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deathtaker26

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Everything posted by deathtaker26

  1. manopoly….Does it have to be a video game? also -I lost the game
  2. HA JOKES ON YOU I HAVE NO SOUL MUAHAHAHAHA….. caps... I know
  3. tsa hmm… tosh.0 sucks arse realy....I hate that show.....
  4. okay when players save houses on my game they get booted for packet flooding so I wanna take that out where is this found I can't seem to find it.
  5. cnpmb umm… chuck norris punches mexican babies .....XD
  6. soul is worth 1k credits just because he's soul…
  7. @Ertzel: > The part to actually make the spell code is in the Server Source, not the Client. > > Also make sure u had it to modConstants in both the Server and Client source. kk I am looking in the server and still don't see it where would it be in modgamelogic also what should i search in the search box to find it? and i already added the constants.
  8. @Marsh: > Its not in the source, view the form and change the properties of the drop down menu. I did but it doesn't give the spell type key it just makes a choice HM and does absolutely…nothing
  9. Okay I am trying to add a new type of spell to the spell editor drop down thing that you choose spell types like cure death scripted etc. but I cant find out where it is that says that if you choose cure It make a SPELL_TYPE_ADDHP so I can't find out how to add stuff to that drop bar I added the text but it won't work so can someone please help me ive been searching for almost 2 hours now../ ps: I did use ctrl + F search…
  10. @Yorty: > Dyeoathy. yorteath
  11. I have this… Will this work if so where do I put it? ``` Case SPELL_TYPE_KEY Select Case GetPlayerDir(Index) Case DIR_UP If GetPlayerY(Index) > 0 Then X = GetPlayerX(Index) Y = GetPlayerY(Index) - 1 Else Exit Sub End If Case DIR_DOWN If GetPlayerY(Index) < MAX_MAPY Then X = GetPlayerX(Index) Y = GetPlayerY(Index) + 1 Else Exit Sub End If Case DIR_LEFT If GetPlayerX(Index) > 0 Then X = GetPlayerX(Index) - 1 Y = GetPlayerY(Index) Else Exit Sub End If Case DIR_RIGHT If GetPlayerX(Index) < MAX_MAPX Then X = GetPlayerX(Index) + 1 Y = GetPlayerY(Index) Else Exit Sub End If End Select ' Check if a spelldoor exists. If Map(GetPlayerMap(Index)).Tile(X, Y).Type = TILE_TYPE_SPELLDOOR Then ' Check if the spell they are using matches the map spelldoor. If GetPlayerspellNum(Index, spellNum) = Map(GetPlayerMap(Index)).Tile(X, Y).Data1 Then TempTile(GetPlayerMap(Index)).DoorOpen(X, Y) = YES TempTile(GetPlayerMap(Index)).DoorTimer = GetTickCount Call SendDataToMap(GetPlayerMap(Index), "MAPKEY" & SEP_CHAR & X & SEP_CHAR & Y & SEP_CHAR & 1 & END_CHAR) If Trim$(Map(GetPlayerMap(Index)).Tile(GetPlayerX(Index), GetPlayerY(Index)).String1) = vbNullString Then Call MapMsg(GetPlayerMap(Index), "An obsitcal was destroyed and you may now pass", WHITE) Else Call MapMsg(GetPlayerMap(Index), Trim$(Map(GetPlayerMap(Index)).Tile(GetPlayerX(Index), GetPlayerY(Index)).String1), WHITE) End If End If End If ```
  12. I'm having a problem with my source I'm making I can't figure out how to make the spell type I made (SPELL_TYPE_KEY) open up the new tile type I made (TILE_TYPE_SPELLDOOR) I am trying to get it to act like a key but I don't how i made the constants and i made it already to add on map editor what do i do now? I am guessing its on the server side.
  13. Okay so I fixed up my house editor and everything and gave it more tile attributes like all the tile attributes that map editor has Ground mask 1 animation mask 2 animation fringe 1 animation fringe 2 animation But now when players go to save their house they get booted off for packet flooding how do i fix this?
