Zekarius Posted July 19, 2012 Author Share Posted July 19, 2012 So, here's my dilemma. I am making a game where I need consumable items that give bonuses to stats and other effects for a short time. Is there any way of doing that without having to make a brand new item type from scratch? Link to comment Share on other sites More sharing options...
Synergy Posted July 19, 2012 Share Posted July 19, 2012 You'll need to create a new item.Have a look at these tutorials though, you could probably figure something out. ;)[http://www.touchofdeathforums.com/smf2/index.php/topic,78316.0.html](http://www.touchofdeathforums.com/smf2/index.php/topic,78316.0.html)[http://www.touchofdeathforums.com/smf2/index.php/topic,78666.0.html](http://www.touchofdeathforums.com/smf2/index.php/topic,78666.0.html)I think there was a tutorial for making new item types, but I can't find it. I'll edit this post if I do find it.Hope that helps. Link to comment Share on other sites More sharing options...
Zekarius Posted July 19, 2012 Author Share Posted July 19, 2012 Thank you very much! :cheesy: After looking the source code over I figured that I would have to make a brand new item type. But thank you for linking me to the tutorials. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now