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kyle9217

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Everything posted by kyle9217

  1. im talking about items players drop. if you drop a item on the ground then you shut down the server, then turn on the server and the item you droped will be there still
  2. This brought my CPS down to 50,000 from 1,200,000
  3. anyway to make it where the server can save items on the ground(that a player has droped) when the server shuts down and when you restart the server there there again
  4. i think it mainly had to do with server and client on same pc, sence vb6 applications can only use the first core on the processor both server and and client has to share the 1st core =P i can see now why the lag can occur, running 2+ clients and the server on one core =P i was using an AMD Athlon II X2 3.2 and used AMD Athlon II X3 400e 2.2 for my tests Windows XP SP3 and Win 7 SP1 and i noticed lag occur with 2 clients on tricore and lag occur with 3 clients on the duel core
  5. **(solved! for some reason this problem only existed it the server was run on windows xp, tested on windows 7 it worked normal)**
  6. i guess its not really like a lag, more of packets being sent only when the player with the highest index moves. so if there not sent, the lower index players wont get the updated movements of npcs and damage and such im gona test in windows 7 ill report back my findings
  7. its funny that this is a major issue with Eclipse an no one has seen this and attempted to fix XD Multiplayer is not even possable until this is fixed.
  8. Here is the same problem on EO 2.0 Fresh Copy [media]http://youtu.be/sAlGpqAXzwo[/media]
  9. its not just my client and server, its all E2.0 EA E3.0 the problem happens in all versions, download a fresh copy and test it.
  10. as i said that dosnt fix the problem and i already put it back to that.
  11. yo i was but it has nothing to do with the issue, i was testing somthing
  12. ill upload a video of my findings here in a sec but it went the same, even over the internet, i used a fresh copy of EA to test it [media]http://youtu.be/yeMTwR2_t1I[/media]
  13. ok ill try to explain this the best i can when there is 2 or more people on the server at once, the player with the highest index value will have no lag. when the player with the highest index does not move npc will not move and damage will not show on lower index players screens, but the high index players game will run like normal when the player with the highest index moves then it will update all other players npc locations and battle dmg will appear, as long as the high index player moves the game seems normal to lower index players so if the high index player dosnt move its like all the lower index players games are frozen except they can still walk around. here is a video of me trying to explain ans show you the problem [http://www.youtube.com/watch?v=7NSOPTlOnO0&feature=youtu.be](http://youtu.be/7NSOPTlOnO0)
  14. heres my loop ``` Sub ServerLoop() Dim BuffTimer As Long Dim i As Long, x As Long Dim Tick As Long, TickCPS As Long, CPS As Long, FrameTime As Long Dim tmr25 As Long, tmr500 As Long, tmr1000 As Long, tmr5000 As Long Dim LastUpdateSavePlayers, LastUpdateMapSpawnItems As Long, LastUpdatePlayerVitals As Long Dim PT100 As Long Dim ML As Long ServerOnline = True Do While ServerOnline Tick = GetTickCount ElapsedTime = Tick - FrameTime FrameTime = Tick If Tick > tmr25 Then For i = 1 To Player_HighIndex If IsPlaying(i) Then ' check if they've completed casting, and if so set the actual spell going If TempPlayer(i).spellBuffer.Spell > 0 Then If GetTickCount > TempPlayer(i).spellBuffer.Timer + (Spell(Player(i).Spell(TempPlayer(i).spellBuffer.Spell)).CastTime * 1000) Then CastSpell i, TempPlayer(i).spellBuffer.Spell, TempPlayer(i).spellBuffer.Target, TempPlayer(i).spellBuffer.tType TempPlayer(i).spellBuffer.Spell = 0 TempPlayer(i).spellBuffer.Timer = 0 TempPlayer(i).spellBuffer.Target = 0 TempPlayer(i).spellBuffer.tType = 0 End If End If ' check if need to turn off stunned If TempPlayer(i).StunDuration > 0 Then If GetTickCount > TempPlayer(i).StunTimer + (TempPlayer(i).StunDuration * 1000) Then TempPlayer(i).StunDuration = 0 TempPlayer(i).StunTimer = 0 SendStunned i End If End If ' check regen timer If TempPlayer(i).stopRegen Then If TempPlayer(i).stopRegenTimer + 5000 < GetTickCount Then TempPlayer(i).stopRegen = False TempPlayer(i).stopRegenTimer = 0 End If End If ' HoT and DoT logic For x = 1 To MAX_DOTS HandleDoT_Player i, x HandleHoT_Player i, x Next End If UpdateEventLogic Next frmServer.lblCPS.Caption = "CPS: " & Format$(GameCPS, "#,###,###,###") tmr25 = GetTickCount + 50 End If If Tick > BuffTimer Then For i = 1 To Player_HighIndex For x = 1 To 10 If TempPlayer(i).BuffTimer(x) > 0 Then TempPlayer(i).BuffTimer(x) = TempPlayer(i).BuffTimer(x) - 1 If TempPlayer(i).BuffTimer(x) = 0 Then TempPlayer(i).Buffs(x) = 0 End If End If Next Next BuffTimer = GetTickCount + 1000 End If ' Check for disconnections every 30 second If Tick > tmr5000 Then For i = 1 To MAX_PLAYERS If GetPlayerVital(i, Vitals.HP) = GetPlayerMaxVital(i, HP) Then If frmServer.Socket(i).State > sckConnected Then Call CloseSocket(i) End If End If Next UpdateMapLogic tmr5000 = GetTickCount + 30000 End If If Tick > tmr1000 Then If isShuttingDown