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Battle System ( plan )


zerosavior115
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i am planning on creating a tactical game so far heres my idea

create timer which checks turns,runs time gauges,buff/debuff counts
next declare that the amount of counters that will be add to the time gauges depends on the players/enemies spd count
if its players turn then we'll get its move distance
subtract move counter everytime player moves (until its 0)
if player atks then play animation(like fire emblem) after animation send dmg and end turn automatically
if its enemies turn then make them randomly do things ( what do i do here? )

thats my idea so far but i know i need help so please help me im asking to create me one but help me,tell me what is better to do or some codes perhaps but ill help you on the way so please assist me
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check out that buff debuff tutorial, it has a timer in it that makes the buffs last a specific amount of time and you might find it useful :) sorry i couldn't help more but this lays outside my area of expertise.
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tnx guys but im using the one with event system on it and can you give me the link to its tutorial on graphics cause i cant even recognize the source code anymore thats why i cant blt or can you give me the code for warping from map to map you know,the one when you warp on a map via portal,map end etc

tnx and please help me if you can
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