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viciousdead

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Everything posted by viciousdead

  1. Oh look, I'm in the credits… "ShawnyBoy" lol, my old username. Custom engine looks nice! =)
  2. > Nope, Mohenjo I can try to be Mohenjo, if you'll accept me. Crest?
  3. Sounds like a great idea Crest. I'm a returning Eclipse user, from ages ago lol. Eclipse was the inspiration that pushed me into the direction of computer science and game design. I missed the community and that's why I've come back, but it's like all of the people I knew have left.. So hopefully I can make new friends on here! My name is Justin btw. It's good to be back.
  4. > Shucks, Seb Nope, a relic from the past. Marshy dearest?
  5. > I'm kind of confused. It says extract to game folder but how does that help? Do I need to put the files in the folder I give to other people? If I do that, how does it know when to change currentversion and newversion so that next time it gets run when I update it can go to the next version not the current one? Sorry if thats confusing. It's written in the coding; when you upload a new version, the patcher will be able to detect that and change it's version.
  6. @Rusher: > >This thread is implying the zombies we'll "face" are the same as in the movies and games. Zombies, with current technologies, simply cannot exist from a biological standpoint. It would require someone literally make a viral disease that turns dead bodies into puppets, a virus(basically DNA injector) would have to control(dead bodies decay and fall apart, I don't think it is possible). You could believe that bacteria could cause such a zombie like illness, but you would be way off. Penicillin, antibiotics, and white blood cells would/could simply stop and kill the bacteria. Only possible way I could imagine would be a parasite, which I don't believe a parasite would ever evolve to a point of where it controls it's host. All organisms live to pass there genes on, that is nature, the ability to control a host is just simply not an adaptation that would assist in the passing of genes to an offspring. /EndLogicalRant
  7. Rum and sometimes wine. Beer is just gross.
  8. I find this thread funny, however, I do have plans for a senerio like this. I have a bugout bag packed and ready and I have knowledge of the plants/animals/resources of Kentucky forest that I can use to help my survival; however, chances are I would die, even with these precautions, most likely by someone shooting me with a gun to take my supplies. ;)
  9. http://www.youtube.com/watch?v=X21mJh6j9i4&feature=related
  10. @Eltony: > A="I' > B="Love" > C="Elipse" > D="Origins" > > result should be "I Love Eclipse Origins"rada rada rada rada rada! Not to be a downer, but printing the strings A, B, C, and D, without adding spaces, will result in, "ILoveElipseOrigins"… xD
  11. @[Pie: > ICT link=topic=79626.msg853147#msg853147 date=1335069596] > I Mainly want to inform you to slow down. > You getting ahead of yourself. Before you've gotten a decent shape, you've gone onto the walk cycle. Making a ton of extra work for you. > Below I've posted an edit, The Left most edit I've done to your sheet is a VERY simple sketch over with a 3x3 brush. I've done this to get a general shape. added the basic highlights. > > Next to it. I've copied over the sketch and zoomed to begin doing a actual pixel level edit. Where I've added in your second darket skin tone. blending between the muscles where needed. > > ![](http://i.imgur.com/B8i57.png) > > Main problems with yours was anatomy, as well as stance, and depth. Wow, you make it seem so easy… I'll try to take my time and re-pixel it... s:
  12. @kahnival: > If you can soften that bend a little I think you'll be onto something :D > > This certainly is impressive for your first one though! > > Also if like me its 2:45am you might just be tired, maybe get some sleep and look at it with a fresh head tomorrow…I do the same when I paint, some times I may not go back to a painting for a week or two. Okay thanks, it is late so I will get some rest lol. I'll tackle this again tomorrow.
  13. I feel it looks radically bent now… Why can't I get it right? -_- >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/86c3abcb2be669e8c65ac72d297331a5.png) EDIT: He's doing lunges when he walks left or right. (:
  14. Still looks awful… I tried to make it... ;) >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/ece6dc805d60fab454179d70b7d3cfd1.png)
  15. @Aeri: > He's got a John Wayne stance, which makes his legs look like bendy sausages when he moves. Try and make them closer together. LMFAO, I agree, but first I really want to get somewhere with the side views, which are giving me much grief.