Then Call HandleShutdown End If tmr1000 = GetTickCount + 1000 End If If Tick > PT100 Then For i = 1 To Player_HighIndex If IsPlaying(i) Then For x = 1 To MAX_PLAYER_PROJECTILES If TempPlayer(i).ProjecTile(x).Pic > 0 Then ' handle the projec tile HandleProjecTile i, x End If Next End If PT100 = GetTickCount + 50 Next End If ' Checks to update player vitals every 15 seconds - Can be tweaked If Tick > LastUpdatePlayerVitals Then UpdatePlayerVitals LastUpdatePlayerVitals = GetTickCount + 15000 End If ' Checks to spawn map items every 5 minutes - Can be tweaked If Tick > LastUpdateMapSpawnItems Then UpdateMapSpawnItems LastUpdateMapSpawnItems = GetTickCount + 300000 End If ' Checks to save players every 5 minutes - Can be tweaked If Tick > LastUpdateSavePlayers Then UpdateSavePlayers LastUpdateSavePlayers = GetTickCount + 300000 End If If Tick > ML Then UpdateMapLogic ML = GetTickCount + 300 End If If Not CPSUnlock Then Sleep 1 DoEvents ' Calculate CPS If TickCPS < Tick Then GameCPS = CPS TickCPS = Tick + 1000 CPS = 0 Else CPS = CPS + 1 End If Loop End Sub ```
  15. **(solved! for some reason this problem only existed it the server was run on windows xp, tested on windows 7 it worked normal)** OK not sure where to start to fix this so i will describe it. when there are multiple people on the same map the person with the highest index number has no lag while everyone with lower index numbers lag, the lag is more of a spike where people move for a sec then it freezes then 3 seconds later it updates everything at once then freezes again and so on. while the person with the highest index moves there is no lag for anyone else, but as soon as he stops moving it lags again. I have tested this locally on 2 computers, and over the internet with 3 other people. and the same problems exist is there a way to have the client send information even though the person is not moving, to remove the lag for everyone else? **HAPPENS ON: EA, EO2.0, And 3.0** [media]http://www.youtube.com/watch?feature=player_embedded&v=7NSOPTlOnO0[/media] [media]http://youtu.be/yeMTwR2_t1I[/media]
  16. im not sure how to do this and wondering how. Example ' Sub on server ' Sub Serversub(index) Call PlayerMsg(index, "hello", green) End sub ' Client ' Case "/hello" Call Serversub(MyIndex)
  17. Not sure where to look anymore but im looking for barons skill super script, the old page seems to be down, and I need Help getting a copy :cheesy: And yes i know you are gona say "why do u need that? just use EO :P" but i need this script for an old project =) Thank you
  18. I tried to edit the client and server in VB6, to add more equiptment slots i followed this tutorial [http://www.touchofdeathforums.com/smf/index.php/topic,64777.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,64777.0.html) I think i did it wrong :sad: i was wondering if anyone could do this for me, and add the player walk through edit as well [http://www.touchofdeathforums.com/smf/index.php/topic,70436.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,70436.0.html) i would really appriciate your help thank you Equiptment i wanted to add :cheesy: Legs Necklace Cape Boots Gloves
  19. Here i Am! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/14f6980eba0e9952203123391d63502a.bmp)
  20. I am looking for someone skilled that can help us with the problems below, we are willing to pay cash. We need you to edit Eclipse Evolution so that it has these things…. 1\. Equiptment slots for-helmet,body,legs,boots,shield,necklace,ring,Weapon(one hand,2 hand,bow and onehanded crossbow)and cape 2\. A skill system, where you gain levels, like runescape for example. on the gui (we have used the skill scripts on the forum and they all fall short of what we need) If you can Help that would be great, thank you for your time. XxKyle9217xX (and Questreal Team) here is the sprite paperdoll layers (first item is top layer) 1 2 3 4 5 6 7 8 UP = cape necklace body helmet legs boots shield Weapon DOWN=Weapon shield necklace body helmet legs boots cape LEFT = shield Weapon necklace body helmet legs boots cape RIGHT=Weapon shield necklace body helmet legs boots cape
  21. ![](http://questrealm.webs.com/questrealm.bmp) Info/Summary: Questrealm is mainly a 2d version of Runescapeâ„¢, I have had people say there should be a 2d Runescapeâ„¢, but I have failed to see any other attempts. My plan is to recreate Runescapeâ„¢, and add better things to it, like bring the wild back. I designed this game to attract people who like Runescapeâ„¢ but want more out of it than skilling. Time Era: Mid-evil Gameplay type: fantasy Features: Questrealm will be 100% free to play, daily updates, and fun and interactive minigames. Screenshots of Charactors: ![](http://questrealm.webs.com/warrior.bmp)![](http://questrealm.webs.com/wizard.bmp)![](http://questrealm.webs.com/archer.bmp)![](http://questrealm.webs.com/fire.gif)![](http://questrealm.webs.com/whip.gif) Screen Shots: Sorry I do not have any maps done yet, I do though have the entire sprite sheet done. Extra info: Website= http://questrealm.webs.com/ I am looking for anyone who wants to be anywhere from a Player mod to a mapper. Thank you
  22. Hay Marsh, did u get the chance to add the cape and equiptment slots we talked about like a month ago? XD
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