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erkro1

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Everything posted by erkro1

  1. > Same can be said for an event system. You're going to be storing all game related data in binary files, correct? Like it is now with Eclipse. Well, users could modify all those files as well so that shouldn't be used against the idea of a scripting system. A simple en/decryption system would stop people (98% of people) from modding any of the data files. I know, but the main thing is that when you can 'script', you can also programm, and scripting will only slow down the game, it's way better to programm instead of script.
  2. Personally I don't like the idea of scripting, because if you can script, you can also programm, and how would you do that in a singleplayer Eclipse, then users can just easily edit those scripts.
  3. > This or atleast something close to that of RMXP feature-wise. Correct me if I'm wrong but I think the only thing RMXP has is the event system, or do you want other specific features. Please tell me the features instead of an engine name, so that I know what kind of features you want, and not just the whole engine. (saves me time programming)
  4. > Nah just look how torn people are. One side is extremely for and one side is extremely against. That against side will pretty much attempt to destroy it. I only see a side who don't really care and a side who really wants it. And I'll (try ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)) making a singleplayer version of Eclipse in my free time, so do you guys have suggestions for specific features? Also, should I make it DX7 or DX8, and should I include the event system?
  5. > Refer to this: > > [http://www.touchofde…ne-for-eclipse/](http://www.touchofdeathforums.com/community/index.php?/topic/130128-single-player-engine-for-eclipse/) Oh, I'm sorry, I forgot that you also worked on one, but you haven't released it yet.
  6. So I was thinking about this: a singleplayer version of Eclipse. Why? Well, everyone knows that making a ORPG takes alot more time then a RPG, and some people just don't have the resources to host a server 24/7. By making a singleplayer version I hope we will see more 'finished' games. Features: - Seperate editors - Unloading of items, resources, etc. (both graphics and .dat files, don't know if that will boost the performance) If you have a suggestion for a feature just post it below. But my main question is: **Do you guys want a singleplayer version of Eclipse?**
  7. > Make it browser based That would require rewriting the entire engine in another language like Java or Flash so it can be played in a browser, so I think that would be a no.
  8. iOS has more and nicer apps and games. But Android is easier to use (you don't need iTunes etc.)
  9. I will have to say thats very expensive, since it's a fairly complicated system and I've never done it before. I'm willing to do it, but it will be kinda expensive and take alot of time, so you might be better of searching someone who did it before.
  10. So you're asking our favorite Eclipse game?
  11. > hey man. got a question for you. > > i have a visa giftcard with $25 on it. could i get you to do some stuff for me in exchange for it? i can provide proof that it still has all its money on it if need be. we can work out what could be put in for how much, hoohoo. > > if not, totally cool, dude. just let me know. What kind of things do you need done?
  12. > That's some expensive programming. Do you think? I think its pretty reasonable. Also, if you have existing system already integrated I will make it (ofcourse) working with for example the multiple character system or DX8.
  13. > So ur doing this along side WLW? Well, this week a have holiday so I have more time. And I'm not sure if I'll continue with WLW, so at the moment I'm not working on it anymore (released last update today) and now I have more time.
  14. Well, I can add a multiple character system to your game for $5, and converting your whole project to DX8 will be around $35.
  15. Hello whoever reads this, my name is Erwin, you might know me from my game World Life Warfare. I have 4 years experience in VB6 and I can code for DX7 and DX8. I don't have big tutorials out here, but I can programm almost everything you request. I have did some paid programming work for [Mortal Angels](http://www.touchofdeathforums.com/community/index.php?/user/74380-mortal-angels/), so if you don't trust me you can message him. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) **Pricing:** Pricing varies on what you want, but some examples. Multiple character system for $5 Converting your whole project to DX8 will be around $35. If you're intressted or if you want more information, reply on this topic or send me a PM. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) Greetings, Erwin
  16. > dragon eclipse please If I will add it, I will only add it so you can convert your Dragon Eclipse things to another engine, so not to Dragon Eclipse since its a bug fest.
  17. Press CTRL + F while in VB6, a search window will show up, typ in this: frmEditor_Item.scrlProjectileRotation.value = .Rotation And click on enter
  18. You need VB6, it costs alot of money, but since its from like 1997 Microsoft doesn't care much about it, so you can just torrent it. (but we are not allowed to give you links, only advice)
  19. I did this before, you just need to make the OldPlayer stuff in 1 module and NewPlayer stuff in another module. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  20. > when is the next release came? > I've got some family problems, so it may take a while before I release the next version
  21. erkro1

    Cheap 24/7 host?

    Hm, I will think about it. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  22. erkro1

    Cheap 24/7 host?

    Well, I have a server which I use for World Life Warfare (although I can't guarantee 24/7), but what are you willing to pay for the hosting?
  23. A better way of doing it is this: ``` If MapNpc(mapNum).Npc(index).Vital(Vital) + Damage > then MapNpc(mapNum).Npc(index).Vital(Vital) = MapNpc(mapNum).Npc(index).Vital(Vital) else MapNpc(mapNum).Npc(index).Vital(Vital) = MapNpc(mapNum).Npc(index).Vital(Vital) + Damage End If ``` Else it wouldn't heal anything is the full heal will go over the NPC's max health. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  24. > error with compile server :< > > ``` > > If Options.Debug = 1 Then On Error GoTo errorhandler > > ``` > Method or data member not found :< > > Just added even compiled and nit checked if it works .. Just remove that line. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) EDIT: I didn't debugged the client and server before releasing it, which is my fault ofcourse. So here is a reupload with 2 server issues fixed and 1 client issue. [http://www.mediafire.com/?7r7l3w9mnmde73v](http://www.mediafire.com/?7r7l3w9mnmde73v)
  25. > If you haven't edited the code just copy the data files across. Yeah, do with Syn said, I haven't changed the rec's so it should work.
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