BeNjO Posted July 28, 2012 Author Share Posted July 28, 2012 I have been thinking about doing the in-game stuff my self for a few months now, but one thing i can not seem to be satisfied with, is how much to increase certain items, and make them fair for all classes? Is there a easier way of adding them without having to vigorously test every item against other classes, and the NPC's for said items level? I'm just at a loss on how to make the in-game database without spending most of my time testing every small adjustment over and over. Link to comment Share on other sites More sharing options...
Agoraphobic Posted July 28, 2012 Share Posted July 28, 2012 What I normally do when I first start is to create a min/max chart for the following;_Hp, Damage done by attacks, Damage done by spells, Armor, Parry, etc._This allows you to get a good idea what is the bare minimum, the average, and the absolute maximum that can happen for each class. This is a good starting point, however only through testing will you make sure everything is close to 100% correct.Example of a HP min/max chart. (It's not wanting to align right, added the attachment).>! HP Averages HP = (Vitality x100) + (Strength x 25) >! Level Stat Min Stat Avg Stat Max HP Min HP Avg HP Max1 Stat: 3 Stat: 5 Stat: 13 375 625 13752 Stat: 4 Stat: 8 Stat: 24 500 1000 25003 Stat: 5 Stat: 11 Stat: 35 625 1375 36754 Stat: 6 Stat: 14 Stat: 46 750 1750 48005 Stat: 7 Stat: 17 Stat: 57 875 2125 59256 Stat: 8 Stat: 20 Stat: 68 1000 2500 70507 Stat: 9 Stat: 23 Stat: 79 1125 2875 81758 Stat: 10 Stat: 26 Stat: 90 1250 3250 93009 Stat: 11 Stat: 29 Stat: 101 1375 3625 1042510 Stat: 12 Stat: 32 Stat: 112 1500 4000 1155011 Stat: 13 Stat: 35 Stat: 123 1625 4375 1267512 Stat: 14 Stat: 38 Stat: 134 1750 4750 1380013 Stat: 15 Stat: 41 Stat: 145 1875 5125 1492514 Stat: 16 Stat: 44 Stat: 156 2000 5500 1605015 Stat: 17 Stat: 47 Stat: 167 2125 5875 1717516 Stat: 18 Stat: 50 Stat: 178 2250 6250 1830017 Stat: 19 Stat: 53 Stat: 189 2375 6625 1942518 Stat: 20 Stat: 56 Stat: 200 2500 7000 2055019 Stat: 21 Stat: 59 Stat: 211 2625 7375 2167520 Stat: 22 Stat: 62 Stat: 222 2750 7750 22800 Link to comment Share on other sites More sharing options...
BeNjO Posted July 28, 2012 Author Share Posted July 28, 2012 will give this a shot, and maybe make a program using your table as reference for easy input, how would you go about changing the table per class? instead of x str use x int/will/end depending on class? Link to comment Share on other sites More sharing options...
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