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jangofett287

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Everything posted by jangofett287

  1. if you want the technical awnser: the space and return characters are string delimiters (or something like that) the reason most of the spaces were missing is i typed it out rather than copying, so i forgot a lot of spaces! right, time to test that script, here goes nothing!
  2. ``` SubScriptedTile(Index, Script) SelectCaseScript Case 1 If Int(GetPlayerSP(Index)) < GetPlayerMaxSP(Index) Then Call SetPlayerSP(Index, PlayerMaxSP(Index)) End If EndSelect EndSub ``` go on then, why are the spaces needed?
  3. I know wolf has already done it but i havent read his post so i can prove im cleaver. I am the youngest of my class. The oldest one of my class is 18 years old. The only girl in my class is one year older than me. Godlord is two years younger than the oldest. I am younger than Godlord. The girl had a great party, partying hard for a reason. Also with alcohol! I'm in the 11th grade. Assume that I am one smart son of a gun. right oldest = 18. girl = U+1 godlord =18-2=16 camelion U
  4. ENOUGH GRAMMAR PROBLEMS!!!!!!! all i want to know is will the second script in my post set my SP to my MaxSP when i step on the relevent tile?
  5. ok i missed a capital, but it is there in my actual main, the question is will this work correctly?
  6. I've got it! ``` SubScriptedTile(Index, script) SelectCaseScript Case 1 If Int(GetPlayerSP(Index)) < 100 Then Call SetPlayerSP(Index, GetPlayerMaxSP(Index)) End If EndSelect EndSub ```should be: ``` SubScriptedTile(Index, Script) SelectCaseScript Case 1 If Int(GetPlayerSP(Index)) < GetPlayerMaxSP(Index) Then Call SetPlayerSP(Index, PlayerMaxSP(Index)) End If EndSelect EndSub ```
  7. do you mean .Hack as in .hack/infection and the .hack project
  8. lol its days later and my sister just explaned some of the maths refs in alice in wonderland to me. Like I said, this place is mad! P.S-im almost 14.
  9. I'm getting better at sadscript! :azn:
  10. wouldn't work, it would just add 10 to avalible energy on every touch, you would need a loop to do it that way
  11. new problem, I've added the tile to part of one of my maps, i step on it, and then use 1 energy (measured in percent) and it instantly drops to 4%!!! this is a big problem as my game relies on energy EDIT:I think it shoul set energy to max energy rather than 100 energy as max energy gets higher as you level up
  12. Thx, i'll lock this now so it doesn't desend into an orgy of random comments.
  13. Thx, the comments helped me understand what went wrong, the "Energy = 100" came from LUA
  14. Right, I've looked in my main and used my knowlege of C++ and LUA (all programing languages have simmeralities) and had a look around here and this is what i think i should put in Main to make a energy regening tile: ``` sub ontouch(Energy) If Int(GetPlayerSP(Energy)) < 100 then Energy = 100 End If End Sub ``` or should it be: ``` sub Scriptedtile1(Energy) If Int(GetPlayerSP(Energy)) < 100 then Energy = 100 End If End Sub ``` Can someone with knowlage of this check please.
  15. I had pasta with cream and cheese and baconand mushrooms
  16. XD ROFL we got 2 pages out of one question i love this place!!
  17. My maths teacher is the legendary MR. THOMAS! he has us doing GCSE's in year 9 (or he says he will) my brain = (IQ=133)*c^2
  18. What math?!? I did Alice in Wonderland for my leavers play in year 6 so i know it inside out, there is not maths in alice
  19. Extract from alice in wonderland: _ Alice: but i dont want to walk among mad people. Chesire Cat: oh you can't help that we're all mad here, i'm mad, your mad.. Alice: How do you know im mad? Chesire Cat: you must be or you wouldn't have come here!_
  20. U sir, are as mad as a hatter, are you one?
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