  16. @kahnival: > For starters he looks smaller than your forward facing ones? > Or am I just being a moron…. Fixed, missing 1 pixel in the legs… What now? ): I keep trying to change it around, but it looks awful... This is my first time making a character sprite. I seriously have no artist ability. /:
  17. @kahnival: > Show us what you've got so far for your side view :) Oh god, it burns my eyes… ![](http://www.freemmorpgmaker.com/files/imagehost/pics/cff5ebb7ac35f4507f02a5c8ed4a4eff.png)
  18. Having major difficulties with doing left and right views… Anyone have any tips for that? :confused:
  19. I seriously need help with pixeling, any advice, assistance, or tutorial to help me make a human looking sprite would greatly be appreciated. >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/0fdc2fc3b2a3bee36b4a1ccfe99699ae.png) EDIT, moved the eyes down, but I like the pointy defined jaw look, so I didn't change it: >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/bd8fb3b6d678d6387996c5224f439668.png) EDIT, fixed john wayne stance when walking…: >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/634d7abc26f5b7ed7500a20bad5c74d2.png) EDIT, where I am atm, going to bed.: >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/cd076eff6c4e209034096562cce1572f.png) Any other ideas?
  20. @Sealbreaker: > ``` > // Priority Level > Thread.currentThread().setPriority(Thread.MAX_PRIORITY); // why do you do this? > > ``` I'm not really sure, I was told it was neccesary for the thread to run(by a java forum), but I just removed it and it worked fine… I'll try to add fps, thanks for the help.
  21. Posting it, but I would like if no one made fun of my horrid coding skills or my random //descriptions. p1.x){m1.left = true;} else {m1.left = false;} if(m1.x < p1.x){m1.right = true;} else {m1.right = false;} if(m1.y > p1.y){m1.up = true;} else {m1.up = false;} if(m1.y < p1.y){m1.down = true;} else {m1.down = false;} // Boundaries - Player if(p1.y = 600){p1.down = false;} if(p1.x = 900){p1.right = false;} // Boundaries - AI if(m1.y = 600){m1.down = false;} if(m1.x = 900){m1.right = false;} // Platforms - Player if(p1.x = 150 && p1.y == 300){p1.up = false;} // Platforms - AI if(m1.x = 150 && m1.y == 300){m1.up = false;} // Draws Circle if(p1.hp>0) { bufferGraphics.setColor (Color.red); bufferGraphics.fillOval (p1.x - p1.radius, p1.y - p1.radius, 2 * p1.radius, 2 * p1.radius); } if(m1.hp>0) { bufferGraphics.setColor (Color.green); bufferGraphics.fillOval (m1.x - m1.radius, m1.y - m1.radius, 2 * m1.radius, 2 * m1.radius); } // Movement - Player if(p1.left){p1.x -= p1.spd;} if(p1.right){p1.x += p1.spd;} if(p1.up){p1.y -= p1.spd;} if(p1.down){p1.y += p1.spd;} // Movement - AI if(m1.left){m1.x -= m1.spd;} if(m1.right){m1.x += m1.spd;} if(m1.up){m1.y -= m1.spd;} if(m1.down){m1.y += m1.spd;} // Special Attacks if(p1.hp>0 && p1.space){bufferGraphics.drawImage (spaceAtk, p1.x-2 * p1.radius, p1.y - 2 * p1.radius, this);} // Damage Code if(p1.hp>0 && (m1.x - m1.radius = p1.y - p1.sp1_range)){ if(p1.space){ m1.hp -= p1.sp1_dmg; } } if((m1.hp > 0) && (p1.x - p1.radius = m1.y)){ p1.hp -= 0.5; } // Fix Negative Health if(p1.hp
  22. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/82e79099db495971eb69c205f225e7a1.png)
  23. I've been waiting for this since like 09 or 08.. Can't wait to play… :sad:
  24. @Sick: > Greetings Eclipse! Im pretty sure most of you know the game "Haven and Hearth". And some of you might know their new project, "Salem". It's basicly a 3D version of HH. > > Anyways, beta is approaching and I thought I'd share it with you. > > Link to beta sign-up: http://beta.salemthegame.com/?ref=e0b84333372 > > *When Beta is open, feel free to discuss it here.* Signed up, now I want referals… ): http://beta.salemthegame.com/?ref=7c0f36ee749
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