen wifi nodig voor een sms?

    > nee hij stond toen **niet** op wi-fi ingesteld omdat ik een smsje verwachte.

    Hij zegt ook dat hij wifi uit had gezet omdat hij een SMS verwachte.

    Beter lezen. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
  14. > Well cars could be equipable, like a paperdoll and just make it increase player speed when equipped, drivable cars and mounts are not that ambitious imo, If you have another game coming up, PM me, WLW was very good.

    Yes, but those 'cars' would be too lame for me, I would make pixel based movement for them and driving angles, etc. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
  15. It's probably because the distance to the server and player(s) is too much. (Mortal Angels lives in EU)

    I had a smiliar problem with WLW, and it took me month's to optimize it enough so that it wasn't a problem anymore and that players from the US (the WLW server was in The Netherlands, EU) had less lag.

    Now the problem is, I forgot which optimization actually fixed it, but I'll go through the code and see if I can help you, because this beatifull project shouldn't quit because of just a lag issue. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
  16. > I apoligize for the double post.
    >
    > Also, if your interested, we can begin something new. Just an idea. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) I know you have a lot of work in this project, but we can convert a lot of your features into something new and fresh.

    That was actually what I wanted, because I feel like World Life Warfare might be a nice 'Eclipse' game, but not a nice game.

    I'll PM you my Skype so we can discuss further. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

    > Will you continue to make it? My Brother and I want to play it.

    I know alot of you guys like the game and thanks for that, you don't know how much it means for me.

    I had features in mind like gamemodes, driveable cars, etc. but thats way too ambitious.

    We're 2 years further now then when I started and look what we've got now, not too much.

    I'll think of a new (less ambitious) project and I'll defenitely let you guys know when I have an idea. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
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