  14. @Gammaâ„¢: > and another quick question, > > how does the getplayer function works and the setplayersprite function? > > Gammaâ„¢ this is best as script i have one and it works fine
  15. @Jeff: > I don't know if house editors actually work, but I do know that if your in screenshot mode you can't see attributes, so make sure your not in screenshot mode. nvm i fixed all this myself but i need to add music XD
  16. Hi im trying to fix my house editor but when i add a block to a map it blocks the player and adds it but no red B appears to tell you there is a block there I could probably fix it if i knew where the part is in the source that says when you add a block a red B appears can anyone please tell me where that part of the source is or help me fix my house editor? :azn: :azn:
  17. @Soul: > @Deathtaker26: > > > @Soul: > > > > > > Run-Time Error: 7 - Out of Memory > > > > > > > > Event: after turning scrolling on/off. > > > > Version: any. > > > > Cause: you're using the old map files. > > > > Fixes: shutdown your server. (back your maps up) and remove them, then restart the server. > > > > > > thats not it it says > > > > > > error - and a lot of numbers I think its like -8756467318 or something like that > > > and I havnt changed the scrolling or used old maps or anything > > The only two out of memory error's I know are 1001 and 7, and I'm pretty sure those are the only two that exist. > > Give the exact number and the description that it gives. I will bit it takes about 5-10 minuets for the server to close itself b4 getting the error
  18. @Soul: > > Run-Time Error: 7 - Out of Memory > > > > Event: after turning scrolling on/off. > > Version: any. > > Cause: you're using the old map files. > > Fixes: shutdown your server. (back your maps up) and remove them, then restart the server. > > thats not it it says > > error - and a lot of numbers i think its like -8756467318 or something like that > and i havnt changed the scrolling or used old maps or anything
  19. I keep getting an error on my eclipse engine that says out of memory i tried cleaning up unused files and stuff but i still keep getting the error idk what to do can anyone please help me out?
  20. Hello I am Starting a new game call pokemon RNA no this is not another pokemon mystery dungeon game this is our own game where the players play as half pokemon + half human. Here is an example of what I mean. >! ![](http://api.ning.com/files/lJTtCH*XVgJvaHTgA8j6rmSF7RtxhQk37aorjyz8wAMT6Y6kO1NqKT8RUQpalb1XgEMNB8cNsx-wfygjPcdlmmVI4Xq8HmRN/Torchic4.JPG) It is a human with Pokemon traits. We are still working on the story line to the game and are looking for story writers to help us. **This is what a story writer has written so far** Storyline: Voice1:Congratulations (player name here) The Tests have run successfully! Umm, (Player name) You okay? *player falls unconscious….........*everything turns black,the screen starts to fade in a scene, bringing you as the Pokemon you choose to be and you are lying there,unconscious on the grass. **Game info:** **Time Era:**This game is about modern time and will have modern timed tiles. **Features:**Cool scripts and source edits such as spells able to destroy objects, npc's talk like in most Nintendo DS games in a small box on the bottom of the screen, and sourced quests. What makes this game so unique though? It is so Unique cause it is one of a kind. I have been looking around and have been seeing too many Pokemon mystery dungeon games so I thought why not make a different kind of Pokemon game. We had a poll and people liked the idea of it so now we are going to make it. **Screen-Shots:**We Currently have no Screen Shots because out graphics are not finished yet as soon as they are done we will start on the maps and post screen shots. **Other info:** Currently we have no maps because we are still working on the graphics due to a lack of Developers. Currently we only have 2 Developers and are looking for more. We have plenty of mappers ready to start as soon as the graphics are done so we really need people who are good at spriting and making tile-sheets. Here is info on the type of sprites and tiles we are going to use… **Sprites:** From game Pokemon ranger edited to look a little like they are part Pokemon. >! ![](http://spriters-resource.com/ds/pkmnranger2/hero.png) >! [![](http://www.freemmorpgmaker.com/files/imagehost/pics/46584b1ff57a5310d576872e170335a8.PNG)](http://www.freemmorpgmaker.com/files/imagehost/#46584b1ff57a5310d576872e170335a8.PNG) Tiles: we are using tiles from Pokemon mystery dungeon and Pokemon ranger we are trying to find good sized city tiles that will match the size of our sprites. >! ![](http://spriters-resource.com/ds/pkmnranger/fallcitysouth.png) Developers are wanted most out of all positions. So feel free to pm me for that. :azn: Scripters are not really wanted but they are good to have around so we have a few spots opened for scripters. Scripts in this game will mostly be commands and scripted npc's for quests and events. If you wish to join us feel free to send me a private message. The site to this game is www.pokemonRNA.ning.com ;D
  21. really another pokemon mystery dungeon game…. sigh... okay you can simply get the sprites on the eclipse resources page by clicking sprites on freemmorpgmaker.com they have pokemon sprites there you will have to make 32x32 sprites if you use those though....most people take them from pmu but don't unless you ask them first because its just stupid.
  22. @Keebler: > If you made it wider then it could have gotten messed up. Go through and make sure it is the right width and file extension as the default one. Also make sure the image was flattend. You might have used a program where when you pasted the new ones it was all layered so it got messed up. its flattened i used the computers paint program XD
  23. @Keebler: > Alright so you took your sprite sheet and made it longer right? Not wider. If you made it longer only then it should still work. As long as you saved as the right file extension and flattend the image. well when i pasted things it might have increase the size o.o
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